- 80dc74b Remove obsolete samples (esp. using drawBitmap) by Mike Reed · 3 years, 11 months ago
- b6a3829 Report aa bloat in triangulating path renderer by Michael Ludwig · 3 years, 11 months ago
- 7bfdb10 Revert "Enable GrTessellationPathRenderer by default" by Brian Salomon · 3 years, 11 months ago
- 5d32270 Take sampling params on device apis by Mike Reed · 3 years, 11 months ago
- b9a172a Roll SwiftShader from 1ca6504eb7bb to 1cc5b3357d2f (2 revisions) by skia-autoroll · 3 years, 11 months ago
- 3108027 Roll ANGLE from 909ea88b5e6d to de703db564d6 (5 revisions) by skia-autoroll · 3 years, 11 months ago
- c626e82 Roll Chromium from 09282fd5fd4c to a51698b20c2d (491 revisions) by skia-autoroll · 3 years, 11 months ago
- 415642b Roll Dawn from b31cd871ad10 to 64c5d601f89b (7 revisions) by skia-autoroll · 3 years, 11 months ago
- abea2ac Fix alignment when getting slice in GrVkGpu for upload by Brian Salomon · 3 years, 11 months ago
- 6ed863a Rewrite faceforward/refract to work around Adreno driver bug. by John Stiles · 3 years, 11 months ago
- dec7802 Reland "[svg] Absolute positioning support for text" by Florin Malita · 3 years, 11 months ago
- dfc880b Yank out old reduceOpsTaskSplitting code by Adlai Holler · 3 years, 11 months ago
- dcd2f86 Reland "Reland "Reland "Reland "Revert "Initial land of SkSL DSL.""""" by Ethan Nicholas · 3 years, 11 months ago
- 74ebd7e Add support for inlining switches with returns inside. by John Stiles · 3 years, 11 months ago
- e0049aa Stop cloning elements that declare builtin enums by Brian Osman · 3 years, 11 months ago
- c819bb1 Add material shadows sample. by Jim Van Verth · 3 years, 11 months ago
- 172ba9e Use explicit sampling in SkDraw by Mike Reed · 3 years, 11 months ago
- 4129b6b Revert "Reland "Reland "Reland "Revert "Initial land of SkSL DSL.""""" by Ethan Nicholas · 3 years, 11 months ago
- e7de606 add missing headers for SkSpan by Herb Derby · 3 years, 11 months ago
- 0047aff remove very oldest SkVM testing by Mike Klein · 3 years, 11 months ago
- 68a4f6a Update buildbot repo to deploy debugger change by Nathaniel Nifong · 3 years, 11 months ago
- 77702f1 Eliminate inliner temporary variables for top-level-exit functions. by John Stiles · 3 years, 11 months ago
- 62db68a Precompute the size of fClusters in ParagraphImpl::buildClusterTable by Jason Simmons · 3 years, 11 months ago
- fa9a083 Remove unnecessary Blocks from the inliner. by John Stiles · 3 years, 11 months ago
- 6ea387e Enable GrTessellationPathRenderer by default by Chris Dalton · 3 years, 11 months ago
- 7b92044 Replace inliner do-while loops with for loops. by John Stiles · 3 years, 11 months ago
- e2f6245 Revert "[svg] Absolute positioning support for text" by Derek Sollenberger · 3 years, 11 months ago
- 0a442b7 New SkSL code generator that emits directly to skvm by Brian Osman · 4 years ago
- a07338f Add support for outerProduct in SPIR-V. by John Stiles · 3 years, 11 months ago
- 8298f6d Fix 4x4 outerProduct, and add unit tests. by John Stiles · 3 years, 11 months ago
- a868220 Fix shadow directional light bounds. by Jim Van Verth · 3 years, 11 months ago
- dc3332a Stash m44 by Mike Reed · 3 years, 11 months ago
- febb1b8 [svg] Absolute positioning support for text by Florin Malita · 3 years, 11 months ago
- aacc9f7 Handle vulkan copies correctly when using resolve attachments. by Greg Daniel · 3 years, 11 months ago
- 6bd4d1c Android: Build skia on top of libicu.so by Victor Chang · 4 years ago
- 860d01c Idea: implement drawImageNine by calling drawImageLattice by Mike Reed · 3 years, 11 months ago
- ed4108e Revert "Revert "Reland "Rename getTopDevice/getDevice to topDevice/baseDevice""" by Mike Reed · 3 years, 11 months ago
- 7206817 Fix images used in orientation GMs by Brian Salomon · 3 years, 11 months ago
- a1b5d7e Update creating GrProgramDesc for vulkan resolve loading. by Greg Daniel · 3 years, 11 months ago
- 81da68a [canvaskit] Update to 0.22.0 by Kevin Lubick · 3 years, 11 months ago
- acace5d Remove static allocattion of UText by Julia Lavrova · 3 years, 11 months ago
- 2d63349 [canvaskit] Modify drawImageNine API to handle Filter quality by Kevin Lubick · 3 years, 11 months ago
- 01ff538 Support luminance-alpha GL format for YUVA planes by Brian Salomon · 3 years, 11 months ago
- 83aef7f Remove obsolete dox w.r.t. filter-quality by Mike Reed · 3 years, 11 months ago
- 9e230d8 Revert "Reland "Rename getTopDevice/getDevice to topDevice/baseDevice"" by Michael Ludwig · 3 years, 11 months ago
- 4052510 Add an "allow-unreachable" flag to CFG basic blocks. by John Stiles · 3 years, 11 months ago
- b64da39 Roll Dawn from 6bcd4aceef10 to b31cd871ad10 (17 revisions) by skia-autoroll · 3 years, 11 months ago
- 995f036 Roll Chromium from cdbef3e3d304 to 09282fd5fd4c (484 revisions) by skia-autoroll · 3 years, 11 months ago
- 07ded41 Roll ANGLE from 328f72ae21cb to 909ea88b5e6d (7 revisions) by skia-autoroll · 3 years, 11 months ago
- 20f1b34 Use ManagedBackendTexture in backend allocation tests by Brian Salomon · 3 years, 11 months ago
- 7839f66 Reland "Rename getTopDevice/getDevice to topDevice/baseDevice" by Michael Ludwig · 3 years, 11 months ago
- 1d89532 extract fibonacci allocator block code by Herb Derby · 3 years, 11 months ago
- d6f2338 SkSL IR normalization: Convert while loops to for loops by Brian Osman · 3 years, 11 months ago
- ba158b9 Remove SkScalerContext::getGlyphCount. by Ben Wagner · 3 years, 11 months ago
- 7804758 Pass a shared_ptr to Inliner::inlineCall. by John Stiles · 3 years, 11 months ago
- 85fa756 Add filtermode to drawnine by Mike Reed · 3 years, 11 months ago
- 04e3e50 Make backend allocation tests avoid alphatype conversions by Brian Salomon · 3 years, 11 months ago
- d8b939e Revert "Rename getTopDevice/getDevice to topDevice/baseDevice" by Derek Sollenberger · 3 years, 11 months ago
- 7acddf5 GrVkRenderPass supports resolve attachments and discardable msaa. by Greg Daniel · 3 years, 11 months ago
- 72f4076 [canvaskit] Expose sampling variants of drawImage and drawImageRect by Kevin Lubick · 3 years, 11 months ago
- 7fb3936 Tightened up SPIR-V block output by Ethan Nicholas · 3 years, 11 months ago
- 590f567 Add GrSurfaceFillContext by Brian Salomon · 3 years, 11 months ago
- 6f31e27 Improve inliner variable name mangling. by John Stiles · 3 years, 11 months ago
- 632a23a Rename getTopDevice/getDevice to topDevice/baseDevice by Michael Ludwig · 3 years, 11 months ago
- 35fee4c Revert "Declare all inlined variables at the topmost scope possible." by John Stiles · 3 years, 11 months ago
- 9e94812 Revert "Eliminate inliner temporary variables for functions with a single exit." by John Stiles · 3 years, 11 months ago
