- 6f261be GrCustomStage Renaming Part 2 by bsalomon@google.com · 12 years ago
- a469c28 CustomStage Renaming Part 1 by bsalomon@google.com · 12 years ago
- 9618221 Pass the GrCustomStage and key to GrGLProgramStage emitCode. by bsalomon@google.com · 12 years ago
- 374e759 Combine the emit functions in GrGLProgramStage. by bsalomon@google.com · 12 years ago
- 706f668 Reland r6330 thru r6333 but do without enabling GL_ARB_fragment_coord_conventions on Intel GPUs. by bsalomon@google.com · 12 years ago
- d335364 Revert r6330 thru 6333 while we figure out what to do about Intel bots (possible driver bug). by bsalomon@google.com · 12 years ago
- 159d42b Remove two params from GrGLProgramStage::setData that are no longer necessary. by bsalomon@google.com · 12 years ago
- 4fe9b1b Automatically handle converting gl_FragCoord to Skia's y-down device coords. by bsalomon@google.com · 12 years ago
- d7bafb7 Make GrGLShaderBuilder responsible for inserting begining of main() function defition and closing brace. by bsalomon@google.com · 12 years ago
- 4285acc Make GrGLProgram be responsible for calling setData on custom stages. by bsalomon@google.com · 12 years ago
- 67e78c9 Use GrCustomStage to implement color matrix. by bsalomon@google.com · 12 years ago
- 6d003d1 Wrap all GrCustomStage textures in GrTextureAccess, remove StageDesc::fInConfigFlags by bsalomon@google.com · 12 years ago
- 2d8edaf Try r5428 again with fix by bsalomon@google.com · 12 years ago
- 4592df8 Revert 5428 and 5429. by bsalomon@google.com · 12 years ago
- dbbf843 Consolidate texture access functions, provide default GrTextureAccess by bsalomon@google.com · 12 years ago
- f06df1b Introduce GrGLShaderBuilder::TextureSampler by bsalomon@google.com · 12 years ago
- 100abf4 Shut up some Mac (xcode 3) warnings by bsalomon@google.com · 12 years ago
- 868a8e7 Recommit r5350 with fix for image failures (which affected GLs that don't support ARB_texture_swizzle). by bsalomon@google.com · 12 years ago
- a3d707b Revert 5350 while image changes are diagnosed. by bsalomon@google.com · 12 years ago
- b41b2bc Remove fModulate from GrGLShaderBuilder by bsalomon@google.com · 12 years ago
- 4af0af6 Add helpers to add/modulate glsl vec4s. by bsalomon@google.com · 12 years ago
- 34bcb9f Some GrGLShaderBuilder cleanup by bsalomon@google.com · 12 years ago
- a04e8e8 Do premul and r/b swap conversions in a custom effect by bsalomon@google.com · 12 years ago
- fbfcd56 Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/) by rmistry@google.com · 12 years ago
- d472620 Registry-based unit test for custom effects by bsalomon@google.com · 12 years ago
- de78823 Reduce usage of GrGLShaderBuilder::SamplerMode by tomhudson@google.com · 12 years ago
- 0982d35 Make 0-texture GrCustomStages work. by bsalomon@google.com · 12 years ago
- cddaf34 Remove GrDrawState::setTexture/getTexture by bsalomon@google.com · 12 years ago
- 777c3aa Remove uniform names from top of GrGLProgram.cpp, builder responsible for "u" and stage num tags. by bsalomon@google.com · 12 years ago
- dbbc4e2 Add GL uniform manager Review URL: http://codereview.appspot.com/6423066/ by bsalomon@google.com · 12 years ago
- 96291df Remove assertion when texture matrix is unused by bsalomon@google.com · 12 years ago
- ecb60aa Factory method for creating GrGLProgram by bsalomon@google.com · 12 years ago
- 2f68e76 Move texture domains onto a GrCustomStage, off of GrSamplerState. by tomhudson@google.com · 12 years ago
