1. 6be3523 Add support for Semaphores (gpu waiting on gpu) in Ganesh by Greg Daniel · 7 years ago
  2. 2fe8373 Revert "Revert "Move GrTextureProvider to src"" by Brian Osman · 7 years ago
  3. 13d7f5d Revert "Move GrTextureProvider to src" by Brian Osman · 7 years ago
  4. 8a9de3d Add path renderer options to viewer GUI by Brian Osman · 7 years ago
  5. 5ff3a5c Remove stencil related flags from GrInstancedPipelineInfo. by Brian Salomon · 7 years ago
  6. afb4103 Unpremul the blend constant in PDLCDXferProcessor. by Brian Salomon · 7 years ago
  7. 6641212 GrTessellator: minor cleanups and speedups. by Stephen White · 7 years ago
  8. 24429c6 Move GrTextureProvider to src by Brian Osman · 7 years ago
  9. af9847e Use GrAAType in instanced rendering. by Brian Salomon · 7 years ago
  10. 7928e76 Disable deferred gpu resources for Chrome branch by Robert Phillips · 7 years ago
  11. 32f2818 Clean up/remove unused GrFragmentProcessor-derived ctors by Robert Phillips · 7 years ago
  12. dac5f6b Fix -Wshadow-field warnings by Brian Salomon · 7 years ago
  13. 2c2bc11 Add GrExternalTextureData and SkCrossContextImageData by Brian Osman · 7 years ago
  14. c787e49 Allow GrSurfaceProxy-derived classes to use flags when instantiating (take 2) by Robert Phillips · 7 years ago
  15. 97042bf When traversing convex paths only consume zero length segments. by Brian Salomon · 7 years ago
  16. 33632d8 Reland: Allow DFPathRenderer to store bitmaps at low resolutions by Jim Van Verth · 7 years ago
  17. 2411c11 Revert "Allow GrSurfaceProxy-derived classes to use flags when instantiating" by Robert Phillips · 7 years ago
  18. e30cf80 GrTessellator: take sweep_gt out behind the woodshed. by Stephen White · 7 years ago
  19. 0755bb1 Revert "Allow distance field path renderer to store bitmaps at low resolutions" by Cary Clark · 7 years ago
  20. c8f1e3a Allow GrSurfaceProxy-derived classes to use flags when instantiating by Robert Phillips · 7 years ago
  21. c0bc1bb Allow distance field path renderer to store bitmaps at low resolutions by Jim Van Verth · 7 years ago
  22. b5cb683 Use construct/init pattern with GrPipeline to replace CreateAt. by Brian Salomon · 7 years ago
  23. aa1ab89 Revert "Add GrExternalTextureData and SkCrossContextImageData" by Brian Osman · 7 years ago
  24. 02baee9 Remove the skip-draw xp optimization by Brian Salomon · 7 years ago
  25. 9ad1f92 Add GrExternalTextureData and SkCrossContextImageData by Brian Osman · 7 years ago
  26. 1a9e8f3 Fix a confusing typo in a comment about MSAA by Brian Osman · 7 years ago
  27. 875218e Wrap cached GrTextures in GrTextureProxies (e.g., blur profiles, nine-patch blurs, etc.) by Robert Phillips · 7 years ago
  28. 5ad721e GrTessellator (AA): simplify boundary extraction. by Stephen White · 7 years ago
  29. 8e15cdf Fix memory leak: adopt rather than ref GrTexture* in GrTextureStripAtlas by Robert Phillips · 7 years ago
  30. 372953b Don't use mixed samples if NVPR is disabled by csmartdalton · 7 years ago
  31. 16a40cb GrTessellator (AA): sorting and comparison performance improvements. by Stephen White · 7 years ago
  32. 69d4992 In Vulkan make sure resolve is sent to GPU when preparing msaa RenderTarget for external IO by Greg Daniel · 7 years ago
  33. 30f9bc6 Switch GrTextureStripAtlas over to GrTextureProxies by Robert Phillips · 7 years ago
  34. b16e8ac Make GrPipeline::CreateAt take GrRenderTarget and not GrRenderTargetContext by Brian Salomon · 7 years ago
  35. fa24d34 abstract access to device-clip-bounds by Mike Reed · 7 years ago
  36. 9d01fbc Check for bounds intersection when batching MSAAPathOps by Jim Van Verth · 7 years ago
  37. 008b9d8 Add the ability to enable/disable GPU path renderers by csmartdalton · 7 years ago
  38. 5298dc8 Make GrPipelineAnalysis a nested class of GrProcessorSet. by Brian Salomon · 7 years ago
  39. e549a05 Add new GMs to stress rendering of many circles and rrects by Jim Van Verth · 7 years ago
  40. 99330ba remove device field from SkDraw by Mike Reed · 7 years ago
  41. d2743ea Remove GrPipelineBuilder.cpp by Brian Salomon · 7 years ago
  42. 8a0bfc5 GrTessellator: misc. cleanups and minor tweaks. by Stephen White · 7 years ago
  43. c663953 Print GL shader source with line numbers when there is a compile error by csmartdalton · 7 years ago
  44. 94cce4c Make GrXferProcessor and related classes private. by Brian Salomon · 7 years ago
  45. 2c6d2bf Remove SkSpecialImage's GrTexture-based ctors by Robert Phillips · 7 years ago
  46. e026511 Fix ComposeOneFragmentProcessor coverage as alpha optimization. by Brian Salomon · 7 years ago
  47. 4978906 GrTessellator (AA): implement fast path for removing non-boundary edges. by Stephen White · 7 years ago
  48. 00b2cca Simplify GrPaint::isConstantBlendedColor to avoid FP analysis and XP virtual calls by Brian Salomon · 7 years ago
