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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
4679cb855796c4bdc7573071641c5611824d85c6
/
src
/
gpu
/
mtl
/
GrMtlUniformHandler.h
fcdd061
Use just GrSurfaceProxy in pipeline management.
by Michael Ludwig
· 5 years ago
66ae304
Plumb GrTextureProxies down into emitSampler/addSampler
by Robert Phillips
· 5 years ago
d4efe68
SkSL sample() now permits specification of coordinates
by Ethan Nicholas
· 5 years ago
e5dc1eb
unified Metal uniform buffers
by Ethan Nicholas
· 6 years ago
2c3398d
Switch from querying swizzle on caps to using swizzles stored on proxies.
by Greg Daniel
· 6 years ago
d523a06
Change samplerVariable() to return a const char *.
by Stephen White
· 6 years ago
c0bd9f9
rewrite includes to not need so much -Ifoo
by Mike Klein
· 6 years ago
858fecc
Got RelaxedPrecision decorations working again in SPIR-V, and removed
by Ethan Nicholas
· 6 years ago
3d48299
Set correct uniform size for Metal.
by Jim Van Verth
· 6 years ago
9a51a86
Pass in actual sampled texture and sample params to gpu uniform builders.
by Greg Daniel
· 6 years ago
0f70be8
Reland "Remove ability to sample textures in vertex or geometry shaders."
by Greg Daniel
· 6 years ago
6e2625d
Revert "Remove ability to sample textures in vertex or geometry shaders."
by Greg Daniel
· 6 years ago
d50d657
Remove ability to sample textures in vertex or geometry shaders.
by Greg Daniel
· 6 years ago
057c390
attached uniform and varying handlers to GrMtlPipelineStateBuilder
by Timothy Liang
· 7 years ago