1. 23f00d7 Reland "Add ByteCode output to skslc" by Brian Osman · 4 years, 2 months ago
  2. dc75a97 Add global struct definitions to SkSL. by John Stiles · 4 years, 3 months ago
  3. 71624de Allow constant propagation for negated constant-vectors and ints. by John Stiles · 4 years, 3 months ago
  4. 569249b Improve support for function prototypes in SkSL. by John Stiles · 4 years, 3 months ago
  5. 2d4f959 Reland "Moved SkSL data back into node classes" by John Stiles · 4 years, 3 months ago
  6. 9615bcf Revert "Moved SkSL data back into node classes" by John Stiles · 4 years, 3 months ago
  7. f71e0be Moved SkSL data back into node classes by Ethan Nicholas · 4 years, 3 months ago
  8. 23e6866 Reland "Replace pooling mechanism with GrMemoryPool." by John Stiles · 4 years, 3 months ago
  9. b3cc5fd Revert "Replace pooling mechanism with GrMemoryPool." by John Stiles · 4 years, 3 months ago
  10. 67e1cf4 Replace pooling mechanism with GrMemoryPool. by John Stiles · 4 years, 3 months ago
  11. 5c7bb32 Reland "Create a basic IRNode pooling system." by John Stiles · 4 years, 4 months ago
  12. f15a598 Revert "Reland "Create a basic IRNode pooling system."" by Greg Daniel · 4 years, 4 months ago
  13. 5b09e6a Reland "Create a basic IRNode pooling system." by John Stiles · 4 years, 4 months ago
  14. fb330c2 Revert "Create a basic IRNode pooling system." by John Stiles · 4 years, 4 months ago
  15. e16eca9 Create a basic IRNode pooling system. by John Stiles · 4 years, 4 months ago
  16. 8e3b6be Convert expression arrays from std::vector to SkSTArray. by John Stiles · 4 years, 4 months ago
  17. 796cdb7 Use SkTHashMap to implement DefinitionMap. by John Stiles · 4 years, 4 months ago
  18. c021360 Only include one variable per declaration statement by Brian Osman · 4 years, 4 months ago
  19. 49a547f Separate out SymbolTable aliases from regular Symbols. by John Stiles · 4 years, 4 months ago
  20. b16b29a Create TinyUnorderedMap class for small-N data storage. by John Stiles · 4 years, 4 months ago
  21. f70f044 moved SkSL Constructor's data into IRNode by Ethan Nicholas · 4 years, 4 months ago
  22. c8d9c8e Revert "Revert "moved BinaryExpression's data into IRNode"" by Ethan Nicholas · 4 years, 5 months ago
  23. bf66ffb Reland "Revert "moved BinaryExpression's data into IRNode"" by Ethan Nicholas · 4 years, 5 months ago
  24. 1d3e0e0 Revert "Revert "moved BinaryExpression's data into IRNode"" by Ethan Nicholas · 4 years, 5 months ago
  25. b61c3a9 Revert "moved BinaryExpression's data into IRNode" by Ethan Nicholas · 4 years, 5 months ago
  26. efc8797 moved BinaryExpression's data into IRNode by Ethan Nicholas · 4 years, 5 months ago
  27. 98c1f82 Add a new statement type 'InlineMarker' to indicate inlined functions. by John Stiles · 4 years, 5 months ago
  28. 44e96be Migrate SkSL Inliner out of IRGenerator and into its own module. by John Stiles · 4 years, 5 months ago
  29. 487d285 Remove duplicated header file from sources by Tomasz Moniuszko · 4 years, 6 months ago
  30. 49a5a18 Add missing IR headers to the .gn file. by John Stiles · 4 years, 6 months ago
  31. dd49617 Reland "Untangle dependency cycle in sksl dehydration" by Brian Osman · 4 years, 6 months ago
  32. 1cf1593 Remove GrTextureGradientColorizer and use GrTextureEffect instead. by John Stiles · 4 years, 6 months ago
