- 56d5bfa privatize SkBuffer.h by mike@reedtribe.org · 12 years ago
- 65be881 privatize SkRefDict.h by mike@reedtribe.org · 12 years ago
- d02d4ff privatize SkGlyph.h by mike@reedtribe.org · 12 years ago
- 2bc1689 privatize SkPtrRecorder.h by mike@reedtribe.org · 12 years ago
- 227b516 refactor some subclasses in SkFlattenable.h into SkPtrRecorder.h, in preparation for by mike@reedtribe.org · 12 years ago
- 43523f8 privatize SkDeviceProfile.h by mike@reedtribe.org · 12 years ago
- 0e330ae revert arith change, until I can rebaseline all the images (and check chrome) by mike@reedtribe.org · 12 years ago
- d51ea26 use premul macro to pack components by mike@reedtribe.org · 12 years ago
- ed02c4d Fix handling of infinite bounds during "fast transforms". by tomhudson@google.com · 12 years ago
- a37a517 Enable 32/64-bit gyp switch on Linux by borenet@google.com · 12 years ago
- aaa3aec privatize SkBlitter.h by reed@google.com · 12 years ago
- 3ec3ac5 remove unused local var (warning fix) by reed@google.com · 12 years ago
- cabe48a privatize SkScan.h by reed@google.com · 12 years ago
- 6db9375 use SkRegion instead of SkScan/SkBlitter, as we want to privatize the latter by reed@google.com · 12 years ago
- 59823f7 shape ops work in progress milestone: about 1.6M tests pass by caryclark@google.com · 12 years ago
- 73e7102 Added method of getting top genID from SkClipStack by robertphillips@google.com · 12 years ago
- d74e710 remove SkShape (unused) Review URL: https://codereview.appspot.com/6461069 by reed@google.com · 12 years ago
- af73091 Set bench/gm/tests as explicit dependencies of SkiaAndroidApp (trunk) by borenet@google.com · 12 years ago
- 5091b70 Added resource domain to GrTextureDesc by robertphillips@google.com · 12 years ago
- e012e0a privatize SkEdgeClipper.h by mike@reedtribe.org · 12 years ago
- 620aebb removed SkPerspIter.h by mike@reedtribe.org · 12 years ago
- 22f8400 privatization of SkPerspIter.h remove obsolete SkRelay.h by mike@reedtribe.org · 12 years ago
- efb65de privatization -- moving headers out of include into src by mike@reedtribe.org · 12 years ago
- 1407a48 Fix the Android build. by digit@google.com · 12 years ago
- a8dd1ce arm: dynamic NEON support for SkBlitRow_opts_arm.cpp by digit@google.com · 12 years ago
- 10dccde Make SkGPipe use SkBitmapHeap. by scroggo@google.com · 12 years ago
- baa5d94 split out src file names into core.gypi, with an eye towards sharing that by reed@google.com · 12 years ago
- 21ecba8 skdiff: clean up isPathAbsolute check for Windows by epoger@google.com · 12 years ago
- 1aad28a GrCacheID.h must reside in include\gpu due to inclusion by GrTexture.h by robertphillips@google.com · 12 years ago
- 46a8600 Refactored cacheID in preparation for clip mask caching changes by robertphillips@google.com · 12 years ago
- 760be85 remove until we fix the flake for msaa16 by reed@google.com · 12 years ago
- 586b6a5 move SkSqrt32 back into SkMath.h -- was referenced in SkEmbossMask.cpp by reed@google.com · 12 years ago
- 686c04c #include "SkMathPriv.h" by reed@google.com · 12 years ago
- 66e5160 Privatize SkAutoKern.h by reed@google.com · 12 years ago
- 4b163ed Privatization: by reed@google.com · 12 years ago
- 2ddff93 shape ops work in progress milestone: all rect tests (639706) work by caryclark@google.com · 12 years ago
- 97cee97 Replaced all instances of std strings and vectors in favor of SkStrings and SkTDArrays within skia code by chudy@google.com · 12 years ago
- 21830d9 Refactor Bitmap Storage for SkPicture using SkPipe's design. by djsollen@google.com · 12 years ago
- 44b67b2 Fixing NoGPU build of bench by junov@chromium.org · 12 years ago
- a1bf0ff by bsalomon@google.com · 12 years ago
- 2972bb5 Adding storage of SkPath::fIsOval by robertphillips@google.com · 12 years ago
- 9d696c0 Refactored the bitmap creation into PictureRenderer. by keyar@chromium.org · 12 years ago
- 88e2914 Moving DeferredDevice and DeferredGPipeController classes out of the deferred canvas API header by junov@chromium.org · 12 years ago
- 53e845e remove until these stop being flakey by reed@google.com · 12 years ago
- 2788987 must include SkPath.h after restructure by reed@google.com · 12 years ago
- 607357f Refactoring into a public facing facing SkDebugger class first pass. by chudy@google.com · 12 years ago
- 9ddef9b include SkFlatteningBuffer.h after restructure by reed@google.com · 12 years ago
- b7dfacf add baselines after test changed by reed@google.com · 12 years ago
- b964061 Fix for r4978 unit test failure. TBR by Brian by robertphillips@google.com · 12 years ago
- 0c43266 need to explicitly include SkPath.h after refactoring by reed@google.com · 12 years ago
- b099866 remove as test has changed. Will rebaseline later by reed@google.com · 12 years ago
- c73dd5c Update SkFlattenable buffers to be more modular. by djsollen@google.com · 12 years ago
- 7b4531f change SkTextToPathIter to allow continuation even when there is no path for by reed@google.com · 12 years ago
