1. fcdd061 Use just GrSurfaceProxy in pipeline management. by Michael Ludwig · 5 years ago
  2. 66ae304 Plumb GrTextureProxies down into emitSampler/addSampler by Robert Phillips · 5 years ago
  3. d4efe68 SkSL sample() now permits specification of coordinates by Ethan Nicholas · 5 years ago
  4. e5dc1eb unified Metal uniform buffers by Ethan Nicholas · 6 years ago
  5. 2c3398d Switch from querying swizzle on caps to using swizzles stored on proxies. by Greg Daniel · 6 years ago
  6. d523a06 Change samplerVariable() to return a const char *. by Stephen White · 6 years ago
  7. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 6 years ago
  8. 858fecc Got RelaxedPrecision decorations working again in SPIR-V, and removed by Ethan Nicholas · 6 years ago
  9. 3d48299 Set correct uniform size for Metal. by Jim Van Verth · 6 years ago
  10. 9a51a86 Pass in actual sampled texture and sample params to gpu uniform builders. by Greg Daniel · 6 years ago
  11. 0f70be8 Reland "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  12. 6e2625d Revert "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  13. d50d657 Remove ability to sample textures in vertex or geometry shaders. by Greg Daniel · 6 years ago
  14. 057c390 attached uniform and varying handlers to GrMtlPipelineStateBuilder by Timothy Liang · 7 years ago