  33. c18bb51 SkSL include files are now stored in a binary format by Ethan Nicholas · 4 years, 7 months ago
  34. 8589430 Replace ModulateRGBA effect with Xfermode using modulate blend. by John Stiles · 4 years, 7 months ago
  35. 7bf2600 Replace ModulateAlpha effect with Xfermode using src-in blend. by John Stiles · 4 years, 7 months ago
  36. 7c19677 Split GrConstColorProcessor into three separate .fp effects. by John Stiles · 4 years, 7 months ago
  37. 8c7c709 Convert GLHighContrastFilterEffect to an .fp file. by John Stiles · 4 years, 7 months ago
  38. a9c9b53 Convert the arithmetic runtime effect to a regular .fp effect. by John Stiles · 4 years, 7 months ago
  39. 53ee0fc Convert the dither runtime effect into a regular .fp effect. by John Stiles · 4 years, 7 months ago
  40. 1298bc4 Change SampleMatrix to SampleUsage by Brian Osman · 4 years, 7 months ago
  41. 8f3a836 Write SkSL visitor pattern and consolidate sampling analysis by Michael Ludwig · 4 years, 7 months ago
  42. 061a5cf Move SkSLSampleMatrix to include/private by Brian Osman · 4 years, 8 months ago
  43. fe64410 Remove PremulInput and GrPremulInputFragmentProcessor.fp from Skia. by John Stiles · 4 years, 8 months ago
  44. f105818 Add headers to SkSL GN file. by John Stiles · 4 years, 8 months ago
  45. 273944a Convert GrMatrixEffect to pure CPP/H by Brian Osman · 4 years, 9 months ago
  46. 5843012 Add sample(child, matrix) to SkSL. by Ethan Nicholas · 4 years, 10 months ago
  47. b08cc02 Switch back to stack-based SkSL interpreter by Brian Osman · 4 years, 10 months ago
  48. 96f6401 harmonize rewrite-includes and gn-format checks by Mike Klein · 4 years, 10 months ago
  49. 019385e remove LerpRed shader by Mike Reed · 5 years ago
  50. 2e19af0 Revert "Move interpreter disassemble to out-of-line member of ByteCode" by Brian Osman · 5 years ago
  51. 1b0124f Move interpreter disassemble to out-of-line member of ByteCode by Brian Osman · 5 years ago
  52. 6422722 Reland "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 5 years ago
  53. df283d0 Revert "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 5 years ago
  54. af5f9f0 Remove GrDeviceSpaceTextureDecalFragmentProcessor. by Brian Salomon · 5 years ago
  55. c024391 Reland "Add SkSLCompiler::toHLSL, using SPIRV-Cross" by Brian Osman · 5 years ago
  56. e3f57a4 Revert "Add SkSLCompiler::toHLSL, using SPIRV-Cross" by Brian Osman · 5 years ago
  57. cf7c7e3 Add SkSLCompiler::toHLSL, using SPIRV-Cross by Brian Osman · 5 years ago
  58. b962eff Revert "Revert "Complete rewrite of the SkSL interpreter"" by Ethan Nicholas · 5 years ago
  59. 470e0ac Revert "Revert "Revert "Complete rewrite of the SkSL interpreter""" by Ben Wagner · 5 years ago
  60. 7deb1c2 Revert "Revert "Complete rewrite of the SkSL interpreter"" by Ethan Nicholas · 5 years ago
  61. 6f5e940 Clamp GrSkSLFP output to valid premul by Brian Osman · 5 years ago
  62. 99c54f0 Revert "Complete rewrite of the SkSL interpreter" by Ethan Nicholas · 5 years ago
  63. 2cde3a1 Complete rewrite of the SkSL interpreter by Ethan Nicholas · 5 years ago
  64. 3a09a37 Ungenerate GrSimpleTextureEffect by Brian Salomon · 5 years ago
  65. 3603120 GPU support for SkColorFilters::HSLAMatrix by Florin Malita · 5 years ago
