- 52cb1d0 Rename GrXferProcessor::DstProxyView to GrDstProxyView. by John Stiles · 3 years, 2 months ago
- fa1cb40 Compute max inclusive vertex for drawIndexed in FillRectOps by Michael Ludwig · 3 years, 2 months ago
- feb099c Delete GrStrokeIndirectTessellator by Chris Dalton · 3 years, 2 months ago
- 1e3121a Replace replaceSurfaceDrawContext with replaceBackingProxy by Robert Phillips · 3 years, 2 months ago
- 4275492 Move GrRecordingContext pointer to SkBaseGpuDevice by Robert Phillips · 3 years, 2 months ago
- b63711a Hide path tessellation shaders in private files by Chris Dalton · 3 years, 2 months ago
- e79a6da Fix empty stroked rects with butt caps by Chris Dalton · 3 years, 2 months ago
- 98c1a81 Limit fixed count stroking to 32 parametric segments by Chris Dalton · 3 years, 2 months ago
- 3b41278 Move tessellation shader files into a subdirectory by Chris Dalton · 3 years, 2 months ago
- 1ebf23c Make sure we wait to call finishedCallback in vk setBackendSurfaceState. by Greg Daniel · 3 years, 2 months ago
- df3ed43 Fix bug number on TODO. by John Stiles · 3 years, 2 months ago
- 12eb0ee Add a new Program input indicating that dFdy() is used. by John Stiles · 3 years, 2 months ago
- 2f733ec Restructure path tessellation shaders by Chris Dalton · 3 years, 2 months ago
- d7f5bc8 generalize allocation alignment for emscripten by Herb Derby · 3 years, 2 months ago
- 9af0bca Minor GrSurfaceDrawContext retraction by Robert Phillips · 3 years, 2 months ago
- c7abc8b Disable the indirect stroke tessellator by Chris Dalton · 3 years, 2 months ago
- 2a63f82 Don't request a stencil buffer for strokes that don't need it by Chris Dalton · 3 years, 2 months ago
- b4403a9 Deprecate GrDrawOp::fixedFunctionFlags() by Chris Dalton · 3 years, 2 months ago
- 6edc8d9 Remove 'hasUserStencilSettings' from GrClip::apply by Chris Dalton · 3 years, 2 months ago
- 55cbc75 Add comments to clarify use of fInputColorIsOpaque by Brian Osman · 3 years, 2 months ago
- 13adb4a Speed up the fixed count parametric/radial sort by Chris Dalton · 3 years, 2 months ago
- 0bdf8a3 Simplify GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName. by John Stiles · 3 years, 2 months ago
- ca911ae Remove non-conic stroke shader specializations by Chris Dalton · 3 years, 2 months ago
- 64d06ba Delete identity matrix shaders from tessellation by Chris Dalton · 3 years, 2 months ago
- ad5b447 Improve hw tessellation coverage on "GpuTess" dm bots by Chris Dalton · 3 years, 2 months ago
- 9a4c965 Remove GrBlurredEdgeFragmentProcessor, use GrRuntimeFPBuilder by Brian Osman · 3 years, 2 months ago
- 569c01b Simplify heuristics for selecting path tessellators by Chris Dalton · 3 years, 2 months ago
- 8cdf28f Elide sample coords for GrSkSLFP if only used for pass-through sampling by Brian Osman · 3 years, 2 months ago
- 0095fcb Make SkBaseGpuDevice sufficient for GrVkSecondaryCBDrawContext by Robert Phillips · 3 years, 2 months ago
- c91dd69 Update GrFillBoundingBoxShader to use attribs by Chris Dalton · 3 years, 2 months ago
- 8606cec Reland "Re-enable tessellation for cacheable strokes" by Chris Dalton · 3 years, 3 months ago
- 215a7e6 Fix ATRACE macro usage after param change by Brian Salomon · 3 years, 2 months ago
- 779125d Cleanup SkGpuDevice factory functions a bit by Robert Phillips · 3 years, 2 months ago
