1. bca46e2 Convert GrMesh back to a class by Chris Dalton · 7 years ago
  2. 2a55c8e Avoid assertion in MSAA rendering buffer about indexed draw with zero index count by Brian Salomon · 7 years ago
  3. a91e0b7 Allow TextureSamplers to have null GrTexture pointer by Robert Phillips · 7 years ago
  4. b5cb683 Use construct/init pattern with GrPipeline to replace CreateAt. by Brian Salomon · 7 years ago
  5. c293a29 Make GrGpuCommandBuffer infer its render target from first draw by Brian Salomon · 8 years ago
  6. 36a77ee Refactor GrVkGpuCommandBuffer to handle multiple GrVkCommandBuffers. by Greg Daniel · 8 years ago
  7. 65a0927 Don't pass in RT to individual Gpu CommandBuffer calls by Greg Daniel · 8 years ago
  8. 29df760 Define clear regions in terms of GrFixedClip by csmartdalton · 8 years ago
  9. 28a838e Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h by robertphillips · 8 years ago
  10. 9cb6340 Start using GrGpuCommandBuffer in GrDrawTarget. by egdaniel · 8 years ago