- 21a1afe Revert "Fix incorrect 'unreachable code' error in SkSL" by Brian Osman · 3 years, 11 months ago
- 04cf690 Update etc1.cpp. by Greg Daniel · 3 years, 11 months ago
- 6eca579 Add presubmit check for git conflict markers by Ravi Mistry · 3 years, 11 months ago
- b9a8184 [canvaskit] Update to 0.21.0 by Kevin Lubick · 3 years, 11 months ago
- 9f3186a Fix build issues preventing Dawn DEPS from rolling by Ryan Harrison · 3 years, 11 months ago
- 345d721 Eliminate inliner temporary variables for functions with a single exit. by John Stiles · 3 years, 11 months ago
- e8e4aca Declare all inlined variables at the topmost scope possible. by John Stiles · 3 years, 11 months ago
- f52a811 cleanup SkArenaAlloc tests by Herb Derby · 3 years, 11 months ago
- 63f0354 Add support for directional lights. by Jim Van Verth · 3 years, 11 months ago
- 67d2d73 Fix incorrect 'unreachable code' error in SkSL by Brian Osman · 3 years, 11 months ago
- aad96ad Fix Viewer crash when starting with vk msaa on windows. by Greg Daniel · 3 years, 11 months ago
- c76f7d0 Add checks in GrProgramInfo for resolve info. by Greg Daniel · 3 years, 11 months ago
- 6e110c8 dump value from DrawAnnotation commands by Nathaniel Nifong · 3 years, 11 months ago
- 8c277bd Revert "Fix crash on windows viewer when starting in vulkan." by Greg Daniel · 3 years, 11 months ago
- 0263bff Revert "Add GrSurfaceFillContext" by Brian Salomon · 3 years, 11 months ago
- fcd6816 Fix crash on windows viewer when starting in vulkan. by Greg Daniel · 3 years, 11 months ago
- 15f5184 Reland "Disable HW tessellation shaders by default" by Chris Dalton · 3 years, 11 months ago
- f3a61fc Roll SwiftShader from fa44979d90aa to 1ca6504eb7bb (1 revision) by skia-autoroll · 3 years, 11 months ago
- 21cb476 Roll ANGLE from cb8903b14336 to 328f72ae21cb (15 revisions) by skia-autoroll · 3 years, 11 months ago
- de1dbe3 Roll Chromium from 7d81a2685bc7 to cdbef3e3d304 (476 revisions) by skia-autoroll · 3 years, 11 months ago
- 177af6f Make backend allocation tests avoid alphatype conversions by Brian Salomon · 3 years, 11 months ago
- b064334 Tessellation bug fixes by Chris Dalton · 3 years, 11 months ago
- 2078cbe Don't tessellate paths that have user stencil settings by Chris Dalton · 3 years, 11 months ago
- f2876b0 SkSL: Only allow 'discard' in fragment shaders by Brian Osman · 3 years, 11 months ago
- d059005 Avoid creating unnecessary scopes during inlining. by John Stiles · 3 years, 11 months ago
- 2f7a7ad Refactor beginRenderPass in vulkan. by Greg Daniel · 3 years, 11 months ago
- 1c2584d Revert "Disable HW tessellation shaders by default" by Chris Dalton · 3 years, 11 months ago
- 9b1c960 Top and base device are always non-null by Michael Ludwig · 3 years, 11 months ago
- 9b0fc9c sketch Half in skvm by Mike Klein · 4 years ago
- b339bbe Add GrSurfaceFillContext by Brian Salomon · 3 years, 11 months ago
- ad8b9fa Disable HW tessellation shaders by default by Chris Dalton · 3 years, 11 months ago
- 775cf0d Remove SK_IGNORE_GPU_CLAMP_BLUR_FIX guard by Brian Salomon · 3 years, 11 months ago
- a298431 Extend scissor respecification workaround to apply to all FBOS. by Brian Salomon · 3 years, 11 months ago
- bead7e3 Remove GrFragmentProcessor::usesExplicitReturn. by John Stiles · 3 years, 11 months ago