- 607a382 drawBitmap is deprecated, use drawImage by Mike Reed · 3 years, 9 months ago
- 5ec2238 Simplify common case of linear filtering with no mips by Mike Reed · 3 years, 10 months ago
- 057fcbe Use sampling for bitmap shaders by Mike Reed · 3 years, 11 months ago
- 8aa0edf move SkTPin to include/private by Mike Klein · 4 years, 1 month ago
- 21e8288 use precise is-normalized test in gm/p3.cpp by Mike Klein · 4 years, 4 months ago
- d5cba9d add SkColorSpace param to SkPixmap::erase() by Mike Klein · 4 years, 6 months ago
- b147ace DCI-P3 -> Display P3 in Skia by Mike Klein · 4 years, 10 months ago
- 7fde8e1 IWYU for gms. by Ben Wagner · 6 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 6 years ago
- 50acf8f add makeShader() to SkBitmap, and deprecate SkShader version by Mike Reed · 6 years ago
- fae8fce Use SkTileMode instead of nested enum by Mike Reed · 6 years ago
- 4dc70ec fix labels in P3 gm by Mike Klein · 6 years ago
- b0243b2 add Leon's gradient to p3 GM by Mike Klein · 6 years ago
- df2d27e drawText Cleanup, part 2 by Hal Canary · 6 years ago
- c46a7bc Revert "update p3 GM" by Mike Klein · 6 years ago
- 754b5cb update p3 GM by Mike Klein · 6 years ago
- 82ebe04 Reland "Add SkColorSpace factory from 3x3 row-major gamut and transfer function" by Brian Osman · 6 years ago
- d4c7458 Revert "Add SkColorSpace factory from 3x3 row-major gamut and transfer function" by Brian Osman · 6 years ago
- a9549ab Add SkColorSpace factory from 3x3 row-major gamut and transfer function by Brian Osman · 6 years ago
- 975197c Fix sampling location for dashed circle in p3_ovals by Brian Osman · 6 years ago
- e3caf2d Use GrVertexColor in various oval ops by Brian Osman · 6 years ago
- d5ea998 Remove SkRGBA4f pinning functions by Brian Osman · 6 years ago
- c9eace8 add unpremul gm by Mike Klein · 6 years ago
- 3f4602f Add bitmap-as-shader case to P3 GM by Brian Osman · 6 years ago
- eee8315 add (e)sRGB gradients to P3 GM by Mike Klein · 6 years ago
- 983886e add interp-in-premul case to GM by Mike Klein · 6 years ago
- 62bd12f add a couple bitmap cases to P3 GM by Mike Klein · 6 years ago
- be56949 add bitmap shaders to P3 by Mike Klein · 6 years ago
- 9fb5a53 add two more cases to P3 gm by Mike Klein · 6 years ago
- 5e31ec6 add a linear gradient to P3 gm by Mike Klein · 6 years ago
- fd00764 revise p3 GM by Mike Klein · 6 years ago
- 8f5a7a6 first start on a P3 GM by Mike Klein · 6 years ago