- 84fd1c2 Clean up remaining NVPR bits & bobs by Robert Phillips · 3 years, 9 months ago
- ed3c75b adjust values in very_large_sigma_gpu_blur gms by Brian Salomon · 3 years, 9 months ago
- f10535f Fuse GrGLSLPrimitiveProcessor and GrGLSLGeometryProcessor ... by Robert Phillips · 3 years, 9 months ago
- 787fd9d Fuse GrPrimitiveProcessor & GrGeometryProcessor into a new GrGeometryProcessor by Robert Phillips · 3 years, 9 months ago
- 2297017 Remove sample locations usage from GL backend by Robert Phillips · 3 years, 9 months ago
- 12a7558 GrFPArgs no longer needs sampling by Mike Reed · 3 years, 9 months ago
- 10a5ff2 Must pass filtering to picture shader by Mike Reed · 3 years, 9 months ago
- 4e94fd1 Add a runtime effect gm for squircle clips by Chris Dalton · 3 years, 9 months ago
- f970746 Add GM that tests GPU blur with very large sigmas. by Brian Salomon · 3 years, 9 months ago
- 03730e6 Delete path caching and path rendering from ccpr by Chris Dalton · 3 years, 10 months ago
- 1bb1f22 Remove undefined behavior from innershapes gm by Chris Dalton · 3 years, 10 months ago
- 9c4cdef Fix gm slide 'TessellationTestRectShader'. by John Stiles · 3 years, 10 months ago
- e82fdaa Accept near-simple, near-circular rrects for shadow fast path. by Jim Van Verth · 3 years, 10 months ago
- 1e7b2e5 Re-enable ccpr clipping for small paths by Chris Dalton · 3 years, 10 months ago
- 4d7ac49 Declare outputColor and outputCoverage inside emitCode. by John Stiles · 3 years, 10 months ago
- cc13b35 Reland "Use analytic AA in FillRRectOp even if the target has MSAA" by Chris Dalton · 3 years, 10 months ago
- fe5d692 DSL var values are now specified at construction time rather than in Declare by Ethan Nicholas · 3 years, 10 months ago
- e3aec3c Revert "Use analytic AA in FillRRectOp even if the target has MSAA" by Chris Dalton · 3 years, 10 months ago
- d63638b Copy on write for wrapped backend texture surfaces. by Brian Salomon · 3 years, 10 months ago
- cad44bc Use analytic AA in FillRRectOp even if the target has MSAA by Chris Dalton · 3 years, 10 months ago
- a42ed48 Fix a double free problem in YCbCrImageGM::createYCbCrImage() by Peng Huang · 3 years, 10 months ago
- daed259 Made SkSL DSL into public API by Ethan Nicholas · 3 years, 10 months ago
- 6d25f9d Fix downsampled blur with clamp mode. by Brian Salomon · 3 years, 10 months ago
- 4113057 Fix use-after-free in SkSL DSL by Ethan Nicholas · 3 years, 10 months ago
- 9ca065e fix races in dashcircle.cpp by Mike Klein · 3 years, 10 months ago
- 659e71f Reland "Fix issues with insetting and outsetting quads." by Brian Salomon · 3 years, 10 months ago
- 80313c8 Go back to using coverage FP in aarecteffect/convexpoly GMs. by Brian Salomon · 3 years, 10 months ago
- 066f411 Remove GrConvexPolyEffect::Make() that takes SkRect, use GrAARectEffect. by Brian Salomon · 3 years, 10 months ago
- e666254 Remove SkImage_Base::peekProxy. by Brian Salomon · 3 years, 10 months ago
- 18ab203 Make GrGLSLFragmentProcessors be created as std::unique_ptr. by Brian Salomon · 3 years, 10 months ago
- cc35b06 Revert "Fix issues with insetting and outsetting quads." by Brian Salomon · 3 years, 10 months ago
