- 4af11a1 Detect chrome command buffer separately from GL driver. by Brian Salomon · 3 years, 5 months ago
- a9f759d Rewrite the path tessellation sample by Chris Dalton · 3 years, 5 months ago
- 9e42ec3 Remove usage of GrImageInfo from SkBaseGpuDevice by Robert Phillips · 3 years, 5 months ago
- fb8d20b Stop using layout(tracked) in .fp files by Brian Osman · 3 years, 5 months ago
- 24a358e Remove wgpu::Fence object from Dawn backend. by Stephen White · 3 years, 5 months ago
- e73c070 Refactor stroke tessellation shaders by Chris Dalton · 3 years, 5 months ago
- c2132ea Start retracting GrSurfaceDrawContext by Robert Phillips · 3 years, 5 months ago
- 85edec6 Update stroke tessellation shader to match instanced by Chris Dalton · 3 years, 5 months ago
- 858fc99 Make GrRenderTask::numTargets non-virtual by Adlai Holler · 3 years, 5 months ago
- 304f653 Optimize GrOpsTask::onIsUsed by Adlai Holler · 3 years, 5 months ago
- 489fa0b Reland "Delete the index buffer from middle-out tessellation" by Chris Dalton · 3 years, 5 months ago
- 7069804 Revert "Enable vertex ID support on Metal" by Brian Osman · 3 years, 5 months ago
- 5bd3a5c Disable vertex ID support on SwiftShader by Chris Dalton · 3 years, 5 months ago
- 4695312 Reland "When running on ANGLE GL backend use the underlying GL driver info to setup caps." by Brian Salomon · 3 years, 5 months ago
- 6b5b7e7 GrConvexPolyEffect skips all move-tos without assert. by Brian Salomon · 3 years, 5 months ago
- 6bddf46 Revert "Use SkImage_Raster's unique ID to cache textures." by Brian Salomon · 3 years, 5 months ago
- 8005007 Use SkImage_Raster's unique ID to cache textures. by Brian Salomon · 3 years, 5 months ago
- d2567de Fix Metal MSAA in Viewer. by Jim Van Verth · 3 years, 5 months ago
- df2dbad Reland "Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator""" by Chris Dalton · 3 years, 5 months ago
- 0638df1 Cull tessellated strokes that don't intersect the viewport by Chris Dalton · 3 years, 5 months ago
- 8731a71 Convert GrPathIndirectTessellator to use GrVertexWriter by Chris Dalton · 3 years, 5 months ago
- fe788f9 Revert "Round up DMSAA attachments to pow2 if supported." by Greg Daniel · 3 years, 5 months ago
- 536b749 Revert "Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator""" by Chris Dalton · 3 years, 5 months ago
- c3e8a7e Round up DMSAA attachments to pow2 if supported. by Greg Daniel · 3 years, 5 months ago
- 6f520cd Enable vertex ID support on Metal by Brian Osman · 3 years, 5 months ago
- 18d4964 Fix inflation radii of tessellated hairlines by Chris Dalton · 3 years, 5 months ago
- 99e6f0f Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator"" by Chris Dalton · 3 years, 5 months ago
- cad48c6 Revert "Reland "Use conics with w=Inf to describe triangles for the tessellator"" by Robert Phillips · 3 years, 5 months ago
- 6e35474 Revert "Reland "Delete the index buffer from middle-out tessellation"" by Robert Phillips · 3 years, 5 months ago
- 3193a04 Handle null vertex buffers in Metal by Brian Osman · 3 years, 5 months ago
- 0c2ee32 Reland "Delete the index buffer from middle-out tessellation" by Chris Dalton · 3 years, 5 months ago
- 6610bed Share DMSAA attachments in GL between render targets. by Greg Daniel · 3 years, 5 months ago
- 6529990 Fix overdraw from unstable perspective math by Michael Ludwig · 3 years, 5 months ago
