1. c529681 Fix CompatibleCoverageAsAlpha flag when reducing src-over to src. by Greg Daniel · 4 years, 10 months ago
  2. 55f681f Splitup GrSimpleMeshDrawOpHelper.h by Robert Phillips · 4 years, 10 months ago
  3. 62a644b Add GrD3DUtil. by Jim Van Verth · 4 years, 10 months ago
  4. 31a7b07 Add stubbed out GrD3DOpsRenderPass class. by Greg Daniel · 4 years, 10 months ago
  5. 6422722 Reland "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 4 years, 10 months ago
  6. 251ee1d Remove SkDDLTmpRedirect.h by Robert Phillips · 4 years, 11 months ago
  7. 2a016ba Allow passing multiple node IDs per PDF structure node. by Dominic Mazzoni · 4 years, 11 months ago
  8. 03b8ab2 Reland "Create D3D device and queue" by Jim Van Verth · 4 years, 11 months ago
  9. 16656fc Revert "Create D3D device and queue" by Leandro Lovisolo · 4 years, 11 months ago
  10. 4d5594d Move SkDeferredDisplayList.h into include\core (take 2) by Robert Phillips · 4 years, 11 months ago
  11. 29dc430 Create D3D device and queue by Jim Van Verth · 4 years, 11 months ago
  12. 305033b Revert "Move SkDeferredDisplayList.h into include\core" by Robert Phillips · 4 years, 11 months ago
  13. ad3b2c9 Move SkDeferredDisplayList.h into include\core by Robert Phillips · 4 years, 11 months ago
  14. df283d0 Revert "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 4 years, 11 months ago
  15. af5f9f0 Remove GrDeviceSpaceTextureDecalFragmentProcessor. by Brian Salomon · 4 years, 11 months ago
  16. ca85b9b Add temporary header to shift clients over to include/core/SkDeferredDisplayList.h by Robert Phillips · 4 years, 11 months ago
  17. 9d4e31d rm Sk3D.h -- long live SkMat4 by Mike Reed · 4 years, 11 months ago
  18. c024391 Reland "Add SkSLCompiler::toHLSL, using SPIRV-Cross" by Brian Osman · 4 years, 11 months ago
  19. 7dfb46e Re-land: Support adding attributes to PDF document structure nodes. by Dominic Mazzoni · 4 years, 11 months ago
  20. d2d4c5e Add GrD3DGpu and GrD3DCaps. by Jim Van Verth · 4 years, 11 months ago
  21. e3f57a4 Revert "Add SkSLCompiler::toHLSL, using SPIRV-Cross" by Brian Osman · 4 years, 11 months ago
  22. cf7c7e3 Add SkSLCompiler::toHLSL, using SPIRV-Cross by Brian Osman · 4 years, 11 months ago
  23. 28abea5 dip our toes into c++11 style [[attributes]] by Mike Klein · 4 years, 11 months ago
  24. d3b3bf3 Reland "Move runtime shader/colorfilter into SkRuntimeEffect.cpp" by Brian Osman · 4 years, 11 months ago
  25. 86b4388 Revert "Support adding attributes to PDF document structure nodes." by Mike Reed · 4 years, 11 months ago
  26. cfdfb22 remove -Wno-bad-function-cast by Mike Klein · 4 years, 11 months ago
  27. a9609ea turn on -Wreturn-std-move-in-c++11 by Mike Klein · 4 years, 11 months ago
  28. b01e12b Start adding D3D backend by Jim Van Verth · 4 years, 11 months ago
  29. 7281a86 Revert "Move runtime shader/colorfilter into SkRuntimeEffect.cpp" by Brian Osman · 4 years, 11 months ago
  30. 8980acd Move runtime shader/colorfilter into SkRuntimeEffect.cpp by Brian Osman · 5 years ago
  31. 8047415 Support adding attributes to PDF document structure nodes. by Dominic Mazzoni · 4 years, 11 months ago
  32. a09d232 Enable Windows host build for Skia by Leon Scroggins III · 5 years ago
  33. 4d17001 move SkDeque.h into private by Mike Reed · 4 years, 11 months ago
  34. 81e84a6 Make SkStrikeCache::Node be SkStrike. by Herb Derby · 5 years ago
  35. 251eff6 Multithread SkStrike test by Herb Derby · 5 years ago
  36. 508fd32 make SkBBH a public interface by Mike Klein · 5 years ago
  37. 4e99853 Add a simple atlas to the GPU tessellation path renderer by Chris Dalton · 5 years ago
  38. a550cf2 Extract a GrDynamicAtlas base class from GrCCAtlas by Chris Dalton · 5 years ago
  39. 81d35a7 rm SkPreConfig.h and SkPostConfig.h by Mike Klein · 5 years ago
  40. 45f94f8 Reland: Initial checkin of GM verifier framework by Tyler Denniston · 5 years ago
  41. 14d64af Revert "Initial checkin of GM verifier framework" by Tyler Denniston · 5 years ago
  42. 7e36f00 Initial checkin of GM verifier framework by Tyler Denniston · 5 years ago
  43. d095b9f Fix SW decompression of BC1 and add a GM to check it (take 2). by Robert Phillips · 5 years ago
  44. ab5da1f Revert "Fix SW decompression of BC1 and add a GM to check it." by Robert Phillips · 5 years ago
  45. 4238751 Fix SW decompression of BC1 and add a GM to check it. by Robert Phillips · 5 years ago
  46. d4f6831 Add SW decode of ETC1 and a GM by Robert Phillips · 5 years ago
  47. f033404 Improvements to texture_domain GMs by Brian Salomon · 5 years ago
  48. c0c0522 let's try to fix nullptr + k by Mike Klein · 5 years ago
  49. 4328e92 Add a stencil/tessellation hybrid mode for path rendering by Chris Dalton · 5 years ago
