- 64acf4f remove unneeded bitmapprovider abstraction by Mike Reed · 5 years ago
- 729a23f Move ccpr headers for display list out of include/private. by Ben Wagner · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- fae8fce Use SkTileMode instead of nested enum by Mike Reed · 5 years ago
- 87311c6 Remove SkPM4fPriv.h includes, then IWYU by Brian Osman · 6 years ago
- 8aeec29 simplify shaderbase -- remove shaderproc -- no measurable speed diff by Mike Reed · 7 years ago
- 0fddb2d Retry cleaning up SkLinearBitmapPipeline. by Mike Klein · 7 years ago
- fb49909 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
- 91d7d1d Revert "Revert "Remove deadcode for sRGB image shading."" by Mike Reed · 7 years ago
- e08e639 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
- 51f6a0f Remove deadcode for sRGB image shading. by Herb Derby · 7 years ago
- 43e498e specialize D32 proc for legacy src by Mike Reed · 7 years ago
- 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/core/SkBitmapProcShader.cpp]
- eb9f278 Delete onChooseBlitProcs() and related code by Florin Malita · 7 years ago
- d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 7 years ago[Renamed from src/shaders/SkBitmapProcShader.cpp]
- fabe0b2 Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/core/SkBitmapProcShader.cpp]
- 4aed138 Reland of SkShaderBase by Florin Malita · 7 years ago
- d93e11c Revert "SkShaderBase" by Florin Malita · 7 years ago
- 58a7564 SkShaderBase by Florin Malita · 7 years ago
- 26368c3 Minimize computeTotalInverse()'s inputs by Florin Malita · 7 years ago
- e836b78 Use the auto blitter alloc to build linear pipelines with. by Herb Derby · 7 years ago
- 83e939b Use SkArenaAlloc in the SkAutoBlitterChoose code. by Herb Derby · 7 years ago
- dd8b72a Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." by Robert Phillips · 7 years ago
- 2b57b7f Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. by Herb Derby · 7 years ago
- 0497f08 Introduce SkArenaAlloc - should be fast for POD types and RAII for types with dtors. by Herb Derby · 8 years ago
- 8d80bb5 Revert "Introduce SkArenaAlloc - should be fast for POD types and RAII for types with dtors." by Herb Derby · 8 years ago
- 6ff51ae Introduce SkArenaAlloc - should be fast for POD types and RAII for types with dtors. by Herb Derby · 8 years ago
- 13bf622 Remove dest surface color mode from bitmap controller by Brian Osman · 8 years ago
- dfa492e Use SkFixedAllocator in SkLinearPipeline and remove the embedding of by Herb Derby · 8 years ago
- d470673 make SkXfermode.h go away by Mike Reed · 8 years ago
- 6a01554 remove use of xfermode* in procs by Mike Reed · 8 years ago
- 7b8400d Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode by Brian Osman · 8 years ago
- 09c85a5 Remove dead code in SkBitmapProcLegacyShader::ContextSize by sylvestre.ledru · 8 years ago
- 320a40d Always return ImageShader, even from SkShader::MakeBitmapShader by reed · 8 years ago
- f1ac182 implement isABitmap for imageshader, return localmatrix for bitmap's impl by reed · 8 years ago
- 1638c0d Add destination color space to AsFPArgs. Eliminates last XFORMTODO. by brianosman · 8 years ago
- 839345d Bundle SkShader::asFragmentProcessor arguments in a struct by brianosman · 8 years ago
- 54f30c1 Introduce GrColorSpaceXform, for gamut conversion on textures by brianosman · 8 years ago
- 8811e40 Refactoring of GPU NormalMap handling out into its own class. by dvonbeck · 8 years ago
- 4132de7 Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #9 id:160001 of https://codereview.chromium.org/2043393002/ ) by egdaniel · 8 years ago
- a7d1e2a Refactoring of GPU NormalMap handling out into its own class. by dvonbeck · 8 years ago
- da74393 Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #7 id:120001 of https://codereview.chromium.org/2043393002/ ) by egdaniel · 8 years ago
- 87b0dd0 Refactoring of GPU NormalMap handling out into its own class. by dvonbeck · 8 years ago
- 6644d93 respect srgb gamma when building mips by reed · 8 years ago
- 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
- 982eb7f Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. by brianosman · 8 years ago
- a4e4b79 Add the ability to handle premul and swizzle src bitmap data. by herb · 8 years ago
- 57a69dc Make an embeddable container to hold linear pipelines. by herb · 8 years ago