- 4a281dc Fix issues with insetting and outsetting quads. by Brian Salomon · 3 years, 10 months ago
- a443dc3 Reland "Remove (unused) gpuType from SkRuntimeEffect::Uniform" by Brian Osman · 3 years, 10 months ago
- af8db30 promote the runtime mixer CF to the only mixer CF by Mike Klein · 3 years, 10 months ago
- 0fdcaa5 Revert "Remove (unused) gpuType from SkRuntimeEffect::Uniform" by Mike Klein · 3 years, 10 months ago
- cc80a47 Remove (unused) gpuType from SkRuntimeEffect::Uniform by Brian Osman · 3 years, 10 months ago
- 3af656b SkSL DSL code is now automatically incorporated into the output by Ethan Nicholas · 3 years, 10 months ago
- 708dc4f Hide legacy imagefilters::image using filter-quality by Mike Reed · 3 years, 10 months ago
- 554aabb Prepare flag to hide setFilterQuality by Mike Reed · 3 years, 10 months ago
- 1f19ce2 Reland "Remove deprecated form of SkRuntimeEffect::Make." by John Stiles · 3 years, 11 months ago
- 691a794 Support COLRv1 color fonts by Dominik Röttsches · 3 years, 11 months ago
- 11a15b1 added SkSL DSL uniform support by Ethan Nicholas · 3 years, 11 months ago
- 570506d Added DSL FP codeAppend function. by Ethan Nicholas · 3 years, 11 months ago
- cb92744 SkColorFilters::WithWorkingFormat by Mike Klein · 3 years, 11 months ago
- acc6b15 Handle overflow of accumulated rect perimeter in SkDaskPath cull_path by Robert Phillips · 3 years, 11 months ago
- ec04e06 Drop AA on quads that are extremely thin before AA insetting/outsetting. by Brian Salomon · 3 years, 11 months ago
- e89b50a Android roll broke with a compilation error: by Stan Iliev · 3 years, 11 months ago
- 53375a7 GM glyph_pos correct advance placement. by Ben Wagner · 3 years, 11 months ago
- 1cda194 Remove deprecated form of SkRuntimeEffect::Make. by John Stiles · 3 years, 11 months ago
- 1d62221 Hide (unused) SkDrawLooper by Mike Reed · 3 years, 11 months ago
- f3ac2af Name common cubic resamplers by Mike Reed · 3 years, 11 months ago
- 7c6abf8 Reland "Remove deprecated SkImageFilter::MakeMatrixFilter" by Michael Ludwig · 3 years, 11 months ago
- 71d420d only tweak sampling when hitting pixel centers by Mike Klein · 3 years, 11 months ago
- 56c78f4 Reland "Add backend texture and backend render target versions snapshot GMs" by Brian Salomon · 3 years, 11 months ago
- 4d76f63 Fix particle bug where uniforms are allocated too late by Brian Osman · 4 years ago
- 507c565 Revert "Add backend texture and backend render target versions snapshot GMs" by Brian Salomon · 3 years, 11 months ago
- d0924f3 Replace SkImage_Base::view() and ::refView() with new asView(). by Brian Salomon · 3 years, 11 months ago
- fa87f9c Add backend texture and backend render target versions snapshot GMs by Brian Salomon · 3 years, 11 months ago
- 9223665 Guard legacy matrixtransforms, and expose new one by Mike Reed · 3 years, 11 months ago
- fde740c Revert "Remove deprecated SkImageFilter::MakeMatrixFilter" by Robert Phillips · 3 years, 11 months ago
- ed63d4f Remove deprecated SkImageFilter::MakeMatrixFilter by Michael Ludwig · 4 years ago
- 84d884a Revert "Revert "Reland "Add particle GMs""" by Brian Osman · 3 years, 11 months ago
- 010bb46 Revert "Revert "Remove maxTileSize from GrCaps, bleed GMs use max texture size override."" by Brian Salomon · 3 years, 11 months ago