- 33c1f6b Fix test break in r4627. by bsalomon@google.com · 12 years ago
- 9ba4fa6 Remove GrGLProgram::CachedData, make GrGLProgram represent the program by bsalomon@google.com · 12 years ago
- 032b221 Remove uniform var pointers from custom effects by bsalomon@google.com · 12 years ago
- 641ca9c Fix dumb copy/paste bug that breaks GLProgramTest on debug builds with GS support. by bsalomon@google.com · 12 years ago
- ad5e937 Make GrGLShaderBuilder produce the shader strings by bsalomon@google.com · 12 years ago
- eb715c8 VariableVisibility -> ShaderType by bsalomon@google.com · 12 years ago
- f0a104e Remove GrStringBuilder by bsalomon@google.com · 12 years ago
- 3a67a66 Add an SK_PRINTF_LIKE macro, which declares a function to have printf-like by senorblanco@chromium.org · 12 years ago
- e38160c Reworked gradient shader to no longer explicitly set gl_FragColor or return prematurely. by rileya@google.com · 12 years ago
- 11b2d8b Temporary checkin to debug Linux bot issue. by rileya@google.com · 12 years ago
- b213ed8 Simplify vertex layout bitfields by making Position-as-texcoords the default. by tomhudson@google.com · 12 years ago
- 0f1c10b Remove unused function left in GrGLProgram.cpp by bsalomon@google.com · 12 years ago
- 4705954 Search and replace change. Some Gr enum value names didn't have a "Gr" in their suffix. by bsalomon@google.com · 12 years ago
- cf6285b fix warnings on Mac in src/gpu and include/gpu by caryclark@google.com · 12 years ago
- e287c1b Remove cached texture width/height that was used by 4x4 filter by bsalomon@google.com · 12 years ago
- d2ae1fa remove 4x4 downsample filter mode by bsalomon@google.com · 12 years ago
- 4c88378 move texture flush and param update to separate function by bsalomon@google.com · 12 years ago
- 898e7b5 Flip the switch to turn on GrCustomStage implementation of gradients; by tomhudson@google.com · 12 years ago
- 890e3b5 Remove dirty flags from GrGpuGL state flush by bsalomon@google.com · 12 years ago
- 5440f06 Clean up duplicate code in Ganesh, moving more function onto GrGLShaderBuilder. by tomhudson@google.com · 12 years ago
- b505a12 Implement morphology as a custom effect by bsalomon@google.com · 12 years ago
- 23cb229 Condense setupFSUnis, setupVSUnis, setupVaryings into by tomhudson@google.com · 12 years ago
- 02154c7 Remove a couple things missed when deleting the tessellated path renderer by bsalomon@google.com · 12 years ago
- 242ed6f Encapsulate code required to create a uniform var into a single function on by tomhudson@google.com · 12 years ago
- 5259814 Move swizzle & modulation computation, non-virtual functions onto by tomhudson@google.com · 12 years ago
- 6a820b6 First stage of reworking custom shader infrastructure to allow radial mappings. by tomhudson@google.com · 12 years ago
- ae4f96a Some refactoring of GrCustomStage and friends by bsalomon@google.com · 12 years ago
- 040c41a Move state onto GrGLShaderBuilder, to let us implement mappings by tomhudson@google.com · 12 years ago
- 9c639a4 Move coordDims, varyingDims onto GrGLShaderBuilder. by tomhudson@google.com · 12 years ago
- 341767c Remove support for vertex attribute matrices by bsalomon@google.com · 12 years ago
- f9ad886 Extract ShaderCodeSegments from GrGLProgram into a new class, by tomhudson@google.com · 12 years ago
- 7ffe681 Remove tesselated path renderer and supporting code, glu, and libtess target by bsalomon@google.com · 12 years ago
- d8f856c Move convolution from code in GrGLProgram to new GrConvolutionEffect by tomhudson@google.com · 12 years ago
