- 69c166d Add alphaType() to SkImage by brianosman · 8 years ago
- 36931c2 Add test for platform encoders, turn off platform encoders by default by msarett · 8 years ago
- 36c38cb Fix WIC encoder to support kJPEG_Type by msarett · 8 years ago
- 93963ba Revert of Fix WIC encoder to support kJPEG_Type (patchset #3 id:140001 of https://codereview.chromium.org/2245453002/ ) by msarett · 8 years ago
- b3a7ef1 Fix WIC encoder to support kJPEG_Type by msarett · 8 years ago
- c2ad65e add gm that exercises compose shader allocations by caryclark · 8 years ago
- 6ad75d1 LightingFP now supports multiple directional lights by dvonbeck · 8 years ago
- 3602d4f Allow vulkan to upload data to testing textures with optimal layouts by egdaniel · 8 years ago
- 772b5ee Added PointLights to SkLights::Light by vjiaoblack · 8 years ago
- 27cdd94 Implement GPU occluded blur mask filter by robertphillips · 8 years ago
- e9d55c5 Revert of Store mipmap levels in deferred texture image (patchset #11 id:200001 of https://codereview.chromium.org/2115023002/ ) by halcanary · 8 years ago
- d611314 Store mipmap levels in deferred texture image by cblume · 8 years ago
- 904527d moved code into onDrawShadowedPic, only renders into shadow maps if needed by vjiaoblack · 8 years ago
- bb9b224 Rework Overstroke GM to show differences between expected and actual by hstern · 8 years ago
- 1ec04d9 rename FoceCopyMode to SkCopyPixelMode by reed · 8 years ago
- 40254c2 SkBlendARGB32 and S32[A]_Blend_BlitRow32 are currently formulated as: SkAlphaMulQ(src, src_scale) + SkAlphaMulQ(dst, dst_scale), which boils down to ((src*src_scale)>>8) + ((dst*dst_scale)>>8). In particular, note that the intermediate precision is discarded before the two parts are added together, causing the final result to possibly inaccurate. by lsalzman · 8 years ago
- 955e879 Making a sample for shadow maps for more intensive development by vjiaoblack · 8 years ago
- 9aff85a Minor clean up related to blur mask filters by robertphillips · 8 years ago
- 401c196 Add new GM for occluded blurmask filter draws by robertphillips · 8 years ago
- 7a1f45f spin off easy stuff from Herb's windows GN CL by mtklein · 8 years ago
- ffae30d Convert SkAutoTUnref<SkData> to sk_sp<SkData>. by bungeman · 8 years ago
- 7a9f376 Update hardstop_gradients GM to include more special cases by fmenozzi · 8 years ago
- 38d909e Move off SK_SUPPORT_LEGACY_DATA_FACTORIES. by bungeman · 8 years ago
- 02aea1c Add Overstroke gm by hstern · 8 years ago
- c573a40 Add drawImageLattice() and drawBitmapLattice() APIs by msarett · 8 years ago
- 53da5ba adding new GM to demostrate new shadows by vjiaoblack · 8 years ago
- eae6a91 SkPaint intercept API for SkTextBlob and horizontal text by fmalita · 8 years ago
- a408c8f Add SkGammaColorFilter by robertphillips · 8 years ago
- bba4cfe Added API for Bevel NormalSource. by dvonbeck · 8 years ago
- 3a0dbde Remove SkSurfaceProps gamma-correctness flag entirely. by brianosman · 8 years ago
- 26318c9 Update bleed-downscale GM to use power of 2 texture by egdaniel · 8 years ago
- 8fe485b Just pass the draw context to paint conversion by brianosman · 8 years ago
- 2adecda add gm to test bleed with downscale by reed · 8 years ago
- 1638c0d Add destination color space to AsFPArgs. Eliminates last XFORMTODO. by brianosman · 8 years ago
- 839345d Bundle SkShader::asFragmentProcessor arguments in a struct by brianosman · 8 years ago
- 5379051 Fix SkScalerContext_FreeType::generateFontMetrics. by bungeman · 8 years ago
- 680e2e9 Fixed GM:lightingshader2 size by dvonbeck · 8 years ago
- dddbe38 Adding an SkColorSpace to SkImage_Gpu by brianosman · 8 years ago
- c526da9 SkLS now accepting nullptr for diffuse shader and normal source, now accurately handling alpha by dvonbeck · 8 years ago
- 54f30c1 Introduce GrColorSpaceXform, for gamut conversion on textures by brianosman · 8 years ago
- 39f988e SkPDF: Always give a default advance for glyphs. by halcanary · 8 years ago
- 6e21efd Probably no need for GM self-tests now that GM doesn't exist. by mtklein · 8 years ago
- 7cf36cc Stop testing texture-backed bitmaps in drawbitmaprect GM by bsalomon · 8 years ago
- 614d8f9 Remove GrWrapTextureInBitmap from public API by bsalomon · 8 years ago
- a2e0837 Stop testing texture-backed bitmaps in bleed GMs by bsalomon · 8 years ago
- f382b48 Disable aliased font test on iOS. by bungeman · 8 years ago
- 97f6cd5 Pre-crop filled rects to avoid scissor by csmartdalton · 8 years ago
- dda5445 Remove GrLayerHoister by robertphillips · 8 years ago
- 8294556 Disable embedded bitmap test on iOS. by bungeman · 8 years ago
