1. 78184a3 Revert "convert sample completely to SkM4" by Mike Reed · 4 years, 10 months ago
  2. e455d2e convert sample completely to SkM4 by Mike Reed · 4 years, 10 months ago
  3. 07d32b4 remove some memory-based methods, add rc() by Mike Reed · 4 years, 10 months ago
  4. 9262555 remove fun operator overloads by Mike Reed · 4 years, 10 months ago
  5. 808f021 Improve error handling in SkSL ByteCode by Brian Osman · 4 years, 10 months ago
  6. ea7711d Tweak pointlight3d sample to work in Raster backend by Brian Osman · 4 years, 10 months ago
  7. 8c2ccc0 use real normal-map texture by Mike Reed · 4 years, 10 months ago
  8. 9f22f1f use transpose of inverse for transforming normals by Mike Reed · 4 years, 10 months ago
  9. f0b7edf hack up bump-map by Mike Reed · 4 years, 10 months ago
  10. ee3216d Use SkSL to do point-light shading by Mike Reed · 4 years, 10 months ago
  11. d4d3b33 Make converting from 4x4 to 3x3 explicit by Mike Reed · 4 years, 10 months ago
  12. c43f2a0 mark all exerimental (3d) apis as such by Mike Reed · 4 years, 10 months ago
  13. b18e74d Expose camera matrix in SkCanvas by Mike Reed · 4 years, 10 months ago
  14. c4b8eef move SkV3 into header by Mike Reed · 4 years, 10 months ago
  15. ee0a03a experimental: saveCamera() by Mike Reed · 4 years, 10 months ago
  16. 7543587 clean-up 3d sample's use of matrices by Mike Reed · 4 years, 10 months ago
  17. 69ace2a sample3d by Mike Reed · 4 years, 10 months ago