1. 465819d Update Skia milestone to 93 by Eric Boren · 3 years, 2 months ago
  2. e5be65e Update references to master branch by Ravi Mistry · 3 years, 2 months ago
  3. 1c933f8 Fix an egregious overallocation error in GrVertexChunkArray by Chris Dalton · 3 years, 2 months ago
  4. 7dd9996 Remove last two uses of SkGpuDevice's GrSurfaceDrawContext-based factory by Robert Phillips · 3 years, 2 months ago
  5. 9604eab Temporarily disable reduceOpsTaskSplitting on bots by Adlai Holler · 3 years, 2 months ago
  6. 7c67ebc Roll ANGLE from 019eda5c9478 to 44fabb7b8864 (10 revisions) by skia-autoroll · 3 years, 2 months ago
  7. a39b80b Roll Dawn from b58efd079cab to 4589de61a07e (6 revisions) by skia-autoroll · 3 years, 2 months ago
  8. 36c5796 Add caps bit for 2x2 matrix comparison rewrites. by John Stiles · 3 years, 2 months ago
  9. 77a5bc3 Remove GrArithmeticProcessor, use GrRuntimeFPBuilder instead by Brian Osman · 3 years, 2 months ago
  10. ec87dc1 Just expose factories for patheffects by Mike Reed · 3 years, 2 months ago
  11. 298de8a Add catch-all Adreno6xx renderer type. by John Stiles · 3 years, 2 months ago
  12. 6e5d64b [androidkit] Add SamplingOptions by Florin Malita · 3 years, 2 months ago
  13. 934c021 [androidkit] Introduce Image support by Florin Malita · 3 years, 2 months ago
  14. 25be58e Reland "Eliminate unreachable code during optimization." by John Stiles · 3 years, 2 months ago
  15. b82e931 Reland "Add support for do-while loops in PipelineStage." by John Stiles · 3 years, 2 months ago
  16. 1391170 More ctype cleanup in SkSL by Brian Osman · 3 years, 2 months ago
  17. 60e5228 Label `willReadDstColor` argument to GrXferProcessor ctor. by John Stiles · 3 years, 2 months ago
  18. 82c4a69 [canvaskit] Roll 0.27.0 by Kevin Lubick · 3 years, 2 months ago
  19. 21282e7 Roll SK Tool from 473c0ef7fb65 to 4ef22d867c8f by skia-autoroll · 3 years, 2 months ago
  20. d2c5a80 Enable additional do-while SkSL tests. by John Stiles · 3 years, 2 months ago
  21. 6017b48 [canvaskit] Remove two previously deprecated APIs by Kevin Lubick · 3 years, 2 months ago
  22. 54c878e Retract GrSurfaceDrawContext when creating SkGpuDevices by Robert Phillips · 3 years, 2 months ago
  23. 6011bbc Fix comma operator support with matrices in Metal. by John Stiles · 3 years, 2 months ago
  24. 2758a31 Add triangle support to GrPathOuterCurveTessellator by Chris Dalton · 3 years, 2 months ago
  25. ea46fb7 Disable CCPR everywhere except testing by Chris Dalton · 3 years, 2 months ago
  26. 0801ffd Update path tessellation shaders to use GrWangsFormula by Chris Dalton · 3 years, 2 months ago
  27. 1c4a0b8 Roll ANGLE from eaa6961d64d1 to 019eda5c9478 (14 revisions) by skia-autoroll · 3 years, 2 months ago
  28. e72fd09 Revert "Eliminate unreachable code during optimization." by Brian Salomon · 3 years, 2 months ago
  29. edb7aa7 Revert "Add support for do-while loops in PipelineStage." by Brian Salomon · 3 years, 2 months ago
  30. 1f193df Roll Chromium from 6f2ae8d58410 to e4951e43cf8f (598 revisions) by skia-autoroll · 3 years, 2 months ago
  31. 4f0d9a09 Roll Dawn from fd783ce6270a to b58efd079cab (7 revisions) by skia-autoroll · 3 years, 2 months ago
  32. d24422a Roll SwiftShader from 0ca03fb2907c to 3b9a1a795f1e (4 revisions) by skia-autoroll · 3 years, 2 months ago
  33. 9c7e04c Add support for do-while loops in PipelineStage. by John Stiles · 3 years, 2 months ago