- 46f9350 Added SkClipStack portion of new clip mask caching system by robertphillips@google.com · 12 years ago
- e691376 move SkTextToPathIter into private header by reed@google.com · 12 years ago
- 9060c9b Style correction: sprinkling "this->" in SkDeferredCanvas.cpp by junov@chromium.org · 12 years ago
- 9cda6f7 Quick mem fix for debug canvas leaking when loading new pics. by chudy@google.com · 12 years ago
- 3de7acc Removing the SkPicture backend from SkDeferredCanvas code by junov@chromium.org · 12 years ago
- 24e8999 Remove verylargebitmap gm on Android by borenet@google.com · 12 years ago
- 2e14ba8 Adding API to SkGPipe and SkDeferredCanvas for controlling memory usage externally by junov@chromium.org · 12 years ago
- e763951 document OwnDeviceCanvas by reed@google.com · 12 years ago
- 87873f0 initial baselines for very large bitmaps by reed@google.com · 12 years ago
- 7eb3a26 add gm for very large bitmaps (>32K >64K) by reed@google.com · 12 years ago
- 702ee4f rebaseline after resize by reed@google.com · 12 years ago
- 4b475d5 enable large bitmap drawing by default (still disabled in chrome at the moment) by reed@google.com · 12 years ago
- a2b32b8 Add -logFile option to Bench by borenet@google.com · 12 years ago
- a361880 update baselines for macpro by reed@google.com · 12 years ago
- 02f65f2 move SkFilterShader into private header by reed@google.com · 12 years ago
- e2faf17 Even when the pts are restricted to 32K values, we can still overflow computing by reed@google.com · 12 years ago
- d9ee348 If we lose precision computing sum of the dash intervals, then we can have the by reed@google.com · 12 years ago
- 157d944 rm: Introduce SK_ARM_NEON_WRAP handy wrapper macro. by digit@google.com · 12 years ago
- b932407 add LF at the end, since this is SO important the chrome-mac build failed. by reed@google.com · 12 years ago
- 0c803d0 shape ops work in progress by caryclark@google.com · 12 years ago
- 0951ded tie slow sort (STD) to legacy AA, so that skia can use the fast one, and so that by reed@google.com · 12 years ago
- 2e40173 revert gpu-less mac sample app, remove busted sample (that has equivalent gm) by bsalomon@google.com · 12 years ago
- 8d3d210 Ensure that enums used by GrCustomStage TestCreate functions are declared in SK_ALLOW_GLOBAL_STATIC_INITIALIZERS=0 builds (e.g. android) by bsalomon@google.com · 12 years ago
- 5c33b71 Add .0 on float GLSL literals to fix GLPrograms test break by bsalomon@google.com · 12 years ago
- 0a7672f Add morphology, convolution, single texture, texture domain effects to new unit test system by bsalomon@google.com · 12 years ago
- a9e937c Moved the ownership of the current clip and current matrix into the debug canvas as part of the upcoming general refactor to everything living in debug canvas. by chudy@google.com · 12 years ago
- 200c211 shape ops work in progress by caryclark@google.com · 12 years ago
- a68937c Move SK_SUPPORT_GPU checks below first #includes in case the macro is defined in SkUserConfig.h rather than by the build system. by bsalomon@google.com · 12 years ago
- 2a48c3a Fix includes files missing in release builds from GrCustomStageUnitTest.h. by bsalomon@google.com · 12 years ago
- d472620 Registry-based unit test for custom effects by bsalomon@google.com · 12 years ago
- dea8e25 fix warngs by casting from float to int64_t by reed@google.com · 12 years ago
- b196374 --picture foo now works if foo is an image (.png, .jpeg) or a picture (.skp) by reed@google.com · 12 years ago
- c9af5d8 add debugging SkFloatToFixed_Check() which asserts that the float is in range of a fixed by reed@google.com · 12 years ago
- d3fa638 Add Nexus 7 baseline images by borenet@google.com · 12 years ago
- de78823 Reduce usage of GrGLShaderBuilder::SamplerMode by tomhudson@google.com · 12 years ago
- 534aa5b shape ops work in progress by caryclark@google.com · 12 years ago
- 795cd47 render_pictures and bench_pictures now use a --mode parameter. by keyar@chromium.org · 12 years ago
- 1554360 Store more behavior of SkFlatDictionary in SkFlatController. by scroggo@google.com · 12 years ago
- c3841b9 Move GL programs unit test code to tests project. by bsalomon@google.com · 12 years ago
- a73e860 Skipping MSAA GMs on Android by robertphillips@google.com · 12 years ago
- cd62ecf Fixing leak of SkPixelRef object in CanvasTest by junov@chromium.org · 12 years ago
- 1bfccad Early out the texture key generation if there is no texture passed to the GrGLShaderBuilder::keyForTextureAccess. by twiz@google.com · 12 years ago
- a2f8008 Added output of failed GMs to assist tracking errors on Android by robertphillips@google.com · 12 years ago
- e49b076 Rebaseline convex paths tests. by bsalomon@google.com · 12 years ago
- 5a69ef7 Disable ReadWriteAlpha test on Android by borenet@google.com · 12 years ago
- b6a2ba7 create inline version of setLine that assumes no clip. 10% faster for dashing gms by reed@google.com · 12 years ago
- a5e65ec by twiz@google.com · 12 years ago