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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
6b45c5d3da274e355433d44a89f4c50d71e55b75
/
gm
/
runtimeshader.cpp
3225306
In SkRuntimeEffect, just use hash of SkSL as the ID
by Brian Osman
· 4 years, 8 months ago
ee426f2
Move SkRuntimeEffect.h to include/effects
by Brian Osman
· 4 years, 9 months ago
93de162
Add SkRuntimeEffect::makeShader
by Brian Osman
· 4 years, 10 months ago
c937bc5
Improvements to uniform handling in runtime SkSL
by Brian Osman
· 4 years, 10 months ago
31cff27
Revert "Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear""
by Ethan Nicholas
· 5 years ago
85705c1b
Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear"
by Ethan Nicholas
· 5 years ago
ac18a5c
remove 'in uniform' support from GrSkSLFP, make rules more clear
by Ethan Nicholas
· 5 years ago
7e16b58
SkRuntimeShaderMaker -> SkRuntimeShaderFactory
by Brian Osman
· 5 years ago
594fe85
gm: simplify several onName
by Hal Canary
· 5 years ago
8c31f2b
use same signature for shader/colorfilters in sksl
by Mike Reed
· 5 years ago
3fd3cc9
runtime shaders
by Mike Reed
· 5 years ago