1. 4d57111 Reland "Runtime effects: Detect passthrough sample calls automatically" by Brian Osman · 3 years, 4 months ago
  2. 5e29e31 Don't optimize out color attribute in reduced shader mode in GrTextureOp by Brian Salomon · 3 years, 4 months ago
  3. 38162b5 Remove Metal support on older OSes. by Jim Van Verth · 3 years, 4 months ago
  4. b2497dd Revert "Revert "onMatchFaceStyle is unused, so remove it"" by Mike Reed · 3 years, 4 months ago
  5. e40b38e Roll SK Tool from 06b911a1f036 to 33d0c2fe3ee4 by skia-autoroll · 3 years, 4 months ago
  6. be1c996 Rename TextShadow.fBlurRadius to fBlurSigma by Jason Simmons · 3 years, 4 months ago
  7. 3c04a65 Revert "onMatchFaceStyle is unused, so remove it" by Mike Reed · 3 years, 4 months ago
  8. 9b718cb guard against nullptr while drawing by Herb Derby · 3 years, 4 months ago
  9. 40f2985 onMatchFaceStyle is unused, so remove it by Mike Reed · 3 years, 4 months ago
  10. 6d970c6 [androidkit] add custom view for easy navigation between demos by Jorge Betancourt · 3 years, 4 months ago
  11. 827dab4 Add runtime effect unsharp GM by Brian Osman · 3 years, 4 months ago
  12. e6318b5 Roll ANGLE from 3182095f19bc to d6a91dab3670 (8 revisions) by skia-autoroll · 3 years, 4 months ago
  13. bbcc2eb Roll Dawn from 221b8b06cc77 to c952097dc65a (8 revisions) by skia-autoroll · 3 years, 4 months ago
  14. f6051bd Roll Chromium from 162e27665cb1 to 8bfc5a756697 (384 revisions) by skia-autoroll · 3 years, 4 months ago
  15. 2cc6538 [androidkit] VK Surface by Florin Malita · 3 years, 4 months ago
  16. 8e3bca6 Add SkSurfaceProps to GrPathRenderer::CanDrawPathArgs by Chris Dalton · 3 years, 4 months ago
  17. f285bd1 Don't use tessellation on secondary Vk cmd buffers by Chris Dalton · 3 years, 4 months ago
  18. 00f3041 Revert "Runtime effects: Detect passthrough sample calls automatically" by Brian Osman · 3 years, 4 months ago
  19. 67baf2d Revert "Add coords parameter to all .sksl test files used as runtime effects" by Joe Gregorio · 3 years, 4 months ago
  20. c10f688 Don't use single pass blur for small sigmas in reduced shader mode by Brian Salomon · 3 years, 4 months ago
  21. f102b88 [androidkit] initial foundation for Android Surface thread management by Jorge Betancourt · 3 years, 4 months ago
  22. 22dcb5f Add coords parameter to all .sksl test files used as runtime effects by Brian Osman · 3 years, 4 months ago
  23. 0188b34 Cleanup pass over UniformCTypeMapper::Get. by John Stiles · 3 years, 4 months ago
  24. 3e8ff3e Fix vertex alpha when connector edges intersect inner edges by Michael Ludwig · 3 years, 4 months ago
  25. 119ad73 Remove superfluous lines from DSL generated code. by John Stiles · 3 years, 4 months ago
  26. fbc06d8 Switch runtime effect fuzzer to use MakeForShader by Brian Osman · 3 years, 4 months ago
  27. e3fa745 Add support for atan() to DSL. by John Stiles · 3 years, 4 months ago
  28. b9fc6e4 Support 'layout(when)' expressions in DSL C++. by John Stiles · 3 years, 4 months ago
  29. 56ed7da Use MakeForShader/ColorFilter in runtime effect tests by Brian Osman · 3 years, 4 months ago
  30. 08771b0 Add DSLVar::swap method. by John Stiles · 3 years, 4 months ago
  31. c36aae3 Roll SK Tool from c16eea521d3a to a714fd3486df by skia-autoroll · 3 years, 4 months ago
  32. adcf2ef Roll Chromium from c1593bf1225d to 162e27665cb1 (541 revisions) by skia-autoroll · 3 years, 4 months ago
