- 28590d5 Add 'shader' as an alias for 'fragmentProcessor' by Brian Osman · 4 years, 7 months ago
- d9bde07 Add SkRuntimeShaderBuilder, clean up SkRuntimeEffect API a bit by Brian Osman · 4 years, 6 months ago
- f59a961 Add layout(marker) to SkSL by Brian Osman · 4 years, 6 months ago
- 548de74 Change Marker IDs to be strings by Brian Osman · 4 years, 6 months ago
- 1985466 Clean up Sample3D math a bit, fix a bug with world-space by Brian Osman · 4 years, 6 months ago
- 73e3344 fix computation for localToWorld by Mike Reed · 4 years, 6 months ago
- 7fe6ee3 Add markCTM(id) api, to replace functionality of saveCamera. by Mike Reed · 4 years, 6 months ago
- aa9983a Add usage field to SkVertices::Attribute by Brian Osman · 4 years, 7 months ago
- 3ef77dd clean up public m44 and camera api by Mike Reed · 4 years, 6 months ago
- 613deb0 In 3D sample, fix the matrix used for normal transformation by Brian Osman · 4 years, 7 months ago
- fab6198 share code around animating the rotating cube by Mike Reed · 4 years, 8 months ago
- 415cace adopt new name convention by Mike Reed · 4 years, 8 months ago
- 46f5c5f Make SkM44 public by Mike Reed · 4 years, 8 months ago
- bd3de19 clean up leftovers from 3d samples by Mike Reed · 4 years, 8 months ago
- e1a81ba move SkVec2 into shared header by Mike Reed · 4 years, 8 months ago
- 2382366 simplify rotation calc by Mike Reed · 4 years, 8 months ago
- 5263837 add fling to rotating cube by Mike Reed · 4 years, 8 months ago
- cfee8ee add skotties to cube demo by Mike Reed · 4 years, 8 months ago
- 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 4 years, 8 months ago
- 46b2b00 Fix bump3d use of sample() by Brian Osman · 4 years, 8 months ago
- d589916 Potentially-uninitialized Sk3LookAt result by Florin Malita · 4 years, 9 months ago
- 5a36a3a don't need to include deprecated Sk3D.h by Mike Reed · 4 years, 9 months ago
- 2d4a28e use vsphere to control light by Mike Reed · 4 years, 9 months ago
- e580995 virtual sphere by Mike Reed · 4 years, 9 months ago
- 00a9764 consolidate examples to 1 matrix type by Mike Reed · 4 years, 9 months ago
- 78184a3 Revert "convert sample completely to SkM4" by Mike Reed · 4 years, 9 months ago
- e455d2e convert sample completely to SkM4 by Mike Reed · 4 years, 9 months ago
- 07d32b4 remove some memory-based methods, add rc() by Mike Reed · 4 years, 9 months ago
- 9262555 remove fun operator overloads by Mike Reed · 4 years, 9 months ago
- 808f021 Improve error handling in SkSL ByteCode by Brian Osman · 4 years, 9 months ago
- ea7711d Tweak pointlight3d sample to work in Raster backend by Brian Osman · 4 years, 9 months ago
- 8c2ccc0 use real normal-map texture by Mike Reed · 4 years, 9 months ago
- 9f22f1f use transpose of inverse for transforming normals by Mike Reed · 4 years, 9 months ago
- f0b7edf hack up bump-map by Mike Reed · 4 years, 9 months ago
- ee3216d Use SkSL to do point-light shading by Mike Reed · 4 years, 9 months ago
- d4d3b33 Make converting from 4x4 to 3x3 explicit by Mike Reed · 4 years, 9 months ago
- c43f2a0 mark all exerimental (3d) apis as such by Mike Reed · 4 years, 9 months ago
- b18e74d Expose camera matrix in SkCanvas by Mike Reed · 4 years, 9 months ago
- c4b8eef move SkV3 into header by Mike Reed · 4 years, 9 months ago
- ee0a03a experimental: saveCamera() by Mike Reed · 4 years, 9 months ago
- 7543587 clean-up 3d sample's use of matrices by Mike Reed · 4 years, 9 months ago
- 69ace2a sample3d by Mike Reed · 4 years, 9 months ago