- 514baff Rename GrTextureParams to GrSamplerParams by Brian Salomon · 8 years ago
- db4183d In GrProcessor::TextureSampler drop the "get", it's cleaner by Brian Salomon · 8 years ago
- 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
- e2f732f Start supplying random color space xforms to FP tests by Brian Osman · 8 years ago
- 1a1aa93 Remove unneeded GrGLSLTransformedCoordsArray type by bsalomon · 8 years ago
- 5192475 Two changes: by brianosman · 8 years ago
- 77320db Add color gamut xform helpers to GrGLSLShaderBuilder by brianosman · 8 years ago
- 9f97882 Simplify color space xform storage and usage (float[] vs. SkMatrix44) by brianosman · 8 years ago
- 54f30c1 Introduce GrColorSpaceXform, for gamut conversion on textures by brianosman · 8 years ago
- 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
- 3f6f76f Rename EmitArgs::fSamplers to fTexSamplers by cdalton · 9 years ago
- 8528541 Add more specialized fragment builders by cdalton · 9 years ago
- 5e58cee Add GrShaderFlags enum by cdalton · 9 years ago
- 9cdb992 Clean up GrGLSLFragmentProcessor-derived classes by robertphillips · 9 years ago
- 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
- a2e3e0f Move glsl onto EmitArgs struct for emitCode by egdaniel · 9 years ago
- 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
- 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
- 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
- 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
- 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
- 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
- c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
- ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
- b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
- 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
- 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
- 5f10b5c More threading of GrProcessorDataManager by joshualitt · 9 years ago
- 0067ff5 fix up test create functions by joshualitt · 9 years ago
- 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
- 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 10 years ago
- cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 10 years ago
- 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 10 years ago
- 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
- 56995b5 Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
- 8c0f615 Revert of Remove GP from drawstate, revision of invariant output for GP (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) by joshualitt · 10 years ago
- c6bc58e Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
- 422f56f Make addUniform take a precision by bsalomon · 10 years ago
- eb2a676 Remove backend factories by joshualitt · 10 years ago
- 267ce48 remove proc key by joshualitt · 10 years ago
- 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
- 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
- 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
- ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
- 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
- 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
- b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
- 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
- b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
- 49586be removing GrDrawEffect by joshualitt · 10 years ago
- 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
- 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
- 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
- 838f62d Replace op== with CombineIfPossible in GrDrawState. by bsalomon · 10 years ago
- 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
- 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
- 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
- 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
- 9927bd3 Centralize decision about whether to do bicubic filtering, and fallbacks to mip, bilerp, or nearest by commit-bot@chromium.org · 10 years ago
- 7d7f314 Use GrTextureDomain in GrBicubicEffect to perform non-bleeding HQ filter drawBitmap. by commit-bot@chromium.org · 11 years ago
- bc91fd7 Make GrBicubicEffect take tile modes rather than GrTextureParams. by commit-bot@chromium.org · 11 years ago
- dec6150 HQ filtering for tiled/bleed drawBitmap sample at pix center in bicubic by commit-bot@chromium.org · 11 years ago
- d3baf20 Added support for Chrome's gpu command buffer extension BindUniformLocation. by commit-bot@chromium.org · 11 years ago
- 759befb use the supplied matrix instead of the texture w/h div for the bicubic GPU effect by commit-bot@chromium.org · 11 years ago
- a34995e Implement SkColorFilter as a GrGLEffect by commit-bot@chromium.org · 11 years ago
- 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 11 years ago
- e0e7cfe Change old PRG to be SkLCGRandom; change new one to SkRandom by commit-bot@chromium.org · 11 years ago
- d1af237 fix the onIsEqual method on the new bicubic effect to consider the texture accesses as well as the textures by humper@google.com · 11 years ago
- 3aad3b0 add support for high quality image filtering on the GPU by humper@google.com · 11 years ago