- 443e5a5 Re-adding red texture support (by rolling back r3800) by robertphillips@google.com · 13 years ago
- 0048469 Roll back http://code.google.com/p/skia/source/detail?r=3622 to deal with http://crbug.com/125596 ('M20 windows renderer stability maze') by epoger@google.com · 13 years ago
- 93c9660 draw circle paths directly via GPU by bsalomon@google.com · 13 years ago
- 07eecdc Hooks up the GrCustomStage/GrGLProgramStageFactory/GrGLProgramStage by tomhudson@google.com · 13 years ago
- 168e634 Infrastructure for new Ganesh shader pipeline: base classes for GPU by tomhudson@google.com · 13 years ago
- 6995068 Initial version of R8 support by robertphillips@google.com · 13 years ago
- 24878f7 Reset Ganesh TextureDomain after use. by tomhudson@google.com · 13 years ago
- 05054f1 Erode and dilate image filter effects, CPU and GPU implementations. by senorblanco@chromium.org · 13 years ago
- a91e923 GPU device preserves pixel values across read/write/read of unpremul pixel values by bsalomon@google.com · 13 years ago
- b9682d3 Change append to appendf for call sites with no format arguments. by vandebo@chromium.org · 13 years ago
- 9639994 Use GrGLContextInfo in shader generator by bsalomon@google.com · 13 years ago
- dd182cb Move GL-specific source code to make room for D3D back end. by tomhudson@google.com · 13 years ago[Renamed (99%) from src/gpu/GrGLProgram.cpp]
- e55fd0f Pull GLSL helpers out of GrGLProgram.cpp by bsalomon@google.com · 13 years ago
- 9aed114 by bsalomon@google.com · 13 years ago
- 0680961 revert 3078 by bsalomon@google.com · 13 years ago
- 495e210 fix interior issues in convex path renderer by bsalomon@google.com · 13 years ago
- 2401ae8 Attempt to reland 3054 by bsalomon@google.com · 13 years ago
- 8b39f8f Revert r3054 for failing tests by bsalomon@google.com · 13 years ago
- e6bea08 Add constant coverage to GrDrawState by bsalomon@google.com · 13 years ago
- 69cc6ad Add convex path renderer (disabled) by bsalomon@google.com · 13 years ago
- b3a39b5 When applying a color matrix, unpremultiply the source, and premultiply the by senorblanco@chromium.org · 13 years ago
- 8ff9c74 Reverting r2969, since it broke the GLPrograms RunTests step. by senorblanco@chromium.org · 13 years ago
- c3e159a When applying a color matrix, unpremultiply the source, and premultiply by senorblanco@chromium.org · 13 years ago
- 50bdad8 Implement the color matrix filter in Ganesh. Also, fix and enable the color by senorblanco@chromium.org · 13 years ago
- 086e535 Make GrGLShaderVar objects aware of whether they are uniform, varying, or by tomhudson@google.com · 13 years ago
- da66898 Add method to GrGLShadeVar to create GLSL string accessing an element by tomhudson@google.com · 13 years ago
- 4c5de58 supportsES() -> supportsES2() in asserts by bsalomon@google.com · 13 years ago
- 1dcf506 Remove GrGpuGLFixed subclass and ES1 support by bsalomon@google.com · 13 years ago
- 74b9871 Do writepixels alpha-premul using gpu by bsalomon@google.com · 13 years ago
- f74ad8c Removes warnings generated by gcc and clang. by tomhudson@google.com · 13 years ago
- e63799d [GPU] when writing to unpremult dest and alpha is 0, make rgb=0 by bsalomon@google.com · 13 years ago
- 0a97be2 When GL_RGBA readPixels are slow do swizzle using a draw then readPixels with GL_BGRA by bsalomon@google.com · 13 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
- 85b505b Add support for GL_ARB_texture_swizzle by bsalomon@google.com · 13 years ago