- 0cfe5e1 Add a GrCullTest class by Chris Dalton · 3 years, 5 months ago
- ff515df Reland "Use conics with w=Inf to describe triangles for the tessellator" by Chris Dalton · 3 years, 5 months ago
- d977fde Re-disable indirect draw on ANGLE D3D by Brian Salomon · 3 years, 5 months ago
- ca9f6a8 limit transfer buffer workaround to angle d3d backend by Brian Salomon · 3 years, 5 months ago
- c7dd6f4 Revert "Use conics with w=Inf to describe triangles for the tessellator" by Robert Phillips · 3 years, 5 months ago
- 9db2098 Revert "Delete the index buffer from middle-out tessellation" by Robert Phillips · 3 years, 5 months ago
- 537b750 Fix bit shift overflow making bots sad by Michael Ludwig · 3 years, 5 months ago
- 0d0b1b3 Delete the index buffer from middle-out tessellation by Chris Dalton · 3 years, 5 months ago
- 84f7013 Use conics with w=Inf to describe triangles for the tessellator by Chris Dalton · 3 years, 5 months ago
- 1a14c4a Revert "When running on ANGLE GL backend use the underlying GL driver info" by Robert Kroeger · 3 years, 5 months ago
- 09b2bcb Add SkBaseGpuDevice ... by Robert Phillips · 3 years, 5 months ago
- 4e9d5e2 Use Wang's formula for quadratic and cubic point counts by Michael Ludwig · 3 years, 5 months ago
- 71f5b92 Remove workaround for angle bug 4536 by Brian Salomon · 3 years, 5 months ago
- cc29ca5 Remove SK_DISABLE_NONSQUARE_MATRIX_TRANSFORM guard flag. by John Stiles · 3 years, 5 months ago
- 827bb72 Use rescale in async-rescale-and-read to do non-rescaling conversions. by Brian Salomon · 3 years, 5 months ago
- a5842bc Move SkSpan to include/, for use in public API by Brian Osman · 3 years, 5 months ago
- 8fac6c1 Reland "Transform verts using nonsquare matrices when available." by John Stiles · 3 years, 5 months ago
- 594a1af Remove unused pixel ops caps from GrGLCaps. by Brian Salomon · 3 years, 5 months ago
- 7d97991 Tune up tessellated stroke gms by Chris Dalton · 3 years, 5 months ago
- ae87bf1 Remove SkSpan class template deduction guides by Brian Osman · 3 years, 5 months ago
- 543fd5f Revert "Transform verts using nonsquare matrices in FPs." by John Stiles · 3 years, 5 months ago
- 3945895 Fix prefer-flat in GrGLCaps by Brian Salomon · 3 years, 5 months ago
- 4e1c1a7 Implement computeFastBounds for PathEffects by Michael Ludwig · 3 years, 5 months ago
- f3c38a3 Transform verts using nonsquare matrices in FPs. by John Stiles · 3 years, 5 months ago
- 7c328b4 Replace macro with constexpr now that we require C++14. by John Stiles · 3 years, 5 months ago
- 85dbeb5 Move tessellation back doors into GrGLSLGeometryProcessor by Chris Dalton · 3 years, 5 months ago
- 96bc12d Fix workaround for anglebug.com/4536. by Brian Salomon · 3 years, 5 months ago
- bb00643 When running on ANGLE GL backend use the underlying GL driver info by Brian Salomon · 3 years, 5 months ago
- 99ebb17 Add detection of underlying GL driver info on ANGLE GL backend. by Brian Salomon · 3 years, 5 months ago
- a372429 Align SkSpan API with std::span by Brian Osman · 3 years, 5 months ago
- 5ff9b79 Split out GrGLDriver/driver version detection from GrGLGetDriverInfo. by Brian Salomon · 3 years, 5 months ago
- 60cafdf Simplify generated SkSL in emitNormalizedSkPosition. by John Stiles · 3 years, 5 months ago
- 799658f More sanitization of coordinates in GrTriangulator by Michael Ludwig · 3 years, 5 months ago
