1. e308a12 Remove height functor for shadows and replace with plane equation params by Jim Van Verth · 7 years ago
  2. 060d982 Combine the ambient and spot alphas into the base color for geometric shadows. by Jim Van Verth · 7 years ago
  3. 9866817 make ShadowUtils unit test pass on no-GPU builds by Mike Klein · 7 years ago
  4. b436655 Add height function to shadow tessellators. by Jim Van Verth · 7 years ago
  5. aff27a2 Use SkVertices for tessellated spot and ambient shadow rendering. by Brian Salomon · 7 years ago
  6. a84898d Have ShadowTessellators transform path; add SkShadowTessellator base class by Jim Van Verth · 7 years ago
  7. 0dda9cb Make shadow tessellators fail gracefully and add unit test for this. by Brian Salomon · 7 years ago