  34. ee8f277 Support complex matrices in Image image filter by Michael Ludwig · 3 years, 2 months ago
  35. c6260f9 Eliminate unreachable code during optimization. by John Stiles · 3 years, 2 months ago
  36. 794e74e Update SKP version by skia-recreate-skps · 3 years, 2 months ago
  37. 8988cb4 Whitespace change for master->main migration test by Ravi Mistry · 3 years, 2 months ago
  38. b32708a Use SkM44 for SkDevice's device-to-global transform by Michael Ludwig · 3 years, 3 months ago
  39. 9176a65 [infra] Use TRIGGER_MAIN_ONLY instead of TRIGGER_MASTER_ONLY by Ravi Mistry · 3 years, 2 months ago
  40. 10e7e77 Reland "Switching SkText to UTF16" by Julia Lavrova · 3 years, 3 months ago
  41. 850e4b5 Fix linkedin pageset for RecreateSKPs bot by Ravi Mistry · 3 years, 2 months ago
  42. 42bee2d Enable all Direct3D tests by Jim Van Verth · 3 years, 2 months ago
  43. d6584bd Add GrColorFormatDesc GrBackendFormat::desc() by Brian Salomon · 3 years, 2 months ago
  44. f83a232 [akdroidkit] Release the surface when exiting SurfaceRenderer's loop by Florin Malita · 3 years, 2 months ago
  45. 814c6db Reland "Use SkImage_Raster's unique ID to cache textures." by Brian Salomon · 3 years, 2 months ago
  46. a65c295 Exclude a few more tests from mtltestprecompile by Brian Salomon · 3 years, 2 months ago
  47. d7d7a82 Roll ANGLE from ac42dbf98772 to eaa6961d64d1 (15 revisions) by skia-autoroll · 3 years, 2 months ago
  48. d9ea298 Roll Chromium from 0a2ed03e195c to 6f2ae8d58410 (503 revisions) by skia-autoroll · 3 years, 2 months ago
  49. 996305d Roll Dawn from 880a3d631197 to fd783ce6270a (2 revisions) by skia-autoroll · 3 years, 2 months ago
  50. f519ab8 Remove SkSurface_Gpu::MakeWrappedRenderTarget by Robert Phillips · 3 years, 2 months ago
  51. 3c74a53 Add GLSL workaround for 4x2 diagonal matrix bug. by John Stiles · 3 years, 2 months ago
  52. a5569ac Fix abs intrinsic detection in GLSL backend. by John Stiles · 3 years, 2 months ago
  53. d45ebbc Simplify getNormalizeSkPositionCode using DSL. by John Stiles · 3 years, 2 months ago
  54. fa6a127 Large simplification of the CType mapper logic in SkSL by Brian Osman · 3 years, 2 months ago
  55. bfeba24 Add GM for failing Image image filter by Michael Ludwig · 3 years, 2 months ago
  56. a655f0d Direct3D: implement transfer methods by Jim Van Verth · 3 years, 2 months ago
  57. be65cd5 Use DSL to simplify applyInvocationIDWorkaround by Ethan Nicholas · 3 years, 2 months ago
  58. 4af11a1 Detect chrome command buffer separately from GL driver. by Brian Salomon · 3 years, 2 months ago
  59. 0dfb1c9 Use template specialization to remove redundant parameter by Mike Reed · 3 years, 2 months ago
  60. c23386c Remove layout(override_coverage) by Brian Osman · 3 years, 2 months ago
  61. a1304f5 [androidkit] Add SurfaceRenderer utility by Florin Malita · 3 years, 2 months ago
  62. a9f759d Rewrite the path tessellation sample by Chris Dalton · 3 years, 2 months ago
  63. 3c429d0 make jline a JS object by Yegor Jbanov · 3 years, 2 months ago
  64. 0419252 Roll SK Tool from 67f2438a6a3a to 8650dbaf6050 by skia-autoroll · 3 years, 2 months ago
  65. 3adc091 Remove layout(tracked) from SkSL by Brian Osman · 3 years, 2 months ago
  66. d682b9f Roll SK Tool from a795b4c90da7 to 67f2438a6a3a by skia-autoroll · 3 years, 2 months ago
  67. 9e42ec3 Remove usage of GrImageInfo from SkBaseGpuDevice by Robert Phillips · 3 years, 2 months ago
