1. 64acf4f remove unneeded bitmapprovider abstraction by Mike Reed · 5 years ago
  2. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  3. fae8fce Use SkTileMode instead of nested enum by Mike Reed · 5 years ago
  4. 0fddb2d Retry cleaning up SkLinearBitmapPipeline. by Mike Klein · 7 years ago
  5. fb49909 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
  6. 91d7d1d Revert "Revert "Remove deadcode for sRGB image shading."" by Mike Reed · 7 years ago
  7. e08e639 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
  8. 51f6a0f Remove deadcode for sRGB image shading. by Herb Derby · 7 years ago
  9. 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/core/SkBitmapProcShader.h]
  10. d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 7 years ago[Renamed from src/shaders/SkBitmapProcShader.h]
  11. fabe0b2 Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/core/SkBitmapProcShader.h]
  12. 4aed138 Reland of SkShaderBase by Florin Malita · 7 years ago
  13. d93e11c Revert "SkShaderBase" by Florin Malita · 7 years ago
  14. 58a7564 SkShaderBase by Florin Malita · 7 years ago
  15. 83e939b Use SkArenaAlloc in the SkAutoBlitterChoose code. by Herb Derby · 7 years ago
  16. dd8b72a Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." by Robert Phillips · 7 years ago
  17. 2b57b7f Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. by Herb Derby · 7 years ago
  18. 4c1abdc use tmp allocator for images in temp shaders by reed · 8 years ago
  19. 1ec04d9 rename FoceCopyMode to SkCopyPixelMode by reed · 8 years ago
  20. 320a40d Always return ImageShader, even from SkShader::MakeBitmapShader by reed · 8 years ago
  21. 86a6c6d In the current code, tiling and bilerp sampling are strongly tied together. They can be separated by taking advantage of observation that translating a sample point into filter points in the bilerp stage the filter points will be at most 0.5 outside the tile. This allows simplified repositioning for the various tiling modes; clamp and mirror use min and max while repeat has max -> 0 and 0-> max. This allows bilerp to simply treat the filter points that fall off the tile. This allows tiling and bilerp sampling to be totally separate. by herb · 8 years ago
  22. 839345d Bundle SkShader::asFragmentProcessor arguments in a struct by brianosman · 8 years ago
  23. da626aa Revert of Redo Tiling (patchset #14 id:260001 of https://codereview.chromium.org/2134893002/ ) by jcgregorio · 8 years ago
  24. 8602ede In the current code, tiling and bilerp sampling are strongly tied together. They can be separated by taking advantage of observation that translating a sample point into filter points in the bilerp stage the filter points will be at most 0.5 outside the tile. This allows simplified repositioning for the various tiling modes; clamp and mirror use min and max while repeat has max -> 0 and 0-> max. This allows bilerp to simply treat the filter points that fall off the tile. This allows tiling and bilerp sampling to be totally separate. by herb · 8 years ago
  25. 00dd453 Reduce size of LinearBitmapPipeline from 281K to 134K, but keep the same speed. by herb · 8 years ago
  26. 8811e40 Refactoring of GPU NormalMap handling out into its own class. by dvonbeck · 8 years ago
  27. 4132de7 Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #9 id:160001 of https://codereview.chromium.org/2043393002/ ) by egdaniel · 8 years ago
  28. a7d1e2a Refactoring of GPU NormalMap handling out into its own class. by dvonbeck · 8 years ago
  29. da74393 Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #7 id:120001 of https://codereview.chromium.org/2043393002/ ) by egdaniel · 8 years ago
  30. 87b0dd0 Refactoring of GPU NormalMap handling out into its own class. by dvonbeck · 8 years ago
  31. 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
  32. 982eb7f Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. by brianosman · 8 years ago
  33. 69076fe Blitter for repeat RGBA8888->RGBA8888. by herb · 8 years ago
  34. 42da45d Fix context size for benchmakr. by herb · 8 years ago
  35. 9e0efe5 Add clone to Stage. Rename place to mix and PolymorphicUnion to Stage. Cleanup. by herb · 8 years ago
  36. 8a21c9f use Make instead of Create to return a shared shader by reed · 8 years ago
  37. d882901 Add support for new bitmapshader context (patchset #5 id:80001 of https://codereview.chromium.org/1757993002/ )" by reed · 8 years ago
  38. 773ceda Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )" by reed · 8 years ago
  39. e38bcaf Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ ) by halcanary · 8 years ago
  40. d812fb4 enforce 16byte alignment in shader contexts by reed · 8 years ago
  41. cd660e1 Revert of add support for new bitmapshader context (patchset #5 id:80001 of https://codereview.chromium.org/1757993002/ ) by reed · 8 years ago
  42. 19cef56 add support for new bitmapshader context by reed · 8 years ago
  43. 05a5647 fission bitmapprocstate by reed · 8 years ago
  44. 8f7b0b2 simplify/unify xferproc api by reed · 8 years ago
  45. 8d9f2e4 Add ContextRec param to SkShader::contextSize() by fmalita · 8 years ago
  46. 129ed1c lots of sRGB and F16 blits by reed · 8 years ago
  47. 4e5a758 remove shadeSpan16 from shader by reed · 9 years ago
  48. 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
  49. 013e9e3 move SkBitmapProvider to its own file by reed · 9 years ago
  50. 7a4d847 use SkBitmapProvider for shader-context by reed · 9 years ago
  51. 0f0af23 Revert[2] of "switch to isABitmap, deprecate SK_SUPPORT_LEGACY_SHADERBITMAPTYPE" by reed · 9 years ago
  52. ff390c9 Revert of switch to isABitmap, deprecate SK_SUPPORT_LEGACY_SHADERBITMAPTYPE (patchset #3 id:40001 of https://codereview.chromium.org/1311963007/ ) by scroggo · 9 years ago
  53. 2d126b5 switch to isABitmap, deprecate SK_SUPPORT_LEGACY_SHADERBITMAPTYPE by reed · 9 years ago
  54. c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  55. a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
  56. ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  57. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  58. f3c15b7 Move SkTemplates.h to private. by bungeman · 9 years ago
  59. 5f865b9 Move LightingShader to effects by robertphillips · 9 years ago
  60. 9cc1775 rename GrShaderDataManager -> GrProcessorDataManager by joshualitt · 9 years ago
  61. 8ca93e7 Initial CL to create dummy GrShaderDataManager and thread it through by joshualitt · 9 years ago
  62. 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
  63. 9e447c0 remove unneeded preroll by reed · 9 years ago
  64. 96a857e initial preroll api by reed · 10 years ago
  65. 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
  66. 5531d51 remove view matrix from context by joshualitt · 10 years ago
  67. 3f3b3d0 Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. by mtklein · 10 years ago
  68. 6e78293 Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (patchset #1 id:1 of https://codereview.chromium.org/769953002/) by mtklein · 10 years ago
  69. 52c2935 Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. by mtklein · 10 years ago
  70. 7ef849d Add Sk prefix to CreateBitmapShader. by mtklein · 10 years ago
  71. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  72. cc0e311 make set3DMask virtual, so we can safely notify the shadercontext by reed · 10 years ago
  73. 9fa60da Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc). by reed · 10 years ago
  74. 97b9ab7 Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. by bsalomon · 10 years ago
  75. 969842a Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. (https://codereview.chromium.org/377503004/) by reed · 10 years ago
  76. 2011fe9 Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. by bsalomon · 10 years ago
  77. 9de5b51 SkShader::asNewEffect Refactoring by dandov · 10 years ago
  78. 96fb748 add localmatrix parameter to shader's asNewEffect by commit-bot@chromium.org · 10 years ago
  79. 80116dc add local-matrix to shader::context by commit-bot@chromium.org · 10 years ago
  80. ce56d96 Remove SkShader virtual method validContext by commit-bot@chromium.org · 10 years ago
  81. e901b6d create struct to hold all the params passed around for shader::context by commit-bot@chromium.org · 10 years ago
  82. 9c9005a Move SkShader::fLocalMatrix into SkShader constructor. by commit-bot@chromium.org · 10 years ago
  83. 87fcd95 Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/249643002/) by commit-bot@chromium.org · 10 years ago
  84. 6e5671d Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/) by commit-bot@chromium.org · 10 years ago
  85. bc2f1dc Extract most of the mutable state of SkShader into a separate Context object. by commit-bot@chromium.org · 10 years ago
  86. 53783b0 Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/) by commit-bot@chromium.org · 10 years ago
  87. 001f4ed Extract most of the mutable state of SkShader into a separate Context object. by commit-bot@chromium.org · 10 years ago
  88. 0f10f7b Allow toString capability to be toggled independent of developer mode. by commit-bot@chromium.org · 10 years ago
  89. a5572e5 Add a class to allocate small objects w/o extra calls to new. by commit-bot@chromium.org · 10 years ago
  90. 8b0e8ac Refactor read and write buffers. by commit-bot@chromium.org · 11 years ago
  91. 0ac6af4 Wrap GrEffects in GrEffectPtr. by bsalomon@google.com · 12 years ago
  92. ff21c2e Sanitizing source files in Skia_Periodic_House_Keeping by skia.committer@gmail.com · 12 years ago
  93. 76f9e93 Added print out of SkShader information to debugger by robertphillips@google.com · 12 years ago
  94. e197cbf Change signature of SkShader::asNewEffect(), implement for SkBitmapProcShader. by bsalomon@google.com · 12 years ago
  95. a641f3f reland 6798 w/ fix for bitmap-as-mask pixel-locking by reed@google.com · 12 years ago
  96. 135e16c revert 6798 (assert in GM) by reed@google.com · 12 years ago
  97. 1adcf88 Goal: ensure we always balance lock/unlock pixels calls. by reed@google.com · 12 years ago
  98. 3bafe74 Add SkShader::asShadeProc to fast-path the caller when the shader is fast by reed@google.com · 12 years ago
  99. 91f319c Use asNewCustomStage instead of asABitmap in SkGpuDevice, also removed now-unecessary twoPointRadialParams parameter from asABitmap. by rileya@google.com · 12 years ago
  100. 5492424 Cleanup code related to SkFlattenable::flatten() by djsollen@google.com · 12 years ago