1. 1a1aa93 Remove unneeded GrGLSLTransformedCoordsArray type by bsalomon · 8 years ago
  2. 1638c0d Add destination color space to AsFPArgs. Eliminates last XFORMTODO. by brianosman · 8 years ago
  3. 839345d Bundle SkShader::asFragmentProcessor arguments in a struct by brianosman · 8 years ago
  4. 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
  5. 982eb7f Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. by brianosman · 8 years ago
  6. 3f6f76f Rename EmitArgs::fSamplers to fTexSamplers by cdalton · 8 years ago
  7. 60c9b58 change flattenable factory to return sk_sp by reed · 8 years ago
  8. 8a21c9f use Make instead of Create to return a shared shader by reed · 8 years ago
  9. a0cee5f remove align16 calls in skhader context sizes. will handle this elsewhere as needed by reed · 8 years ago
  10. 773ceda Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )" by reed · 8 years ago
  11. e38bcaf Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ ) by halcanary · 8 years ago
  12. d812fb4 enforce 16byte alignment in shader contexts by reed · 8 years ago
  13. 8d9f2e4 Add ContextRec param to SkShader::contextSize() by fmalita · 8 years ago
  14. 5e58cee Add GrShaderFlags enum by cdalton · 8 years ago
  15. d3b32bf Last bit of GrGLSLFragmentProcessor-derived class cleanup by robertphillips · 8 years ago
  16. bf536af Next round of GrGLSLFragmentProcessor-derived class cleanup by robertphillips · 8 years ago
  17. 0152cc3 remove 565 effects shaders by caryclark · 9 years ago
  18. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  19. 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
  20. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  21. 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
  22. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
  23. 478c04e Update sample to use new perlin noise shader, and make cloud like by egdaniel · 9 years ago
  24. 417011c added experimental improved Perlin noise shader by ethannicholas · 9 years ago