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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
842ee5bd8d6f3aece0cfba4bc623263b9da756c1
/
src
/
gpu
/
GrShaderUtils.cpp
422f630
Fix double line-numbering when reporting shader errors.
by John Stiles
· 3 years, 7 months ago
2ef627a
Add a custom ShaderErrorHandler to Nanobench.
by John Stiles
· 3 years, 8 months ago
daed259
Made SkSL DSL into public API
by Ethan Nicholas
· 3 years, 8 months ago
dbd4e6f
Move ProgramKind and ProgramSettings types out of SkSL::Program.
by John Stiles
· 3 years, 9 months ago
797831c
Reland "Hook up ShaderErrorHandler in the Metal backend."
by Robert Phillips
· 4 years ago
0758da2
Revert "Hook up ShaderErrorHandler in the Metal backend."
by Robert Phillips
· 4 years ago
69df532
Hook up ShaderErrorHandler in the Metal backend.
by Jim Van Verth
· 4 years ago
a6841be
Enable ClangTidy check llvm-namespace-comment.
by John Stiles
· 4 years, 3 months ago
7791298
Include line numbers in Viewer's shader error windows
by Chris Dalton
· 5 years ago
1e2d4a1
Fix line numbering problem when reporting SkSL compile errors
by Brian Osman
· 5 years ago
5e7fbfd
Add ShaderErrorHandler to GrContextOptions
by Brian Osman
· 6 years ago
ac9be9d
Remove shader text trace events and simplify the SKSL/GLSL printing code
by Brian Osman
· 6 years ago
[Renamed (91%) from src/gpu/GrSKSLPrettyPrint.cpp]
c0bd9f9
rewrite includes to not need so much -Ifoo
by Mike Klein
· 6 years ago
6c431d5
Towards a simpler SkSL -> GLSL pipeline (and better shader reflection)
by Brian Osman
· 6 years ago
93ba0a4
Switch SkSL to std::string
by Brian Osman
· 7 years ago
e334c59
Attempt to work around iOS varying limit in GLPrograms test
by Brian Salomon
· 7 years ago
[Renamed (92%) from src/gpu/gl/builders/GrGLSLPrettyPrint.cpp]
43466a1
Multi-string shaders
by joshualitt
· 10 years ago
b8a82f2
Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/)
by joshualitt
· 10 years ago
1c3c2d8
Multi-string shaders
by joshualitt
· 10 years ago
30ba436
Initial refactor of shaderbuilder to prepare for geometry shaders
by joshualitt
· 10 years ago
[Renamed from src/gpu/gl/GrGLSLPrettyPrint.cpp]
bab82ed
Pretty print of shaders
by joshualitt
· 10 years ago