  68. fb8d20b Stop using layout(tracked) in .fp files by Brian Osman · 3 years, 2 months ago
  69. bdfd776 Optimize reading from a JS array by Mike Reed · 3 years, 2 months ago
  70. 55a63af Make it possible to use the DSL from within the compiler itself by Ethan Nicholas · 3 years, 2 months ago
  71. 5e8d88e [androidkit] Add support for Skottie animations by Florin Malita · 3 years, 2 months ago
  72. 24a358e Remove wgpu::Fence object from Dawn backend. by Stephen White · 3 years, 2 months ago
  73. a565456 [androidkit] use cube face normals to prioritize cube face draws by Jorge Betancourt · 3 years, 2 months ago
  74. 5696bcd GrColorTypeDesc -> GrColorFormatDesc by Brian Salomon · 3 years, 2 months ago
  75. 66125ea [canvaskit] Specify gold url and bucket for uploading by Kevin Lubick · 3 years, 2 months ago
  76. 3d854ba Roll Chromium from ecbf59478cb7 to 0a2ed03e195c (406 revisions) by skia-autoroll · 3 years, 2 months ago
  77. 419241b Roll Dawn from c2a281862153 to 880a3d631197 (13 revisions) by skia-autoroll · 3 years, 2 months ago
  78. b35c4aa Roll ANGLE from 8328743a2ec3 to ac42dbf98772 (13 revisions) by skia-autoroll · 3 years, 2 months ago
  79. 454bf27 Roll SwiftShader from af907708adb3 to 0ca03fb2907c (1 revision) by skia-autoroll · 3 years, 2 months ago
  80. e8cd0a5 Don't need/want to pay attention to non-shaping attributes by Mike Reed · 3 years, 2 months ago
  81. e73c070 Refactor stroke tessellation shaders by Chris Dalton · 3 years, 2 months ago
  82. 2fed9f6 Disable SkSLStaticSwitchInline_GPU on Adreno. by John Stiles · 3 years, 2 months ago
  83. 325c808 Enable additional SkSL tests which require non-ES2 features. by John Stiles · 3 years, 2 months ago
  84. f2b08cc Fix SPIR-V code generation of dead return statements. by John Stiles · 3 years, 2 months ago
  85. c2132ea Start retracting GrSurfaceDrawContext by Robert Phillips · 3 years, 2 months ago
  86. 85edec6 Update stroke tessellation shader to match instanced by Chris Dalton · 3 years, 2 months ago
  87. 858fc99 Make GrRenderTask::numTargets non-virtual by Adlai Holler · 3 years, 2 months ago
  88. 304f653 Optimize GrOpsTask::onIsUsed by Adlai Holler · 3 years, 2 months ago
  89. 5b38536 [canvaskit] Add tests for getGlyphIntercepts by Kevin Lubick · 3 years, 2 months ago
  90. 489fa0b Reland "Delete the index buffer from middle-out tessellation" by Chris Dalton · 3 years, 2 months ago
  91. 7069804 Revert "Enable vertex ID support on Metal" by Brian Osman · 3 years, 2 months ago
  92. ec978bb expose canvas.localToDevice to androidKit by Jorge Betancourt · 3 years, 2 months ago
  93. 5bd3a5c Disable vertex ID support on SwiftShader by Chris Dalton · 3 years, 2 months ago
  94. 5108c68 [infra] Fix go.sum by Eric Boren · 3 years, 2 months ago
  95. 191b4e2 Enable proper testing of matrix-scalar ops. by John Stiles · 3 years, 2 months ago
  96. 4695312 Reland "When running on ANGLE GL backend use the underlying GL driver info to setup caps." by Brian Salomon · 3 years, 3 months ago
  97. 6b5b7e7 GrConvexPolyEffect skips all move-tos without assert. by Brian Salomon · 3 years, 2 months ago
  98. 6bddf46 Revert "Use SkImage_Raster's unique ID to cache textures." by Brian Salomon · 3 years, 2 months ago
  99. bdf3bb7 Add support for componentwise matrix divide in SPIR-V. by John Stiles · 3 years, 2 months ago
  100. c1f6411 Enable a handful of tests which require ES3. by John Stiles · 3 years, 2 months ago