  33. 7916734 Roll ANGLE from 1800d1d92bca to 3182095f19bc (19 revisions) by skia-autoroll · 3 years, 4 months ago
  34. 4671030 Roll Dawn from 02336e6f9993 to 221b8b06cc77 (3 revisions) by skia-autoroll · 3 years, 4 months ago
  35. 8980b65 Update SKP version by skia-recreate-skps · 3 years, 4 months ago
  36. 4df5672 Fix invalid SKP file names by Ravi Mistry · 3 years, 4 months ago
  37. 08ea025 Roll SK Tool from 56306cbe458a to 45de31c865cf by skia-autoroll · 3 years, 4 months ago
  38. 5d8a09e Add wait time to ebay pageset by Ravi Mistry · 3 years, 4 months ago
  39. d7872ac Don't test hw tessellation on dmsaa android by Chris Dalton · 3 years, 4 months ago
  40. 08c6608 Append `f` suffix to float literals in DSL C++. by John Stiles · 3 years, 4 months ago
  41. 1dcf463 Fix sk_Caps support in DSL C++ code generator. by John Stiles · 3 years, 4 months ago
  42. 710e1c9 Implement dynamic MSAA on OpenGL by Chris Dalton · 3 years, 4 months ago
  43. b0ada77 Remove drop-work-before-color-clear while we fix a bug by Adlai Holler · 3 years, 4 months ago
  44. 48f1065 Reland "Stop using copying SkPath::Iter for convexity and contains checks" by Michael Ludwig · 3 years, 4 months ago
  45. 1034425 Move cached input descriptor to attachment and off GrVkRenderTarget. by Greg Daniel · 3 years, 4 months ago
  46. e0fe23a Add a second stencil attachment to GrRenderTarget for dmsaa by Chris Dalton · 3 years, 4 months ago
  47. 9a0da78 Restore code that sets preserve stencil when breaking up SDC into by Brian Salomon · 3 years, 4 months ago
  48. 3befaf2 Fix overzealous destruction of DSL FP VarDeclarations. by John Stiles · 3 years, 4 months ago
  49. 56bc148 Remove fSupportsTracking flag from UniformCTypeMapper. by John Stiles · 3 years, 4 months ago
  50. c5fac47 Simplify implementation of eval_template. by John Stiles · 3 years, 4 months ago
  51. 92934d7 Don't use dmsaa for blurs yet by Chris Dalton · 3 years, 4 months ago
  52. 7bbe365 Don't include the intrinsics headers in SkFloatingPoint.h by Hans Wennborg · 3 years, 4 months ago
  53. 796501e Remove pixelbook devices. by Joe Gregorio · 3 years, 4 months ago
  54. 600bc36 [infra] update iOS profile by Kevin Lubick · 3 years, 4 months ago
  55. 4680db6 Disable switch test on Adreno to work around GLSL driver bugs. by John Stiles · 3 years, 4 months ago
  56. a3ce568 [androidkit] Add Surface.flushAndSubmit() by Florin Malita · 3 years, 4 months ago
  57. 05bb5a8 [androidkit] Introduce RuntimeShader by Florin Malita · 3 years, 4 months ago
  58. f4f8d92 Generate and use Flutter's SKPs in RecreateSKPs bot by Ravi Mistry · 3 years, 4 months ago
  59. 7978aba [canvaskit] Deploy 0.26.0 by Kevin Lubick · 3 years, 4 months ago
  60. 7b8f149 Add Acer Spin 514 ChromeOS devices to the tree. by Joe Gregorio · 3 years, 4 months ago
  61. 94d3dd8 Roll Chromium from faf3e3230d75 to c1593bf1225d (506 revisions) by skia-autoroll · 3 years, 4 months ago
  62. b189541 Roll ANGLE from e0e5eb8480ab to 1800d1d92bca (10 revisions) by skia-autoroll · 3 years, 4 months ago
  63. e6613d1 Roll Dawn from 8091c6845079 to 02336e6f9993 (20 revisions) by skia-autoroll · 3 years, 4 months ago
  64. 7b60dee Roll SwiftShader from c597a8af03ef to 112faf441539 (1 revision) by skia-autoroll · 3 years, 4 months ago
  65. 395274e stop using rcp/rsqrt in SkRasterPipeline by Mike Klein · 3 years, 4 months ago
  66. db21d93 Fix DSL C++ code generation when FP variable names overlap. by John Stiles · 3 years, 4 months ago
