1. 14a6430 SkSTArenaAlloc by Florin Malita · 7 years ago
  2. e8fa427 add default arg so android can bulid by Mike Reed · 7 years ago
  3. 435071e color-correct patch by Mike Reed · 7 years ago
  4. eb63eb7 Fix TSAN error for shadow cache by Jim Van Verth · 7 years ago
  5. 8793e38 Cache ambient and spot shadows at a canonical position by Jim Van Verth · 7 years ago
  6. 7346a1f detect (and preserve) if patch colors are opaque by Mike Reed · 7 years ago
  7. 3af1af9 Remove ambient and spot mask filters. by Jim Van Verth · 7 years ago
  8. 4204da2 move shadows to device virtual by Mike Reed · 7 years ago
  9. 7638785 Fix inset for ambient tessellated shadows by Jim Van Verth · 7 years ago
  10. 4c9b893 Allow shadow zParams to be applied to affine transformations by Jim Van Verth · 7 years ago
  11. 78c8f30 Add filled occluders to shadow_utils GM, take 2 by Jim Van Verth · 7 years ago
  12. 175f588 Modify SkEventTracer::SetInstance to fail rather than assert if a tracer has already been installed. by Brian Salomon · 7 years ago
  13. a783c36 Classify spot shadows for general shapes by Jim Van Verth · 7 years ago
  14. 1c4c114 Fix transparent ambient for perspective shadows by Jim Van Verth · 7 years ago
  15. 37c5a96 Unify ShadowUtils interface by Jim Van Verth · 7 years ago
  16. be25600 fix commented-out gaussian by Mike Klein · 7 years ago
  17. e308a12 Remove height functor for shadows and replace with plane equation params by Jim Van Verth · 7 years ago
  18. 8d1e0ac More analytic shadow refactoring. by Jim Van Verth · 7 years ago
  19. b1485f2 tweak the gaussian quartic by Mike Reed · 7 years ago
  20. e12c69e optimize gaussian with herbs quartic by Mike Reed · 7 years ago
  21. b9641bd force all colorfilters to implement 4f by Mike Reed · 7 years ago
  22. 060d982 Combine the ambient and spot alphas into the base color for geometric shadows. by Jim Van Verth · 7 years ago
  23. ab244f0 Revert "Revert "Reland: Remove SkLights include from SkCanvas.h"" by Florin Malita · 7 years ago
  24. 9d5f66d Revert "Reland: Remove SkLights include from SkCanvas.h" by Florin Malita · 7 years ago
  25. fed0031 Reland: Remove SkLights include from SkCanvas.h by Florin Malita · 7 years ago
  26. 37f1655 speedup exp() in gaussian colorfilter by Mike Reed · 7 years ago
  27. 4c9155b Remove EXPERIMENTAL_SHADOWING, Part 1 by Jim Van Verth · 7 years ago
  28. 38aad81 Revert "Remove SkLights include from SkCanvas.h" by Florin Malita · 7 years ago
  29. 9ff301b Remove SkLights include from SkCanvas.h by Florin Malita · 7 years ago
  30. e7e1d9d Fix up shadows in raster. by Jim Van Verth · 7 years ago
  31. 6a280a5 Expose resetForNextPicture in SkNoDrawCanvas by Adrienne Walker · 7 years ago
  32. 736a9cc remove unused yuv methods by Mike Reed · 7 years ago
  33. 68b8e3d Revert "Revert "Delete copyTo(Allocator), hide copyTo() behind flag"" by Matt Sarett · 7 years ago
  34. b6069df Fix fast blur for shadow rrects. by Jim Van Verth · 7 years ago
  35. 0122af0 Revert "Delete copyTo(Allocator), hide copyTo() behind flag" by Matt Sarett · 7 years ago
  36. d4a338f Delete copyTo(Allocator), hide copyTo() behind flag by Matt Sarett · 7 years ago
  37. 8f7dc9f Circular shadow fixes for Flutter. by Jim Van Verth · 7 years ago
  38. 4edb5d2 hide lockpixels api behind flag by Mike Reed · 7 years ago
  39. da96550 Add perspective shadows by Jim Van Verth · 7 years ago
  40. fafe135 SkSize can be aggregate-initialized by Hal Canary · 7 years ago
  41. 45cde31 SkMultiPictureDocument : clean up MultiPictureDocumentReader interface by Hal Canary · 7 years ago
  42. 4ebb43e hide most details of SkPatchUtils by Mike Reed · 7 years ago
  43. 887cdf1 move vertex-mode enum into SkVertices by Mike Reed · 7 years ago
  44. 291932e Fix is_convex() check for inset polys. by Jim Van Verth · 7 years ago
  45. b436655 Add height function to shadow tessellators. by Jim Van Verth · 7 years ago
  46. b549cc3 Change SkMemory to the more accurately named SkMalloc. by Herb Derby · 7 years ago
  47. 0513f14 Try a different calculation for computing convexity. by Jim Van Verth · 7 years ago
  48. dc276f9 Disable convex check for now. by Jim Van Verth · 7 years ago
  49. ab664fa Revert "Revert "Create new inset algorithm for spot shadows"" by Brian Salomon · 7 years ago
  50. e7c85c4 Revert "Create new inset algorithm for spot shadows" by Brian Salomon · 7 years ago
  51. e5f5bf5 Create new inset algorithm for spot shadows by Jim Van Verth · 7 years ago
