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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
56a1e6a1095567809cfb45f450dfbe104cad5aaf
/
src
/
gpu
/
GrGpuCommandBuffer.cpp
bca46e2
Convert GrMesh back to a class
by Chris Dalton
· 7 years ago
2a55c8e
Avoid assertion in MSAA rendering buffer about indexed draw with zero index count
by Brian Salomon
· 7 years ago
a91e0b7
Allow TextureSamplers to have null GrTexture pointer
by Robert Phillips
· 7 years ago
b5cb683
Use construct/init pattern with GrPipeline to replace CreateAt.
by Brian Salomon
· 7 years ago
c293a29
Make GrGpuCommandBuffer infer its render target from first draw
by Brian Salomon
· 8 years ago
36a77ee
Refactor GrVkGpuCommandBuffer to handle multiple GrVkCommandBuffers.
by Greg Daniel
· 8 years ago
65a0927
Don't pass in RT to individual Gpu CommandBuffer calls
by Greg Daniel
· 8 years ago
29df760
Define clear regions in terms of GrFixedClip
by csmartdalton
· 8 years ago
28a838e
Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h
by robertphillips
· 8 years ago
9cb6340
Start using GrGpuCommandBuffer in GrDrawTarget.
by egdaniel
· 8 years ago