1. 5226b77 fix for SPIR-V sk_in definition which was upsetting Intel NUC by Ethan Nicholas · 6 years ago
  2. d1d5256 fixed attributes of sk_InvocationID by Ethan Nicholas · 7 years ago
  3. 16c1196 fix SkSL SPIR-V geometry shaders' entry point declaration by Ethan Nicholas · 7 years ago
  4. a56c4d2 Rename .include files to .inc by Ben Wagner · 7 years ago[Renamed from src/sksl/sksl_geom.include]
  5. b6ba82c sk_in array is now sized correctly in SPIR-V output by Ethan Nicholas · 7 years ago
  6. 7970765 Switched SkSL from using raw strings back to STRINGIFY by Ethan Nicholas · 7 years ago
  7. aae47c8 sksl enum support by Ethan Nicholas · 7 years ago
  8. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  9. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  10. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  11. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  12. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  13. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  14. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  15. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  16. cb67096 Improved skslc optimizer, particularly around vectors. by Ethan Nicholas · 8 years ago
  17. 52cad15 sksl support for geometry shaders by Ethan Nicholas · 8 years ago