1. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  2. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  3. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  4. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  5. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  6. c1e5963 CCPR: Rewrite path parsing by Chris Dalton · 7 years ago
  7. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  8. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  9. b072bb6 CCPR: Process quadratic flat edges without soft msaa by Chris Dalton · 7 years ago
  10. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  11. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago