1. 693a540 Rename renderTargetContextPriv to priv, and some more leftover DCs by Brian Osman · 8 years ago
  2. 1105224 Rename GrDrawContext to GrRenderTargetContext by Brian Osman · 8 years ago
  3. 374772b Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints" by reed · 8 years ago
  4. c245574 Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints" by Mike Reed · 8 years ago
  5. 2b2fc7d Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints" by Mike Reed · 8 years ago
  6. 3ed485f Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints" by Mike Reed · 8 years ago
  7. 1834242 Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints" by Mike Reed · 8 years ago
  8. 2cbcd12 Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""" by Mike Reed · 8 years ago
  9. 70cdb39 Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints"" by Mike Reed · 8 years ago
  10. ce02e71 Revert "replace SkXfermode obj with SkBlendMode enum in paints" by Mike Reed · 8 years ago
  11. 0591897 replace SkXfermode obj with SkBlendMode enum in paints by Mike Reed · 8 years ago
  12. 1a1aa93 Remove unneeded GrGLSLTransformedCoordsArray type by bsalomon · 8 years ago
  13. 3c3e0d7 Work around VS 2015 Update 3 optimizer internal compiler error by brucedawson · 8 years ago
  14. 6738c70 Rename GrContext's newDrawContext & drawContext to makeDrawContext by robertphillips · 8 years ago
  15. dfe4f2e Add SkColorSpace to GrDrawContext by brianosman · 8 years ago
  16. 49b264c Create DCs rather than textures in GrConfigConversionEffect by bsalomon · 8 years ago
  17. 54f30c1 Introduce GrColorSpaceXform, for gamut conversion on textures by brianosman · 8 years ago
  18. 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
  19. a167e74 Remove sRGB overrides on GrTextureParams. Use GrPaint flags instead. by brianosman · 8 years ago
  20. 846c051 Convert GrClip to an abstract base class by cdalton · 8 years ago
  21. 6c7e325 Bring sk_sp to GrDrawContext by robertphillips · 8 years ago
  22. 3f6f76f Rename EmitArgs::fSamplers to fTexSamplers by cdalton · 8 years ago
  23. a635936 sRGB support in Ganesh. Several pieces: by brianosman · 8 years ago
  24. c571c00 Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of https://codereview.chromium.org/1789663002/ ) by brianosman · 8 years ago
  25. 9e3f1bf sRGB support in Ganesh. Several pieces: by brianosman · 8 years ago
  26. 55f2d2d Creating functions for uploading a mipmapped texture. by cblume · 8 years ago
  27. 5ec26ae Move Budgeted enum out of SkSurface, use in GrTextureProvider by bsalomon · 8 years ago
  28. bd500f0 Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patchset #6 id:100001 of https://codereview.chromium.org/1728093005/ ) by bsalomon · 8 years ago
  29. 57599fe Move Budgeted enum out of SkSurface, use in GrTextureProvider by bsalomon · 8 years ago
  30. 8528541 Add more specialized fragment builders by cdalton · 8 years ago
  31. 9cdb992 Clean up GrGLSLFragmentProcessor-derived classes by robertphillips · 9 years ago
  32. 6c9cd55 Make swizzling in read/write pixel copy code more generic by bsalomon · 9 years ago
  33. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  34. c4b7272 Don't create a GXPFactory when blend is SrcOver by egdaniel · 9 years ago
  35. a2e3e0f Move glsl onto EmitArgs struct for emitCode by egdaniel · 9 years ago
  36. 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
  37. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  38. 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
  39. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
  40. a2e69fc Rename non-aa rect methods on GrDrawContext in anticipation of making them support aa by bsalomon · 9 years ago
  41. 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
  42. f529439 Move shader precision modifier check onto GLSLCaps by egdaniel · 9 years ago
  43. 77a2e52 Remove DrawingMgr shims from GrContext by robertphillips · 9 years ago
  44. 2e1e51f GrDrawContext now holds GrRenderTarget pointer by robertphillips · 9 years ago
  45. 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
  46. c9a3706 Limit lifetime of GrDrawContext objects by robertphillips · 9 years ago
  47. c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  48. a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
  49. ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  50. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  51. ac856c9 Remove GrStagedProcessor, remove the word Stage as it applies to FPs by bsalomon · 9 years ago
  52. 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
  53. 4bf69f7b Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FPs (patchset #6 id:90001 of https://codereview.chromium.org/1307223004/ ) by rmistry · 9 years ago
  54. 2424344 Remove GrStagedProcessor, remove the word Stage as it applies to FPs by bsalomon · 9 years ago
  55. b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
  56. 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
  57. 445fc43 Update assert to allow config conversion effect for all configs when not premul/unpremuling by bsalomon · 9 years ago
  58. 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
  59. ff0ca5e Misc cleanup by robertphillips · 9 years ago
  60. 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
  61. 5f10b5c More threading of GrProcessorDataManager by joshualitt · 9 years ago
  62. 0067ff5 fix up test create functions by joshualitt · 9 years ago
  63. ea46150 Split drawing functionality out of GrContext and into new GrDrawContext by robertphillips · 9 years ago
  64. 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
  65. d309e7a This replaces the texture creation/caching functions on GrContext with a GrTextureProvider interface. The goal is to pass this narrowly focused object in places that currently take a GrContext but don't need and shouldn't use its other methods. It also has an extended private interface for interacting with non-texture resource types. by bsalomon · 9 years ago
  66. 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
  67. 4eaf9ce create GrTestUtils.h, move some common functions into it by joshualitt · 9 years ago
  68. cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
  69. 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
  70. 570d2f8 I'd really like to land this before the branch so speedy reviews are appreciated. by joshualitt · 9 years ago
  71. 2907059 Revert of Pass clip to context (patchset #8 id:180001 of https://codereview.chromium.org/936943002/) by joshualitt · 9 years ago
  72. 586d5d6 I'd really like to land this before the branch so speedy reviews are appreciated. by joshualitt · 9 years ago
  73. 6bc1b5f Dynamically create stencil buffer when needed. by bsalomon · 9 years ago
  74. 25d9c15 Pass Rendertarget into context. by joshualitt · 9 years ago
  75. e85a32d Clean up clipping code a bit by robertphillips · 9 years ago
  76. d042358 One createTexture function, attempt to recycle scratch in createTexture. by bsalomon · 10 years ago
  77. 16b2789 Change to create device coord coordset by joshualitt · 10 years ago
  78. 5531d51 remove view matrix from context by joshualitt · 10 years ago
  79. c0bd648 Move shader precision out of GrShaderVar by bsalomon · 10 years ago
  80. eb2a676 Remove backend factories by joshualitt · 10 years ago
  81. 267ce48 remove proc key by joshualitt · 10 years ago
  82. 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
  83. f2703d8 rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags by bsalomon · 10 years ago
  84. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  85. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  86. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  87. 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
  88. 089f8de Remove tab parameter from GrGLSLMulVarBy4f function by egdaniel · 10 years ago
  89. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  90. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  91. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  92. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  93. 23e280d Changes to remove program effects builder by joshualitt · 10 years ago
  94. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  95. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  96. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  97. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  98. cecc91c Make GrGLConfigConversionEffect work for Imagination and some other GPUs. by changjun.yang · 10 years ago
  99. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  100. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago