1. 9318a6c build custom blitter for drawAtlas by Mike Reed · 5 years ago
  2. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  3. fae8fce Use SkTileMode instead of nested enum by Mike Reed · 5 years ago
  4. e25b447 Move SkTileModes to top level by Mike Reed · 5 years ago
  5. f9666f5 Remove SkColorSpaceXformCanvas, and supporting code: by Brian Osman · 5 years ago
  6. 1386b2d pass common SkStageRec to all effects using rasterpipeline by Mike Reed · 5 years ago
  7. 4fee323 override getTypeName() instead of using table by Mike Klein · 6 years ago
  8. e92aae6 make legacy shadercontext optional by Mike Reed · 6 years ago
  9. 09bc78b remove unused isABitmap code by Mike Reed · 6 years ago
  10. 27dddae rebase by Cary Clark · 6 years ago
  11. 89ad31e Revert "Reland "remove toString"" by Cary Clark · 6 years ago
  12. 92e37b6 Reland "remove toString" by Cary Clark · 6 years ago
  13. 32a4910 Revert "remove toString" by Cary Clark · 6 years ago
  14. 5191880 remove toString by Cary Clark · 6 years ago
  15. 9988541 remove SK_IGNORE_TO_STRING by Cary Clark · 6 years ago
  16. af2769d Banish SkShaderBase::isRasterPipelineOnly() by Florin Malita · 6 years ago
  17. 1f31309 yet another approach to unpremul scale pixels by Mike Klein · 7 years ago
  18. 47cf048 Revert "alternate approach to unpremul scalePixels()" by Mike Klein · 6 years ago
  19. c461680 alternate approach to unpremul scalePixels() by Mike Klein · 7 years ago
  20. e3429e6 rename inner AsFPArgs to stand-alone GrFPArgs by Mike Reed · 7 years ago
  21. 1d8c42e fold params into StageRec by Mike Reed · 7 years ago
  22. eefe9f9 use rasterpipeline if localmatrix is rotated or skewed for images by Mike Reed · 7 years ago
  23. aff329b Make GrFragmentProcessor be non-refcounted and use std::unique_ptr. by Brian Salomon · 7 years ago
  24. 3404207 use rasterpipeline for images if matrix is >= scale+translate by Mike Reed · 7 years ago
  25. 0fddb2d Retry cleaning up SkLinearBitmapPipeline. by Mike Klein · 7 years ago
  26. 5769dd2 Add some raster pipeline perspective asserts by Florin Malita · 7 years ago
  27. 980e279 Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)"" by Mike Reed · 7 years ago
  28. 19d0b99 Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)" by Mike Reed · 7 years ago
  29. 00b8ab6 use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code) by Mike Reed · 7 years ago
  30. 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/image/SkImageShader.h]
  31. d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 7 years ago[Renamed from src/shaders/SkImageShader.h]
  32. fabe0b2 Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/image/SkImageShader.h]
  33. 4aed138 Reland of SkShaderBase by Florin Malita · 7 years ago
  34. d93e11c Revert "SkShaderBase" by Florin Malita · 7 years ago
  35. 58a7564 SkShaderBase by Florin Malita · 7 years ago
  36. 6cc6ae75 SkColorSpaceXformer: Add SkShader::makeColorSpace() by Matt Sarett · 7 years ago
  37. bfdc87a Revert "Revert "Always make SkImageShaders in heap."" by Herb Derby · 7 years ago
  38. 07f665e Revert "Always make SkImageShaders in heap." by Herb Derby · 7 years ago
  39. ff590a1 Always make SkImageShaders in heap. by Herb Derby · 7 years ago
  40. 83e939b Use SkArenaAlloc in the SkAutoBlitterChoose code. by Herb Derby · 7 years ago
  41. dd8b72a Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." by Robert Phillips · 7 years ago
  42. 2b57b7f Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. by Herb Derby · 7 years ago
  43. 882ccaf Raster pipeline support for SkLocalMatrixShader composition by Florin Malita · 8 years ago
  44. ac04fef Remove SkFallbackAlloc and SkFixedAlloc. by Herb Derby · 8 years ago
  45. 7a14734d support a8 by Mike Klein · 8 years ago
  46. 06a65e2 Support SkImageShader in SkRasterPipeline blitter by Mike Klein · 8 years ago
  47. 627778d isABitmap is deprecated, use isAImage by Mike Reed · 8 years ago
  48. 6b2d7ac fix memory leak, remake Imageshader to use sk_sp by reed · 8 years ago
  49. 320a40d Always return ImageShader, even from SkShader::MakeBitmapShader by reed · 8 years ago
  50. f1ac182 implement isABitmap for imageshader, return localmatrix for bitmap's impl by reed · 8 years ago
  51. 839345d Bundle SkShader::asFragmentProcessor arguments in a struct by brianosman · 8 years ago
  52. 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
  53. 982eb7f Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. by brianosman · 8 years ago
  54. 5671c5b SkImage now has makeShader to return sk_sp by reed · 8 years ago
  55. 773ceda Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )" by reed · 8 years ago
  56. e38bcaf Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ ) by halcanary · 8 years ago
  57. d812fb4 enforce 16byte alignment in shader contexts by reed · 8 years ago
  58. 8d9f2e4 Add ContextRec param to SkShader::contextSize() by fmalita · 8 years ago
  59. 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
  60. 856e9d9 Revert[4] of add ImageShader, sharing code with its Bitmap cousin by reed · 9 years ago
  61. 476506d Revert of Revert[2] of add ImageShader, sharing code with its Bitmap cousin (patchset #11 id:200001 of https://codereview.chromium.org/1352293002/ ) by reed · 9 years ago
  62. fe05707 Revert[2] of add ImageShader, sharing code with its Bitmap cousin by reed · 9 years ago
  63. f260851 Revert of add ImageShader, sharing code with its Bitmap cousin (patchset #10 id:180001 of https://codereview.chromium.org/1342113002/ ) by tomhudson · 9 years ago
  64. 0b93e31 add ImageShader, sharing code with its Bitmap cousin by reed · 9 years ago