  52. d3b6597 Mark overridden destructors with 'override' and remove 'virtual' by Brian Salomon · 7 years ago
  53. 18ea65a Revert "Revert "remove unused SkMeshUtils and SkBoundaryPatch"" by Mike Reed · 7 years ago
  54. 02f577b reenable lua and fix bitrot by Mike Reed · 7 years ago
  55. d7b34a5 Make SkMemory.h and adjust all files for usage. by Herb Derby · 7 years ago
  56. 1a3c4b8 Eager or Lazy evaluation of sub-drawings for SkDeferredCanvas. by Herb Derby · 7 years ago
  57. 006c8da Revert "remove unused SkMeshUtils and SkBoundaryPatch" by Stephan Altmueller · 7 years ago
  58. 5e21e09 remove unused SkMeshUtils and SkBoundaryPatch by Mike Reed · 7 years ago
  59. 795c5ea don't use deprecated (raw) form of SkPatchUtils, delete duplicate util by Mike Reed · 7 years ago
  60. fed9cfd remove legacy virtual for vertices, only support object form by Mike Reed · 7 years ago
  61. aa9e332 Revert[4] "store vertices arrays inline with object"""" by Mike Reed · 7 years ago
  62. 0c492cf Revert[3] "store vertices arrays inline with object""" by Mike Reed · 7 years ago
  63. 7d9f9e3 Revert[2] "store vertices arrays inline with object"" by Mike Reed · 7 years ago
  64. 9e62df6 Revert "store vertices arrays inline with object" by Mike Reed · 7 years ago
  65. eaaebb1 store vertices arrays inline with object by Mike Reed · 7 years ago
  66. 97eb4fe add SkVertices::Builder by Mike Reed · 7 years ago
  67. 4d1955c Fix SkFILEStream. by Ben Wagner · 7 years ago
  68. a136136 Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric clipping."""""" by Mike Reed · 7 years ago
  69. 27d07f0 Revert "Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric clipping.""""" by Mike Reed · 7 years ago
  70. 025e244 Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric clipping."""" by Mike Reed · 7 years ago
  71. baf06bc Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric clipping.""" by Cary Clark · 7 years ago
  72. cfaa632 Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric clipping."" by Mike Reed · 7 years ago
  73. ea5e676 Revert "Remove SkDraw from device-draw methods, and enable device-centric clipping." by Mike Reed · 7 years ago
  74. 391a890 Use proxy canvas size. by Herb Derby · 7 years ago
  75. c77e33f Remove SkDraw from device-draw methods, and enable device-centric clipping. by Mike Reed · 7 years ago
  76. cf40e30 Use fast path for circular shadows. by Jim Van Verth · 7 years ago
  77. e0c9e00 Remove SK_HAS_DWRITE_X defines. by Ben Wagner · 7 years ago
  78. 804e091 Make shadow_utils GM use its own SkResourceCache by Brian Salomon · 7 years ago
  79. 3661bc9 hide trivial helpers on canvas by Mike Reed · 7 years ago
  80. bc9956d Attempt to stabilize shadow_utils GM for replay configs by Brian Salomon · 7 years ago
  81. 60c774d Support shared GL contexts in GrContextFactory by Brian Osman · 7 years ago
  82. 267be7f Revert "Revert "IWYU"" by Mike Reed · 7 years ago
  83. 3c727d2 Revert "IWYU" by Robert Phillips · 7 years ago
  84. 2aeae78 IWYU by Mike Reed · 7 years ago
  85. 2e83b13 Remove SkTextureCompressor. by Herb Derby · 7 years ago
  86. 19c22e9 Revert "Roll minimum picture version up to 44." by Robert Phillips · 7 years ago
  87. b8b51e6 Add a -Mini build bot to build the smallest Skia possible. by Mike Klein · 7 years ago
  88. 6b20a55 Make header files self-sufficient by Hal Canary · 7 years ago
  89. e037d12 Roll minimum picture version up to 44. by Mike Klein · 7 years ago
  90. 3c5cfb0 Remove exec bit from source files. by Ben Wagner · 7 years ago
  91. ea69686 Another workaround for libstdc++ unique_ptr by Brian Salomon · 7 years ago
  92. aff27a2 Use SkVertices for tessellated spot and ambient shadow rendering. by Brian Salomon · 7 years ago
  93. 67386d4 ShadowUtils: Fix umbra inset calculation when determining if umbra is fully occluded. by Brian Salomon · 7 years ago
  94. a84898d Have ShadowTessellators transform path; add SkShadowTessellator base class by Jim Van Verth · 7 years ago
  95. a99b6ce start removing uses of SkScalarMul by Mike Reed · 7 years ago
  96. d1ac982 Improved SkShadowUtils caching by Brian Salomon · 7 years ago
  97. 0dda9cb Make shadow tessellators fail gracefully and add unit test for this. by Brian Salomon · 7 years ago
  98. 0f90668 Initialize some more variables in SpotShadowTessellator by Jim Van Verth · 7 years ago
  99. 66085ed Revert "Revert "Spot shadow cleanup and optimization"" by Brian Salomon · 7 years ago
  100. aa2bd8f Revert "Spot shadow cleanup and optimization" by Hal Canary · 7 years ago