1. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  2. a2e3e0f Move glsl onto EmitArgs struct for emitCode by egdaniel · 9 years ago
  3. 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
  4. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  5. 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
  6. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
  7. 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 9 years ago
  8. 7dc4bd0 Remove GrGLProcessor and create GrGLSLTextureSampler class. by egdaniel · 9 years ago
  9. 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
  10. 472d44e Add version string and force highp NDS transfrom to GLSLCaps by egdaniel · 9 years ago
  11. 899ba37 Revert of Add version string and force highp NDS transfrom to GLSLCaps (patchset #3 id:40001 of https://codereview.chromium.org/1417993004/ ) by egdaniel · 9 years ago
  12. cef4bce Add version string and force highp NDS transfrom to GLSLCaps by egdaniel · 9 years ago
  13. 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
  14. f529439 Move shader precision modifier check onto GLSLCaps by egdaniel · 9 years ago
  15. 0ba8c24 Insert clip fragment processor outside GrCMM by bsalomon · 9 years ago
  16. 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
  17. c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  18. a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
  19. ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  20. 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
  21. b5fb5af Fix for MSAN unintialized value by joshualitt · 9 years ago
  22. b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
  23. 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
  24. 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
  25. 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
  26. 3fc6560 Fix tile drop-out on S4 for texture decal mode. by jvanverth · 9 years ago
  27. 5f10b5c More threading of GrProcessorDataManager by joshualitt · 9 years ago
  28. 0067ff5 fix up test create functions by joshualitt · 9 years ago
  29. 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
  30. 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
  31. 4eaf9ce create GrTestUtils.h, move some common functions into it by joshualitt · 9 years ago
  32. cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
  33. d0d37ca Implement approx-match support in image filter saveLayer() offscreen. by senorblanco · 9 years ago
  34. 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
  35. 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
  36. 309d4d5 Remove GrCoordTransform::kPosition_CoordSet by bsalomon · 10 years ago
  37. 56995b5 Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  38. 8c0f615 Revert of Remove GP from drawstate, revision of invariant output for GP (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) by joshualitt · 10 years ago
  39. c6bc58e Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  40. 422f56f Make addUniform take a precision by bsalomon · 10 years ago
  41. eb2a676 Remove backend factories by joshualitt · 10 years ago
  42. 267ce48 remove proc key by joshualitt · 10 years ago
  43. f8449ba Update invariant output computation for various texture effects. by egdaniel · 10 years ago
  44. 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
  45. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  46. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  47. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  48. 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
  49. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  50. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  51. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  52. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  53. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  54. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  55. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  56. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  57. d9e183f Fix for texture domain on imagination gpus by joshualitt · 10 years ago
  58. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  59. 5ae5fc5 Adding repeat mode to texture domain by joshualitt · 10 years ago
  60. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  61. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  62. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  63. 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
  64. 2663263 Add GM that tests GrTextureDomain and fix bug where kDecal_Mode gets incorrectly ignored. by commit-bot@chromium.org · 10 years ago
  65. d7b1af6 cast -1 to Mode to avoid warning (enum compared to signed int) by reed@google.com · 11 years ago
  66. 907fbd5 Make texture domain a helper so that it can be incorporated into other effects. by commit-bot@chromium.org · 11 years ago