- 670f01f This has all the different source types in and working. There are many SkDiffs, but they seem to be due to better resolution. by herb · 8 years ago
- 5d4943c Add guards for edge cases. by herb · 8 years ago
- 9f666a1 Whitespace change. by herb · 8 years ago
- d5f2e2e Add F16 source to the linear pipelin. by herb · 8 years ago
- 69076fe Blitter for repeat RGBA8888->RGBA8888. by herb · 8 years ago
- 60c9b58 change flattenable factory to return sk_sp by reed · 8 years ago
- cfb6bdf switch xfermodes over to sk_sp by reed · 8 years ago
- 222f8ff Add index-8 sampler to the pipeline. by herb · 8 years ago
- 6eff52a WIP: experimental bilerp pipeline. by herb · 8 years ago
- 8a21c9f use Make instead of Create to return a shared shader by reed · 8 years ago
- 20adafa disable linear pipeline for now (so bots don't crash) by reed · 8 years ago
- d882901 Add support for new bitmapshader context (patchset #5 id:80001 of https://codereview.chromium.org/1757993002/ )" by reed · 8 years ago
- a0cee5f remove align16 calls in skhader context sizes. will handle this elsewhere as needed by reed · 8 years ago
- 773ceda Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )" by reed · 8 years ago
- e38bcaf Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ ) by halcanary · 8 years ago
- d812fb4 enforce 16byte alignment in shader contexts by reed · 8 years ago
- cd660e1 Revert of add support for new bitmapshader context (patchset #5 id:80001 of https://codereview.chromium.org/1757993002/ ) by reed · 8 years ago
- 19cef56 add support for new bitmapshader context by reed · 8 years ago
- 05a5647 fission bitmapprocstate by reed · 8 years ago
- b4b42ed restore lost optimization when the shader can report const_in_y by reed · 9 years ago
- 4e5a758 remove shadeSpan16 from shader by reed · 9 years ago
- c7a784c Fix UB function problems for shaders and mask. by herb · 9 years ago
- 1e810b3 Revert of Fix UB function problems for shaders and mask. (patchset #3 id:40001 of https://codereview.chromium.org/1530743002/ ) by herb · 9 years ago
- dafd044 Fix UB function problems for shaders and mask. by herb · 9 years ago
- 8515377 Make bicubic FP factories return const FPs by bsalomon · 9 years ago
- afa95e2 Remove image usage type enum. Use GrTextureParams instead. by bsalomon · 9 years ago
- f276ac5 Move functions from SkGr to SkGrPriv.h by bsalomon · 9 years ago
- 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
- f1b7a1d Make skpaint->grpaint flow work for composing draws (verts and atlas) by bsalomon · 9 years ago
- 87ba62e Replace GrExtractAlphaFragmentProcessor with DstIn compose processor by bsalomon · 9 years ago
- 013e9e3 move SkBitmapProvider to its own file by reed · 9 years ago
- 7a4d847 use SkBitmapProvider for shader-context by reed · 9 years ago
- 0f0af23 Revert[2] of "switch to isABitmap, deprecate SK_SUPPORT_LEGACY_SHADERBITMAPTYPE" by reed · 9 years ago
- ff390c9 Revert of switch to isABitmap, deprecate SK_SUPPORT_LEGACY_SHADERBITMAPTYPE (patchset #3 id:40001 of https://codereview.chromium.org/1311963007/ ) by scroggo · 9 years ago
- 2d126b5 switch to isABitmap, deprecate SK_SUPPORT_LEGACY_SHADERBITMAPTYPE by reed · 9 years ago
- c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
- ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
- 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
- f3c15b7 Move SkTemplates.h to private. by bungeman · 9 years ago
- 9bc3954 Refactor helper function for SkBitmapShader to GrFragmentProcessor by joshualitt · 9 years ago
- 5f865b9 Move LightingShader to effects by robertphillips · 9 years ago
- ab51cbd Disable optimization as HWUI does not yet support color shaders. by djsollen · 9 years ago
- 5f10b5c More threading of GrProcessorDataManager by joshualitt · 9 years ago
- 9cc1775 rename GrShaderDataManager -> GrProcessorDataManager by joshualitt · 9 years ago
- 8ca93e7 Initial CL to create dummy GrShaderDataManager and thread it through by joshualitt · 9 years ago
- ad7ae6c switch bitmapshader internals over to pixmap by reed · 9 years ago
- 93a1215 SkPaint::FilterLevel -> SkFilterQuality by reed · 9 years ago
- 9e447c0 remove unneeded preroll by reed · 9 years ago
- 96a857e initial preroll api by reed · 10 years ago
- 5531d51 remove view matrix from context by joshualitt · 10 years ago