  66. c95c4a6 Remove old SkSL JIT and cleanup include files a bit by Brian Osman · 5 years ago
  67. f19f9ca Handle F16Norm clamping in SkPaint->GrPaint conversion. by Brian Salomon · 5 years ago
  68. d4efe68 SkSL sample() now permits specification of coordinates by Ethan Nicholas · 5 years ago
  69. fb32ddf Revert "Revert "Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU"" by Brian Osman · 6 years ago
  70. 37a59ef Revert "Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU" by Robert Phillips · 6 years ago
  71. 9050728 Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU by Brian Osman · 6 years ago
  72. e5c1f97 Pre-CL so I can prep Chrome for splitting up SkSL sources by Brian Osman · 6 years ago
  73. 08a8496 Interpreter: Simplify interface quite a bit. by Brian Osman · 6 years ago
  74. fc99416 Major rearchitecture of SkSL parsing, focused on improving performance. by Ethan Nicholas · 6 years ago
  75. d6f3f18 Color matrix effect rewritten as .fp by Brian Salomon · 6 years ago
  76. c0d79e5 Avoid multiplication by alpha in fragment shader when known to be 1. by Brian Salomon · 6 years ago
  77. ff4fb33 ComposeShader GPU implementations by Ethan Nicholas · 6 years ago
  78. 0e9401d Initial checkin of new SkSL interpreter. by Ethan Nicholas · 6 years ago
  79. 6041d31 Reland "SkMixerColorFilter GPU impl" by Florin Malita · 6 years ago
  80. c2949ec Revert "SkMixerColorFilter GPU impl" by Mike Reed · 6 years ago
  81. e80f7eb SkMixerColorFilter GPU impl by Florin Malita · 6 years ago
  82. 842d31b fixed Metal matrix constructors by Ethan Nicholas · 6 years ago
  83. eace935 Revert "converted AARectEffect to new FP system" by Ethan Nicholas · 6 years ago
  84. 222e275 converted AARectEffect to new FP system by Ethan Nicholas · 6 years ago
  85. 94ade75 Make GrYUVtoRGBEffect more flexible by Robert Phillips · 6 years ago
  86. 72535fb Reland "Reland "Implement an explicit binary search-based analytic gradient colorizer"" by Michael Ludwig · 6 years ago
  87. 5ea96bf Remove unused premul/unpremul FP code by Brian Osman · 6 years ago
  88. e2a801d Revert "Reland "Implement an explicit binary search-based analytic gradient colorizer"" by Brian Osman · 6 years ago
  89. f065907 Reland "Implement an explicit binary search-based analytic gradient colorizer" by Michael Ludwig · 6 years ago
  90. 9461dcf Revert "Implement an explicit binary search-based analytic gradient colorizer" by Michael Ludwig · 6 years ago
  91. dcc85fc Implement an explicit binary search-based analytic gradient colorizer by Michael Ludwig · 6 years ago
  92. a7914d3 Implement textured gradients by Michael Ludwig · 6 years ago
  93. 0495f7a Implement dual interval gradients by Michael Ludwig · 6 years ago
  94. 8f68508 Implement 2-pt conical gradient layout by Michael Ludwig · 6 years ago
  95. 24d438b Implement sweep gradient layout by Michael Ludwig · 6 years ago
  96. 4089df8 Implement radial gradient layout by Michael Ludwig · 6 years ago
  97. 4f94ef6 Reland "Base Gradient FP Refactor" by Michael Ludwig · 6 years ago
  98. 1ea5656 Revert "Base Gradient FP Refactor" by Cary Clark · 6 years ago
  99. 10f7a1e Base Gradient FP Refactor by Michael Ludwig · 6 years ago
  100. 78aceb2 converted overdraw effect to new FP system by Ethan Nicholas · 6 years ago