1. 86c4001 GrTextureOp: Rename template params "V" instead of "Vertex". by Brian Salomon · 6 years ago
  2. be3c1d2 Add perspective support to GrTextureOp. by Brian Salomon · 6 years ago
  3. 30e1a5e Use inheritance to define TextureGeometryProcesor vertex structs by Brian Salomon · 6 years ago
  4. 6872e94 Modifications to GrTextureOp outsetting, edge equation code. by Brian Salomon · 6 years ago
  5. a33b67c Rewrite GrQuad to use separate arrays of x and y values to be Sk4f friendly. by Brian Salomon · 6 years ago
  6. 2a4f983 Remove GrSurfaceOrigin from GrSurfaceDesc. by Brian Salomon · 6 years ago
  7. 7d982c6 Make edge equations be flat interpolated in GrTextureOp by Brian Salomon · 7 years ago
  8. 7b04631 ccpr: Don't use flat interpolation when it is slow by Chris Dalton · 7 years ago
  9. dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
  10. 485b8c6 Don't apply coverage aa on image edges when target has msaa. by Brian Salomon · 7 years ago
  11. 0bd24dc Funnel most proxy creation through GrProxyProvider by Robert Phillips · 7 years ago
  12. b5ef1f9 Make GrTextureOp capable of edge antialiasing. by Brian Salomon · 7 years ago
  13. 1afd4cd Add GrProxyProvider by Robert Phillips · 7 years ago
  14. 04460cc Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar. by Brian Salomon · 7 years ago
  15. bbf0575 Reland "Set multitexturing threshold for NVIDIA" by Brian Salomon · 7 years ago
  16. 762d5e7 Revert "Revert "Use a dst size threshold for multitexturing images."" by Brian Salomon · 7 years ago
  17. be85ef2 Revert "Use a dst size threshold for multitexturing images." by Brian Salomon · 7 years ago
  18. 48ed004 Revert "Set multitexturing threshold for NVIDIA" by Brian Salomon · 7 years ago
  19. b4ec104 Set multitexturing threshold for NVIDIA by Brian Salomon · 7 years ago
  20. edfa0d2 Use a dst size threshold for multitexturing images. by Brian Salomon · 7 years ago
  21. 2b6f614 Fix GrTextureOp to check the correct cap for multitexturing by Brian Salomon · 7 years ago
  22. 57caa66 Revert "Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."" by Brian Salomon · 7 years ago
  23. 62563de Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans." by Brian Salomon · 7 years ago
  24. fa2d604 Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans. by Brian Salomon · 7 years ago
  25. fdde34e Remove precision from GrGLSLVaryingHandler by Chris Dalton · 7 years ago
  26. d28a79d Make GrResourceProvider more sk_spified by Brian Salomon · 7 years ago
  27. 0b4d8aa Add benchmark for comparing multitexturing to non-multitexturing image draws. by Brian Salomon · 7 years ago
  28. abff956 initClassID no longer auto-allocates ids by Ethan Nicholas · 7 years ago
  29. fa7ee24 changed vertex attribute precisions to be actual types by Ethan Nicholas · 7 years ago
  30. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  31. 9a725dd Use shader based blending to clamp kPlus mode w/F16 by Brian Osman · 7 years ago
  32. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  33. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  34. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  35. 4127456 Disable flat interpolation in TextureOp on Qualcomm by Brian Salomon · 7 years ago
  36. f1748f5 Change visitProxies signature by Robert Phillips · 7 years ago
  37. b493eeb Add method to iterate over a GrOp's GrSurfaceProxies by Robert Phillips · 7 years ago
  38. 3261eb2 Remove repeated conditional in TextureOp. by Brian Salomon · 7 years ago
  39. 336ce7b Revert "Revert "Make TextureOp use multitexturing to batch draws of different SkImages."" by Brian Salomon · 7 years ago
  40. 4e95a88 Revert "Make TextureOp use multitexturing to batch draws of different SkImages." by Robert Phillips · 7 years ago
  41. 2e50d0f Make TextureOp use multitexturing to batch draws of different SkImages. by Brian Salomon · 7 years ago
  42. 2bbdcc4 Rework GrSamplerParams to be more compact and use its own wrap mode enum. by Brian Salomon · 7 years ago
  43. 977b54c Use high precision for TextureOp texture coord varying by Brian Salomon · 7 years ago
  44. 3416969 Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible"""" by Brian Salomon · 7 years ago
  45. a184ac7 Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible""" by Brian Salomon · 7 years ago
  46. 20af6d1 Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible"" by Brian Salomon · 7 years ago
  47. ceef4fb Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible" by Brian Salomon · 7 years ago
  48. 3fd2955 Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible by Brian Salomon · 7 years ago