- e2078f1 Make GrGpu pixel ops functions take SkIRect instead of LTRB params. by Brian Salomon · 3 years, 2 months ago
- cd5713a Remove sampler support from .fp files by Brian Osman · 3 years, 2 months ago
- 6924048 Optimize GrStrokeFixedCountTessellator by Chris Dalton · 3 years, 2 months ago
- 7b0c8df Fix tile period of subsampled planes in YUVA images by Brian Salomon · 3 years, 2 months ago
- 1042334 Add SkFilterColorProgram by Brian Osman · 3 years, 2 months ago
- db418ec Update the documentation for GrResourceAllocator by Adlai Holler · 3 years, 2 months ago
- ec9d0e8 Move patheffect details to (private) base subclass by Mike Reed · 3 years, 2 months ago
- 8447f13 Chop tessellated curves that don't fit in a patch by Chris Dalton · 3 years, 2 months ago
- 5ee369f Rename caps bit for matrix comparison rewrites. by John Stiles · 3 years, 2 months ago
- b1e9cb0 Remove fExpression (matrix expression) from SampleUsage by Brian Osman · 3 years, 2 months ago
- 8017581 Don't under-allocate curve tessellation triangles by Chris Dalton · 3 years, 2 months ago
- 54593e7 Revert "Reland "Use SkImage_Raster's unique ID to cache textures."" by Brian Salomon · 3 years, 2 months ago
- 1c933f8 Fix an egregious overallocation error in GrVertexChunkArray by Chris Dalton · 3 years, 2 months ago
- 7dd9996 Remove last two uses of SkGpuDevice's GrSurfaceDrawContext-based factory by Robert Phillips · 3 years, 2 months ago
- 36c5796 Add caps bit for 2x2 matrix comparison rewrites. by John Stiles · 3 years, 2 months ago
- 77a5bc3 Remove GrArithmeticProcessor, use GrRuntimeFPBuilder instead by Brian Osman · 3 years, 2 months ago
- 298de8a Add catch-all Adreno6xx renderer type. by John Stiles · 3 years, 2 months ago
- 1391170 More ctype cleanup in SkSL by Brian Osman · 3 years, 2 months ago
- 60e5228 Label `willReadDstColor` argument to GrXferProcessor ctor. by John Stiles · 3 years, 2 months ago
- 54c878e Retract GrSurfaceDrawContext when creating SkGpuDevices by Robert Phillips · 3 years, 2 months ago
- 2758a31 Add triangle support to GrPathOuterCurveTessellator by Chris Dalton · 3 years, 2 months ago
- ea46fb7 Disable CCPR everywhere except testing by Chris Dalton · 3 years, 2 months ago
- 0801ffd Update path tessellation shaders to use GrWangsFormula by Chris Dalton · 3 years, 2 months ago
- b32708a Use SkM44 for SkDevice's device-to-global transform by Michael Ludwig · 3 years, 3 months ago
- d6584bd Add GrColorFormatDesc GrBackendFormat::desc() by Brian Salomon · 3 years, 2 months ago
- 814c6db Reland "Use SkImage_Raster's unique ID to cache textures." by Brian Salomon · 3 years, 2 months ago
- fa6a127 Large simplification of the CType mapper logic in SkSL by Brian Osman · 3 years, 2 months ago
- a655f0d Direct3D: implement transfer methods by Jim Van Verth · 3 years, 2 months ago
- 4af11a1 Detect chrome command buffer separately from GL driver. by Brian Salomon · 3 years, 2 months ago
- a9f759d Rewrite the path tessellation sample by Chris Dalton · 3 years, 2 months ago
- 9e42ec3 Remove usage of GrImageInfo from SkBaseGpuDevice by Robert Phillips · 3 years, 2 months ago
- fb8d20b Stop using layout(tracked) in .fp files by Brian Osman · 3 years, 2 months ago
- 24a358e Remove wgpu::Fence object from Dawn backend. by Stephen White · 3 years, 2 months ago
- e73c070 Refactor stroke tessellation shaders by Chris Dalton · 3 years, 2 months ago