- ef47e01 Fix video_decoder GM by Florin Malita · 3 years, 11 months ago
- 747c31e Hide SkImageFilter::CropRect by Michael Ludwig · 4 years ago
- 1de89c4 Don't use filter-quality by Mike Reed · 3 years, 11 months ago
- 29e521c Revert "Initial support for DSL FPs" by Greg Daniel · 3 years, 11 months ago
- f1107eb Update intrinsic tests to floor(vec) and ceil(vec). by John Stiles · 3 years, 11 months ago
- c48a23d Initial support for DSL FPs by Ethan Nicholas · 3 years, 11 months ago
- ad8ce4d Revert "Reland "Add particle GMs"" by Brian Osman · 3 years, 11 months ago
- 38d8dea Revert "Add particle GM that uses uniforms, fix related bug in particle effect" by Brian Osman · 3 years, 11 months ago
- 964b446 Add particle GM that uses uniforms, fix related bug in particle effect by Brian Osman · 3 years, 11 months ago
- c621dcf Revert "Remove maxTileSize from GrCaps, bleed GMs use max texture size override." by Brian Salomon · 3 years, 11 months ago
- cdd852b Reland "Add particle GMs" by Brian Osman · 3 years, 11 months ago
- 3b01242 Revert "Add particle GMs" by Mike Reed · 4 years ago
- f3274e0 Add particle GMs by Brian Osman · 4 years ago
- 9ced5e6 Pass sampling to drawImage by Mike Reed · 4 years ago
- ebb37e7 Rewrite GrPathTessellateOp as GrPathInnerTriangulateOp by Chris Dalton · 4 years ago
- 0bad6cf Remove maxTileSize from GrCaps, bleed GMs use max texture size override. by Brian Salomon · 4 years ago
- 039f136 filter-quality is deprecated, pass sampling to drawImage by Mike Reed · 4 years ago
- 2b3403a Ensure that blur result is identity if both sigmas are near-zero by Jim Van Verth · 4 years ago
- 34a0c97 don't use drawBitmap by Mike Reed · 4 years ago
- 844beb5 get image from skcodec by Mike Reed · 4 years ago
- 9911630 Hide misc non-sampling draw methods by Mike Reed · 4 years ago
- 607a382 drawBitmap is deprecated, use drawImage by Mike Reed · 4 years ago
- 568f0ae drawBitmap is deprecated by Mike Reed · 4 years ago
- fa582c8 drawBitmap is deprecated by Mike Reed · 4 years ago
- d396cd5 Pass sampling to drawimage by Mike Reed · 4 years ago
- 8d29ab6 Pass sampling to drawImage by Mike Reed · 4 years ago
- 07c5f52 Pass sampling to drawImage calls by Mike Reed · 4 years ago
- 04aef10 Add SkRuntimeEffect::makeImage() by Brian Salomon · 4 years ago
- 34c56a5 Migrate to drawImage w/ sampling by Mike Reed · 4 years ago
- f577427 Fix lighting image filters by Michael Ludwig · 4 years ago
- bacbb92 Revert "Revert "Reland "asyncRescaleAndRead supports unpremul results on GPU""" by Brian Salomon · 4 years ago
- e02d7f8 More hiding of legacy drawImage calls by Mike Reed · 4 years ago
- 94e6791 Add new lazytiling GM and update GrTextureEffect by Robert Phillips · 4 years ago
- 6d717d4 GrQuadUtils: Handle degenerate persp quads where edges intersect outside quad by Brian Salomon · 4 years ago
- 18aeb57 Hide legacy drawImage methods by Mike Reed · 4 years ago
- 9679612 Reland "Test all YUVA image factories with different encoded origins." by Brian Salomon · 4 years ago
- 7656c4b Fix DrawEdgeAAQuad degenerate issue where 3D points don't correctly project to 2D points. by Brian Salomon · 4 years ago