1. 1af03d4 Compute correct bounds for DrawShadowRec. by Jim Van Verth · 7 years ago
  2. 54518ac remove unused SkPoint3 from SkColor.h by Mike Reed · 7 years ago
  3. e308a12 Remove height functor for shadows and replace with plane equation params by Jim Van Verth · 8 years ago
  4. 060d982 Combine the ambient and spot alphas into the base color for geometric shadows. by Jim Van Verth · 8 years ago
  5. b436655 Add height function to shadow tessellators. by Jim Van Verth · 8 years ago
  6. 3c5cfb0 Remove exec bit from source files. by Ben Wagner · 8 years ago
  7. aff27a2 Use SkVertices for tessellated spot and ambient shadow rendering. by Brian Salomon · 8 years ago
  8. a84898d Have ShadowTessellators transform path; add SkShadowTessellator base class by Jim Van Verth · 8 years ago
  9. 0dda9cb Make shadow tessellators fail gracefully and add unit test for this. by Brian Salomon · 8 years ago
  10. 5e68952 Add caching of ambient and spot shadow meshes. by Brian Salomon · 8 years ago
  11. 4427f16 Fix assert in SkShadowVertices constructor by Brian Salomon · 8 years ago
  12. 958fbc4 Make SkShadowUtils tessellations ref counted in preparation for caching them. by Brian Salomon · 8 years ago
  13. efe3ded Change shadow tessellators to use SkColor and move to util. by Jim Van Verth · 8 years ago[Renamed (80%) from src/gpu/effects/GrShadowTessellator.h]
  14. 91af727 Add geometric version of spot shadow by Jim Van Verth · 8 years ago
  15. 58abc9e Move SkShadowTessellator to GrShadowTessellator by Jim Van Verth · 8 years ago[Renamed (90%) from src/effects/shadows/SkShadowTessellator.h]
  16. bce7496 Add geometric implementation for ambient shadows by Jim Van Verth · 8 years ago
  17. e330eb2 Revert "Add geometric implementation for ambient shadows" by Ethan Nicholas · 8 years ago
  18. fdb1bdf Add geometric implementation for ambient shadows by Jim Van Verth · 8 years ago