- c2132ea Start retracting GrSurfaceDrawContext by Robert Phillips · 3 years, 2 months ago
- 85edec6 Update stroke tessellation shader to match instanced by Chris Dalton · 3 years, 2 months ago
- 858fc99 Make GrRenderTask::numTargets non-virtual by Adlai Holler · 3 years, 2 months ago
- 304f653 Optimize GrOpsTask::onIsUsed by Adlai Holler · 3 years, 2 months ago
- 489fa0b Reland "Delete the index buffer from middle-out tessellation" by Chris Dalton · 3 years, 2 months ago
- 7069804 Revert "Enable vertex ID support on Metal" by Brian Osman · 3 years, 2 months ago
- 5bd3a5c Disable vertex ID support on SwiftShader by Chris Dalton · 3 years, 2 months ago
- 4695312 Reland "When running on ANGLE GL backend use the underlying GL driver info to setup caps." by Brian Salomon · 3 years, 3 months ago
- 6b5b7e7 GrConvexPolyEffect skips all move-tos without assert. by Brian Salomon · 3 years, 2 months ago
- 6bddf46 Revert "Use SkImage_Raster's unique ID to cache textures." by Brian Salomon · 3 years, 2 months ago
- 8005007 Use SkImage_Raster's unique ID to cache textures. by Brian Salomon · 3 years, 2 months ago
- d2567de Fix Metal MSAA in Viewer. by Jim Van Verth · 3 years, 2 months ago
- df2dbad Reland "Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator""" by Chris Dalton · 3 years, 2 months ago
- 0638df1 Cull tessellated strokes that don't intersect the viewport by Chris Dalton · 3 years, 2 months ago
- 8731a71 Convert GrPathIndirectTessellator to use GrVertexWriter by Chris Dalton · 3 years, 2 months ago
- fe788f9 Revert "Round up DMSAA attachments to pow2 if supported." by Greg Daniel · 3 years, 2 months ago
- 536b749 Revert "Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator""" by Chris Dalton · 3 years, 2 months ago
- c3e8a7e Round up DMSAA attachments to pow2 if supported. by Greg Daniel · 3 years, 2 months ago
- 6f520cd Enable vertex ID support on Metal by Brian Osman · 3 years, 2 months ago
- 18d4964 Fix inflation radii of tessellated hairlines by Chris Dalton · 3 years, 2 months ago
- 99e6f0f Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator"" by Chris Dalton · 3 years, 2 months ago
- cad48c6 Revert "Reland "Use conics with w=Inf to describe triangles for the tessellator"" by Robert Phillips · 3 years, 2 months ago
- 6e35474 Revert "Reland "Delete the index buffer from middle-out tessellation"" by Robert Phillips · 3 years, 2 months ago
- 3193a04 Handle null vertex buffers in Metal by Brian Osman · 3 years, 2 months ago
- 0c2ee32 Reland "Delete the index buffer from middle-out tessellation" by Chris Dalton · 3 years, 2 months ago
- 6610bed Share DMSAA attachments in GL between render targets. by Greg Daniel · 3 years, 2 months ago
- 6529990 Fix overdraw from unstable perspective math by Michael Ludwig · 3 years, 2 months ago
- 0cfe5e1 Add a GrCullTest class by Chris Dalton · 3 years, 2 months ago
- ff515df Reland "Use conics with w=Inf to describe triangles for the tessellator" by Chris Dalton · 3 years, 2 months ago
- d977fde Re-disable indirect draw on ANGLE D3D by Brian Salomon · 3 years, 2 months ago
- ca9f6a8 limit transfer buffer workaround to angle d3d backend by Brian Salomon · 3 years, 2 months ago
- c7dd6f4 Revert "Use conics with w=Inf to describe triangles for the tessellator" by Robert Phillips · 3 years, 2 months ago
- 9db2098 Revert "Delete the index buffer from middle-out tessellation" by Robert Phillips · 3 years, 2 months ago