  49. eb868aa Prefer EllipseOp instead of DIEllipseOp by Stan Iliev · 7 years ago
  50. dbc8eeb Remove GrProcessorTestData's GrTextures by Robert Phillips · 7 years ago
  51. cdcc33f Store GrRenderTarget rather than just its ID in GrRenderTargetOpList::RecordedOp. by Brian Salomon · 7 years ago
  52. 25b8ca1 Clean up DFs for extremely small paths by Jim Van Verth · 7 years ago
  53. 8e1c4e6 Remove asTextureRef from SkSpecialImage & update effects accordingly (take 2) by Robert Phillips · 7 years ago
  54. 7fc4a2d Fix -Wshadow-field warning in class NullInterface by Brian Salomon · 7 years ago
  55. c5e641c use common intermediate device class for clipstack management by Mike Reed · 7 years ago
  56. 2e777ea Add a workaround for platforms with broken geo shader invocations by csmartdalton · 7 years ago
  57. 1d2aed0 Check for GL_EXT_geometry_shader on ES by csmartdalton · 7 years ago
  58. 11f65e0 GrTessellator (AA): Performance tweaks and cleanup. by Stephen White · 7 years ago
  59. dab4811 Revert "GrTessellator (AA): Performance tweaks and cleanup." by Ben Wagner · 7 years ago
  60. dc0cae1 Let DFPathRenderer accept smaller paths. by Jim Van Verth · 7 years ago
  61. d519d48 add device-clipping to gpudevice by Mike Reed · 7 years ago
  62. e595bbf GrTessellator (AA): Performance tweaks and cleanup. by Stephen White · 7 years ago
  63. d25cc9b Fix DistanceFieldPathRenderer assert. by Jim Van Verth · 7 years ago
  64. f9e678d Use SDF path miplevels based on the original path's size by Jim Van Verth · 7 years ago
  65. eb62829 Check that coverage FPs are compatible with alpha as coverage by Brian Salomon · 7 years ago
  66. 63c6746 Tighten up GrSurfaceProxy typing by Robert Phillips · 7 years ago
  67. e14d305 Add GrMakeCachedBitmapProxy by Robert Phillips · 7 years ago
  68. cc70083 GrTessellator (AA): null GrGeometryProcessor crash fix. by Stephen White · 7 years ago
  69. f3b995b Clarify when tweak alpha for coverage optimizaton can occur. by Brian Salomon · 7 years ago
  70. a0c9832 Remove GL asserts for geo shaders to not have uniforms by csmartdalton · 7 years ago
  71. 56ec758 Make GrPipelineInput::setToSolidCoverage set the opaque bit. by Brian Salomon · 7 years ago
  72. 485c499 Rename SkConfig8888/SkPixelInfo to SkConvertPixels by Matt Sarett · 7 years ago
  73. 46da1cc GrContext option to prevent GPU based YUV -> RGB by Brian Osman · 7 years ago
  74. c6b7146 Remove component flags from GrPipelineInput. by Brian Salomon · 7 years ago
  75. 9a51498 Remove component flags from GrXPFactory output analysis. by Brian Salomon · 7 years ago
  76. 8be952a SkScalarMul is deprecated by Mike Reed · 7 years ago
  77. 936f81b Move the rt adjust uniform into GP EmitArgs by csmartdalton · 7 years ago
  78. 5926f2d GrTessellator (AA): fix "Canvas Arcs" coverage artifact. by Stephen White · 7 years ago
  79. 5cdc9dd Move GrTessellator from SkChunckAlloc to SkArenaAlloc. by Herb Derby · 7 years ago
  80. a12c153 Add preserves premul and modulate optimization to compose fragment processors. by Brian Salomon · 7 years ago
  81. cb30bb2 Remove GrFragmentProcessor::computeInvariantOutput by Brian Salomon · 7 years ago
  82. 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  83. b34727f Remove unused/barely-supported compressed GrPixelConfigs by Robert Phillips · 7 years ago
  84. 75864b0 Add GrGLSLShaderBuilder::declareGlobal by csmartdalton · 8 years ago
  85. 246a3c2 Re-enable ProcessorOptimizationValidationTest on iOS. by Brian Salomon · 7 years ago
  86. 8600b1b Revert "Use SDF path miplevels based on the original path's size." by Jim Van Verth · 7 years ago
  87. 6e83b13 Use SDF path miplevels based on the original path's size. by Jim Van Verth · 7 years ago
  88. eec6f7b Use new fragment processor optimization queries. by Brian Salomon · 7 years ago
  89. 6aa0e11 Add support for RG float textures by csmartdalton · 8 years ago
  90. f1d0ced Fix GrRenderTargetContext::drawArc's abandoned Context handling by Robert Phillips · 7 years ago
  91. 6b20a55 Make header files self-sufficient by Hal Canary · 8 years ago
  92. c7b2908 Refactor pixel conversion: premul and unpremul by Matt Sarett · 8 years ago
  93. 84645e3 re-land of skslc type constructor cleanups by Ethan Nicholas · 8 years ago
  94. 5d4cd9e Re-enable processor optimization test with some fixes. by Brian Salomon · 8 years ago
  95. cf1bff9 Remove last use of ktx.h by Herb Derby · 8 years ago
  96. 8cefe40 Don't batch circles and circular rrects beyond index limit by Jim Van Verth · 8 years ago
  97. 49a36ba Revert "skslc type constructor cleanups" by Ethan Nicholas · 8 years ago
  98. 6f22328 skslc type constructor cleanups by Ethan Nicholas · 8 years ago
  99. b37cb23 Add integer vectors to GrSLType by csmartdalton · 8 years ago
  100. 119fb2b Add a basic constructor to GrPipeline by csmartdalton · 8 years ago