- ba3880f Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of https://codereview.chromium.org/2132073002/ ) by msarett · 8 years ago
- 7c70d7c center glyphs for text-on-path-via-rsxform by reed · 8 years ago
- 7438bfc Factor code to rotate a canvas about a point. by bungeman · 8 years ago
- 86de59f Pre-crop filled rects to avoid scissor by csmartdalton · 8 years ago
- 5dba301 Use hintgasp font when testing rendering. by bungeman · 8 years ago
- aeadcdf Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of https://codereview.chromium.org/2132073002/ ) by msarett · 8 years ago
- 7969838 Pre-crop filled rects to avoid scissor by csmartdalton · 8 years ago
- 6af677f Changed SkLightingShader API to take in a shader as color source by dvonbeck · 8 years ago
- dde2b1f update path->rsxform to correctly interp dy by reed · 8 years ago
- 45561a0 drawTextRSXform by reed · 8 years ago
- 5b794fa API change to allow for NormalSource selection at the user level. by dvonbeck · 8 years ago
- 61457a6 Add gm for various font rendering combinations. by bungeman · 8 years ago
- a7d85ba Add gm that tests shaded stroked rectangles. by bsalomon · 8 years ago
- 9c67381 Enlarge strokerect GM size to reveal hidden content by bsalomon · 8 years ago
- 81700f6 remove DownSample imagefilter was just created early on as a test filter by reed · 8 years ago
- e074d1f Change SkColor4f to RGBA channel order by brianosman · 8 years ago
- 28a838e Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h by robertphillips · 8 years ago
- 42a4149 Change loop bounds to be correct (and much less confusing) by brianosman · 8 years ago
- 17b64b2 Add GM for hard stop gradients by fmenozzi · 8 years ago
- 6efeda4 Revert of Store mipmap levels in deferred texture image (patchset #15 id:280001 of https://codereview.chromium.org/2034933003/ ) by brianosman · 8 years ago
- b105cff Remove bubbles GM by fmenozzi · 8 years ago
- b310519 Store mipmap levels in deferred texture image by cblume · 8 years ago
- 79b15f6 Add new GM that exercises Gray 8 mipmapping and sRGB-ness by brianosman · 8 years ago
- 473466c Reorder colorspaces in GM to match previous behavior by brianosman · 8 years ago
- 52ede1d More removal of SkColorProfileType... by brianosman · 8 years ago
- 802acec Revert of More removal of SkColorProfileType... (patchset #2 id:20001 of https://codereview.chromium.org/2071393002/ ) by egdaniel · 8 years ago
- 944876f More removal of SkColorProfileType... by brianosman · 8 years ago
- c4ce6b5 Differentiate between sRGBGamma and 2Dot2Gamma by msarett · 8 years ago
- f130b82 Actually fix leak in deferred_texture_image_data by bsalomon · 8 years ago
- 85730ab Fix leak of GrContextThreadSafeProxy in deferred_texture_image_data by bsalomon · 8 years ago
- be36d59 Fix SkImage::asLegacyBitmap() to respect color space info by msarett · 8 years ago
- b4da01d Add prescale option to deferred params by ericrk · 8 years ago
- 3cc37d3 tweak mipmap_srgb gm to use integer coordinates by reed · 8 years ago
- 8151103 fix non-square stroke rects (non-aa) by reed · 8 years ago
- 687d9d2 Extend inverse_paths GM to test dashing by bsalomon · 8 years ago
- 6644d93 respect srgb gamma when building mips by reed · 8 years ago
- b445a57 Add NV12 texture conversion support. by jbauman · 8 years ago
- 2843c42 Revert of Disable tail calls inside Simple GM functions. (patchset #1 id:1 of https://codereview.chromium.org/2050473006/ ) by mtklein · 8 years ago
- eee3ced Disable tail calls inside Simple GM functions. by mtklein · 8 years ago
- 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
- ecbc12b Replace targetHasUnifiedMultisampling in GrPB constructor by csmartdalton · 8 years ago
- 4dbbd04 SkLeanWindows.h: #include "Windows.h" fewer places by halcanary · 8 years ago
- 982eb7f Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. by brianosman · 8 years ago
- d8d6855 Revert of Make SkPngCodec decode progressively. (patchset #26 id:520001 of https://codereview.chromium.org/1997703003/ ) by scroggo · 8 years ago
- 55fdccc Remove GrRenderTarget from GrPipelineBuilder by robertphillips · 8 years ago
- 87fee23 Don't use complex blend mode for shapes gm by csmartdalton · 8 years ago
- adf5afa Add SampleApp slide with animating lightmapped objects & transparency by robertphillips · 8 years ago
- 5823846 Add gm for displaying different variants of 8888 bitmaps and fix a small rejection case for sprite blitters. by herb · 8 years ago
- 6fb2391 Make SkPngCodec decode progressively. by scroggo · 8 years ago
- 531237e Tessellator: stop copying vertices into Polys and Monotones. by senorblanco · 8 years ago
- 33f6b3f Manually generated sRGB mipmaps, with successively smaller draws. by brianosman · 8 years ago