  50. 9404603 remove more vtune references by Mike Klein · 5 years ago
  51. d352529 incorporate r,g,b,a into shaderHash by Mike Klein · 5 years ago
  52. 99dead9 Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types (take 2) by Robert Phillips · 5 years ago
  53. 3da9e94 Revert "Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types" by Robert Phillips · 5 years ago
  54. 3234ce1 Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types by Robert Phillips · 5 years ago
  55. b962eff Revert "Revert "Complete rewrite of the SkSL interpreter"" by Ethan Nicholas · 5 years ago
  56. d081dce Move GrTessellator::VertexAllocator to GrEagerVertexAllocator by Chris Dalton · 5 years ago
  57. 60ff651 Fix build when (is_ios && !skia_enable_skottie) by Hal Canary · 5 years ago
  58. 73c7587 Reland "Specialize SkRectanzier to SkRectanizerSkyline" by Herb Derby · 5 years ago
  59. 05b7297 remove obsolete flag SK_SUPPORT_LEGACY_CANVAS_MATRIX_VIRTUALS by Mike Reed · 5 years ago
  60. 87211cd Add GM for crbug:10141204 by Michael Ludwig · 5 years ago
  61. e4ddb8a Revert "Specialize SkRectanzier to SkRectanizerSkyline" by Mike Reed · 5 years ago
  62. 77e1f84 Specialize SkRectanzier to SkRectanizerSkyline by Herb Derby · 5 years ago
  63. 08f1a25 Add GM reproducing perspective failures by Michael Ludwig · 5 years ago
  64. 470e0ac Revert "Revert "Revert "Complete rewrite of the SkSL interpreter""" by Ben Wagner · 5 years ago
  65. 7deb1c2 Revert "Revert "Complete rewrite of the SkSL interpreter"" by Ethan Nicholas · 5 years ago
  66. b6c27f1 Add GrQuad::bounds() benchmark by Michael Ludwig · 5 years ago
  67. f9aea7f Add a tessellation mode that triangulates the inner polygon separately by Chris Dalton · 5 years ago
  68. 6f5e940 Clamp GrSkSLFP output to valid premul by Brian Osman · 5 years ago
  69. 99c54f0 Revert "Complete rewrite of the SkSL interpreter" by Ethan Nicholas · 5 years ago
  70. 2cde3a1 Complete rewrite of the SkSL interpreter by Ethan Nicholas · 5 years ago
  71. 40a1cee Rewrite tessellation wedge generation to be done in a single pass by Chris Dalton · 5 years ago
  72. ac90802 Update compressed texturing GM by Robert Phillips · 5 years ago
  73. edae1b3 [infra] Change CMake build to use a temporary directory by Eric Boren · 5 years ago
  74. 9403c38 Revert "Reland "Revert "allow clients to opt into new didTranslate/didScale""" by Mike Reed · 5 years ago
  75. f66bba6 Reland "Revert "allow clients to opt into new didTranslate/didScale"" by Mike Reed · 5 years ago
  76. d7ce7ac Revert "Revert "allow clients to opt into new didTranslate/didScale"" by Mike Reed · 5 years ago
  77. 69ace2a sample3d by Mike Reed · 5 years ago
  78. a3a704a Override didTranslate, and add virtual for didScale by Mike Reed · 5 years ago
  79. a092028 Revert "new virtuals for canvas ctm" by Mike Reed · 5 years ago
  80. 2076b04 new virtuals for canvas ctm by Mike Reed · 5 years ago
  81. 6f48542 remove cruft bools from canvas by Mike Reed · 5 years ago
  82. d5caeb8 Improve handling of anisotropic scaling for stroked rects by Robert Phillips · 5 years ago
  83. 7cfcc1e add Brian's fiddle as gm/bicubic by Mike Klein · 5 years ago
  84. 403c807 Revert "Revert "Extend SkCanvas matrix stack to be 4x4, but with (basically) the same public API."" by Mike Reed · 5 years ago
  85. 268ed57 Revert "Extend SkCanvas matrix stack to be 4x4, but with (basically) the same public API." by Brian Osman · 5 years ago
  86. b832ce6 Add a path renderer that uses GPU tessellation by Chris Dalton · 5 years ago
  87. b8f098d Reland "Rename GrSimpleTextureEffect->GrTextureEffect" by Brian Salomon · 5 years ago
  88. 98bfcc7 Extend SkCanvas matrix stack to be 4x4, but with (basically) the same public API. by Mike Reed · 5 years ago
  89. 8e71744 add SkVM_fwd.h by Mike Klein · 5 years ago
  90. d7436a3 Revert "Rename GrSimpleTextureEffect->GrTextureEffect" by Brian Salomon · 5 years ago
  91. 91e0d75 rm gm/skvm.cpp by Mike Klein · 5 years ago
  92. 90673ec Rename GrSimpleTextureEffect->GrTextureEffect by Brian Salomon · 5 years ago
  93. ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 5 years ago
  94. 94724c6 Fix GrColorMatrixFragmentProcessor handling of premul transparent black. by Brian Salomon · 5 years ago
  95. b6f98ea Enable ASAN on Windows by Ben Wagner · 5 years ago
  96. 5a2f962 Add back door support for GLSL tessellation shaders by Chris Dalton · 5 years ago
  97. c15afe4 move SkClipStack::asPath into PDFUtils by Mike Reed · 5 years ago
  98. 3a09a37 Ungenerate GrSimpleTextureEffect by Brian Salomon · 5 years ago
  99. 088913a Start adding unit tests of SkRuntimeEffect by Brian Osman · 5 years ago
  100. 3e5e2f2 Add test for the GrContext::createCompressedBackendTexture API by Robert Phillips · 5 years ago