1. 7fa1bb4 Simplify the GL interface validation test. by bsalomon@google.com · 12 years ago
  2. a1d27cd Don't sort extensions when there are none. Make an ANGLE context to validate the ANGLE GrGLInterface with. by bsalomon@google.com · 12 years ago
  3. a68937c Move SK_SUPPORT_GPU checks below first #includes in case the macro is defined in SkUserConfig.h rather than by the build system. by bsalomon@google.com · 12 years ago
  4. cf8fb1f Create GPU-less build of Skia. by bsalomon@google.com · 12 years ago
  5. d3b9fbb Code changes for ANGLE GL interface. .gyp file changes will be delivered later. by robertphillips@google.com · 12 years ago
  6. 6bf38b5 Move GL-specific include files to their own subdirectory, to better by tomhudson@google.com · 13 years ago
  7. b447d21 Fix dumb error of starting loop with 0 instead of 1 that uses shift to increment. by bsalomon@google.com · 13 years ago
  8. 89ec61e Add GrGLContextInfo by bsalomon@google.com · 13 years ago
  9. 1dcf506 Remove GrGpuGLFixed subclass and ES1 support by bsalomon@google.com · 13 years ago
  10. 7491372 Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (backspace key) by bsalomon@google.com · 13 years ago
  11. 57f5d98 Recommit r2510 now that mac build bot issue has been fixed. by bsalomon@google.com · 13 years ago
  12. d92780b Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday. by bsalomon@google.com · 13 years ago
  13. d47fafe Add test that validates GrGLInterfaces by bsalomon@google.com · 13 years ago