  67. 83b0c83 Add support for built-in functions to DSLCPPCodeGenerator. by John Stiles · 3 years, 4 months ago
  68. f0e564f remove sk_float_rsqrt() by Mike Klein · 3 years, 4 months ago
  69. 40f45d6 create ops directly for drawGlyphs, etc. by Herb Derby · 3 years, 4 months ago
  70. d85d720 Add support for sample() to DSLCPPCodeGenerator. by John Stiles · 3 years, 4 months ago
  71. abde8fc Enable DSL FP tests. by John Stiles · 3 years, 4 months ago
  72. 82007f5 Implement a fixed count stroke tessellator by Chris Dalton · 3 years, 4 months ago
  73. 57ab06c Delete mixed samples by Chris Dalton · 3 years, 4 months ago
  74. 47b48bc Reland "Add support for uniforms and layout(key)s to DSLCPPCodeGenerator." by John Stiles · 3 years, 4 months ago
  75. 9568023 Reland "Reland "Implement statements and expressions in DSL C++ code generator."" by John Stiles · 3 years, 4 months ago
  76. 071182e always use shader based tile modes for blurs in reduced shader mode by Brian Salomon · 3 years, 4 months ago
  77. 4755b0b [canvaskit] Add TextHeightBehavior by Kevin Lubick · 3 years, 4 months ago
  78. dd8f8ed clean up defines that do nothing by Mike Klein · 3 years, 4 months ago
  79. d37a085 Enable DAG reordering on almost all bots by Adlai Holler · 3 years, 4 months ago
  80. d5a6764 use GrArenas for direct glyph drawing by Herb Derby · 3 years, 4 months ago
  81. b90447c Turn off mixed samples by Chris Dalton · 3 years, 4 months ago
  82. fdc82b4 Reland "Use SkImage_Base::asFragmentProcessor in SkGpuDevice." by Brian Salomon · 3 years, 4 months ago
  83. 98b066c Add fuzzer for Triangulating Path Renderer by Robert Phillips · 3 years, 4 months ago
  84. a4e2f28 Turn down SamsungChromebook2012 devices. by Joe Gregorio · 3 years, 4 months ago
  85. 729191d Add missing GrGLCaps logs by Adlai Holler · 3 years, 4 months ago
  86. 5beb2b3 virtual+final in base class?? by Mike Klein · 3 years, 4 months ago
  87. aae8ccc Revert "Use SkImage_Base::asFragmentProcessor in SkGpuDevice." by Brian Salomon · 3 years, 4 months ago
  88. 126128b Revert "Reland "Implement statements and expressions in DSL C++ code generator."" by John Stiles · 3 years, 4 months ago
  89. 289da86 Revert "Add support for uniforms and layout(key)s to DSLCPPCodeGenerator." by John Stiles · 3 years, 4 months ago
  90. 27095f2 Revert "Display a Docs-Preview link for each modified MD file" by Ravi Mistry · 3 years, 4 months ago
  91. 1152452 Use SkImage_Base::asFragmentProcessor in SkGpuDevice. by Brian Salomon · 3 years, 4 months ago
  92. 805c622 Move cached render passes onto GrVkFramebuffer. by Greg Daniel · 3 years, 4 months ago
  93. 3036def In reduced shader mode 1D Gaussian effect doesn't bake loop count. by Brian Salomon · 3 years, 4 months ago
  94. f21d097 Roll Chromium from 6e17434800cb to faf3e3230d75 (444 revisions) by skia-autoroll · 3 years, 4 months ago
  95. 32657c7 Roll ANGLE from d170f8e11bdb to e0e5eb8480ab (14 revisions) by skia-autoroll · 3 years, 4 months ago
  96. 6ca9e18 Update GrStrokeTessellator to make its own shader by Chris Dalton · 3 years, 4 months ago
  97. e587745 Restore cube demo to canvaskit demo page by Brian Osman · 3 years, 4 months ago
  98. 7111881 Dawn: moar updates for WebGPU API change. by Stephen White · 3 years, 4 months ago
  99. 9325009 Reland "remove fAllocators from GrOpsTask" by Herb Derby · 3 years, 5 months ago
  100. 716aeb9 Allow a coords parameter to fragment shaders for testing by Brian Osman · 3 years, 4 months ago