1. 28590d5 Add 'shader' as an alias for 'fragmentProcessor' by Brian Osman · 4 years, 7 months ago
  2. d9bde07 Add SkRuntimeShaderBuilder, clean up SkRuntimeEffect API a bit by Brian Osman · 4 years, 6 months ago
  3. f59a961 Add layout(marker) to SkSL by Brian Osman · 4 years, 6 months ago
  4. 548de74 Change Marker IDs to be strings by Brian Osman · 4 years, 6 months ago
  5. 1985466 Clean up Sample3D math a bit, fix a bug with world-space by Brian Osman · 4 years, 6 months ago
  6. 73e3344 fix computation for localToWorld by Mike Reed · 4 years, 6 months ago
  7. 7fe6ee3 Add markCTM(id) api, to replace functionality of saveCamera. by Mike Reed · 4 years, 6 months ago
  8. aa9983a Add usage field to SkVertices::Attribute by Brian Osman · 4 years, 7 months ago
  9. 3ef77dd clean up public m44 and camera api by Mike Reed · 4 years, 6 months ago
  10. 613deb0 In 3D sample, fix the matrix used for normal transformation by Brian Osman · 4 years, 7 months ago
  11. fab6198 share code around animating the rotating cube by Mike Reed · 4 years, 8 months ago
  12. 415cace adopt new name convention by Mike Reed · 4 years, 8 months ago
  13. 46f5c5f Make SkM44 public by Mike Reed · 4 years, 8 months ago
  14. bd3de19 clean up leftovers from 3d samples by Mike Reed · 4 years, 8 months ago
  15. e1a81ba move SkVec2 into shared header by Mike Reed · 4 years, 8 months ago
  16. 2382366 simplify rotation calc by Mike Reed · 4 years, 8 months ago
  17. 5263837 add fling to rotating cube by Mike Reed · 4 years, 8 months ago
  18. cfee8ee add skotties to cube demo by Mike Reed · 4 years, 8 months ago
  19. 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 4 years, 8 months ago
  20. 46b2b00 Fix bump3d use of sample() by Brian Osman · 4 years, 8 months ago
  21. d589916 Potentially-uninitialized Sk3LookAt result by Florin Malita · 4 years, 9 months ago
  22. 5a36a3a don't need to include deprecated Sk3D.h by Mike Reed · 4 years, 9 months ago
  23. 2d4a28e use vsphere to control light by Mike Reed · 4 years, 9 months ago
  24. e580995 virtual sphere by Mike Reed · 4 years, 9 months ago
  25. 00a9764 consolidate examples to 1 matrix type by Mike Reed · 4 years, 9 months ago
  26. 78184a3 Revert "convert sample completely to SkM4" by Mike Reed · 4 years, 9 months ago
  27. e455d2e convert sample completely to SkM4 by Mike Reed · 4 years, 9 months ago
  28. 07d32b4 remove some memory-based methods, add rc() by Mike Reed · 4 years, 9 months ago
  29. 9262555 remove fun operator overloads by Mike Reed · 4 years, 9 months ago
  30. 808f021 Improve error handling in SkSL ByteCode by Brian Osman · 4 years, 9 months ago
  31. ea7711d Tweak pointlight3d sample to work in Raster backend by Brian Osman · 4 years, 9 months ago
  32. 8c2ccc0 use real normal-map texture by Mike Reed · 4 years, 9 months ago
  33. 9f22f1f use transpose of inverse for transforming normals by Mike Reed · 4 years, 9 months ago
  34. f0b7edf hack up bump-map by Mike Reed · 4 years, 9 months ago
  35. ee3216d Use SkSL to do point-light shading by Mike Reed · 4 years, 9 months ago
  36. d4d3b33 Make converting from 4x4 to 3x3 explicit by Mike Reed · 4 years, 9 months ago
  37. c43f2a0 mark all exerimental (3d) apis as such by Mike Reed · 4 years, 9 months ago
  38. b18e74d Expose camera matrix in SkCanvas by Mike Reed · 4 years, 9 months ago
  39. c4b8eef move SkV3 into header by Mike Reed · 4 years, 9 months ago
  40. ee0a03a experimental: saveCamera() by Mike Reed · 4 years, 9 months ago
  41. 7543587 clean-up 3d sample's use of matrices by Mike Reed · 4 years, 9 months ago
  42. 69ace2a sample3d by Mike Reed · 4 years, 9 months ago