- 96263aa Reuse GL enums for ANGLE vendor/renderer by Brian Salomon · 3 years, 5 months ago
- 1c318eb Direct3D: fix up tests by Jim Van Verth · 3 years, 5 months ago
- c411429 Convert GrGLDriver/Vendor/Renderer to enum classes by Brian Salomon · 3 years, 5 months ago
- 063fdce Reland "Fix semaphore support check on GrDirectContext::wait" by Greg Daniel · 3 years, 5 months ago
- 893358e Fix incorrect assignment from refactor. by Brian Salomon · 3 years, 5 months ago
- 1989342 Consolidate gathering of info from GL strings. by Brian Salomon · 3 years, 5 months ago
- 2ed22fa Rename GrTessellatingStencilFillOp -> GrPathStencilFillOp by Chris Dalton · 3 years, 5 months ago
- 6a1c8ad Direct3D: enable texture copies by Jim Van Verth · 3 years, 6 months ago
- 7589aa0 Direct3D: handle odd widths and heights for mipmap generation. by Jim Van Verth · 3 years, 5 months ago
- 4a58bde Correctly handle failure to allocate samplers in Vulkan backend. by Greg Daniel · 3 years, 5 months ago
- b6108b8 Direct3D: fix clang warning by Jim Van Verth · 3 years, 5 months ago
- abf0353 Revert "Disallow caching of non-ninepatchable blur mask filtered round rects" by Robert Phillips · 3 years, 6 months ago
- c9125aa Reland "Better first-class shader & color filter support in runtime effects" by Brian Osman · 3 years, 6 months ago
- 40ff868 Revert "Re-enable tessellation for cacheable strokes" by Greg Daniel · 3 years, 6 months ago
- ae333c4 Reland "Re-enable CCPR atlasing + reordering" by Adlai Holler · 3 years, 6 months ago
- a7dffa1 Use coverage AA for dmsaa dashes by Chris Dalton · 3 years, 6 months ago
- 9ad1e6d Disable MSAA on Pixel5 by Chris Dalton · 3 years, 6 months ago
- 8f9c8ad Fix checkout for dfdx in distance field proc. by Greg Daniel · 3 years, 6 months ago
- 8974746 Disable triangulating path renderer on dmsaa by Chris Dalton · 3 years, 6 months ago
- 872df6e Add basic D3D mipmap support. by Jim Van Verth · 3 years, 6 months ago
- ffbeda7 Respect initial stencil contents when merging opsTasks by Chris Dalton · 3 years, 6 months ago
- 3b97aa2 Add NGA compilation stubs by Robert Phillips · 3 years, 6 months ago
- 5e1f135 Re-enable tessellation for cacheable strokes by Chris Dalton · 3 years, 6 months ago
- 141b38b Reland "Do reordering & memory budgeting after onFlushCB" by Adlai Holler · 3 years, 6 months ago
- 34db2dd Revert "Transform verts using nonsquare matrices when available." by Greg Daniel · 3 years, 6 months ago
- a233509 Revert "Do reordering & memory budgeting after onFlushCB" by Greg Daniel · 3 years, 6 months ago
- 6924597 Revert "Re-enable CCPR atlasing + reordering" by Greg Daniel · 3 years, 6 months ago
- baa74dc Disallow caching of non-ninepatchable blur mask filtered round rects by Robert Phillips · 3 years, 6 months ago
- 46d0c04 Revert "Re-enable tessellation for cacheable paths" by Chris Dalton · 3 years, 6 months ago
- 4fd6d0c Don't pass GrRecordingContext and GrSurfaceDraw to SkGpuDevice by Brian Salomon · 3 years, 6 months ago
- 4b6b1dd Re-enable CCPR atlasing + reordering by Adlai Holler · 3 years, 6 months ago
- 2776dd1 Direct3D: More interface changes to support mipmap generation. by Jim Van Verth · 3 years, 6 months ago
- 566cf46 Do reordering & memory budgeting after onFlushCB by Adlai Holler · 3 years, 6 months ago
- f5b03fc maintain RenderTask dependencies through merge by Herb Derby · 3 years, 6 months ago