1. 3225306 In SkRuntimeEffect, just use hash of SkSL as the ID by Brian Osman · 4 years, 8 months ago
  2. ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 4 years, 9 months ago
  3. 93de162 Add SkRuntimeEffect::makeShader by Brian Osman · 4 years, 10 months ago
  4. c937bc5 Improvements to uniform handling in runtime SkSL by Brian Osman · 4 years, 10 months ago
  5. 31cff27 Revert "Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear"" by Ethan Nicholas · 5 years ago
  6. 85705c1b Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear" by Ethan Nicholas · 5 years ago
  7. ac18a5c remove 'in uniform' support from GrSkSLFP, make rules more clear by Ethan Nicholas · 5 years ago
  8. 7e16b58 SkRuntimeShaderMaker -> SkRuntimeShaderFactory by Brian Osman · 5 years ago
  9. 594fe85 gm: simplify several onName by Hal Canary · 5 years ago
  10. 8c31f2b use same signature for shader/colorfilters in sksl by Mike Reed · 5 years ago
  11. 3fd3cc9 runtime shaders by Mike Reed · 5 years ago