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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
78c71272fb26852bf3d2ca31785e61d4a598af82
/
include
/
gpu
/
gl
/
SkNativeGLContext.h
1080596
Revert of Make the Sk GL context class an abstract base class (patchset #4 id:60001 of https://codereview.chromium.org/630843002/)
by bsalomon
· 10 years ago
a90ed4e
Make the Sk GL context class an abstract base class
by kkinnunen
· 10 years ago
29dda80
Add support for EGL on linux
by derekf
· 10 years ago
e33985a
Revert "Add support for EGL on linux"
by borenet
· 10 years ago
1cea736
Add support for EGL on linux
by derekf
· 10 years ago
c863ab0
Cleanup of context initialization
by joshualitt
· 10 years ago
9245b7e
When performing offscreen rendering on windows, attempt to use a pbuffer context.
by bsalomon
· 10 years ago
80549fc
Support using OpenGL ES context on desktop
by kkinnunen
· 10 years ago
05ead8a
Revert of Support using OpenGL ES context on desktop (https://codereview.chromium.org/319043005/)
by rmistry
· 10 years ago
74fc727
Support using OpenGL ES context on desktop
by kkinnunen
· 10 years ago
0d9e3da
Use lowercase windows.h in includes to fix Windows cross compilation using mingw.
by bungeman@google.com
· 11 years ago
c9542ca
Add swapBuffer call to SkGLContextHelper.
by djsollen@google.com
· 11 years ago
6177e69
Split GrGLContextInfo into GrGLContext & GrGLContextInfo
by robertphillips@google.com
· 12 years ago
682e1f9
Use CGL rather than AGL on the Mac.
by bsalomon@google.com
· 12 years ago
7158e6a
Improve NaCl support
by borenet@google.com
· 12 years ago
2b64f84
Add SkNativeGLContext implementation for iOS.
by bsalomon@google.com
· 12 years ago
6bf38b5
Move GL-specific include files to their own subdirectory, to better
by tomhudson@google.com
· 13 years ago
[Renamed from include/gpu/SkNativeGLContext.h]
5862929
Adding support to trunk for building Skia using the Android NDK.
by djsollen@google.com
· 13 years ago
7491372
Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (backspace key)
by bsalomon@google.com
· 13 years ago
57f5d98
Recommit r2510 now that mac build bot issue has been fixed.
by bsalomon@google.com
· 13 years ago
d92780b
Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday.
by bsalomon@google.com
· 13 years ago
d47fafe
Add test that validates GrGLInterfaces
by bsalomon@google.com
· 13 years ago
373a663
Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm
by bsalomon@google.com
· 13 years ago