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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
45839f9cd1cbd2da72f13b4744b90f5acc42063d
/
src
/
utils
/
SkShadowTessellator.h
1af03d4
Compute correct bounds for DrawShadowRec.
by Jim Van Verth
· 7 years ago
54518ac
remove unused SkPoint3 from SkColor.h
by Mike Reed
· 7 years ago
e308a12
Remove height functor for shadows and replace with plane equation params
by Jim Van Verth
· 8 years ago
060d982
Combine the ambient and spot alphas into the base color for geometric shadows.
by Jim Van Verth
· 8 years ago
b436655
Add height function to shadow tessellators.
by Jim Van Verth
· 8 years ago
3c5cfb0
Remove exec bit from source files.
by Ben Wagner
· 8 years ago
aff27a2
Use SkVertices for tessellated spot and ambient shadow rendering.
by Brian Salomon
· 8 years ago
a84898d
Have ShadowTessellators transform path; add SkShadowTessellator base class
by Jim Van Verth
· 8 years ago
0dda9cb
Make shadow tessellators fail gracefully and add unit test for this.
by Brian Salomon
· 8 years ago
5e68952
Add caching of ambient and spot shadow meshes.
by Brian Salomon
· 8 years ago
4427f16
Fix assert in SkShadowVertices constructor
by Brian Salomon
· 8 years ago
958fbc4
Make SkShadowUtils tessellations ref counted in preparation for caching them.
by Brian Salomon
· 8 years ago
efe3ded
Change shadow tessellators to use SkColor and move to util.
by Jim Van Verth
· 8 years ago
[Renamed (80%) from src/gpu/effects/GrShadowTessellator.h]
91af727
Add geometric version of spot shadow
by Jim Van Verth
· 8 years ago
58abc9e
Move SkShadowTessellator to GrShadowTessellator
by Jim Van Verth
· 8 years ago
[Renamed (90%) from src/effects/shadows/SkShadowTessellator.h]
bce7496
Add geometric implementation for ambient shadows
by Jim Van Verth
· 8 years ago
e330eb2
Revert "Add geometric implementation for ambient shadows"
by Ethan Nicholas
· 8 years ago
fdb1bdf
Add geometric implementation for ambient shadows
by Jim Van Verth
· 8 years ago