- 87d0a2f Update MakeChildFP to allow processor hierarchies to be created. by John Stiles · 4 years, 3 months ago
- 46a324a Move GrSmallPathAtlasMgr to its own file and out-line by Robert Phillips · 4 years, 3 months ago
- 3262bc8 Clarify that the GrDirectContext uniquely holds the text atlas manager by Robert Phillips · 4 years, 3 months ago
- b418921 Add plumbing for dst read render passes into GrVkRenderPass. by Greg Daniel · 4 years, 3 months ago
- 5dd3d88 Move more atlas functionality from GrSmallPathRenderer to GrSmallPathAtlasMgr by Robert Phillips · 4 years, 3 months ago
- cac1764 Add a GrSmallPathAtlasMgr class by Robert Phillips · 4 years, 3 months ago
- 31954bf Enable ClangTidy check performance-unnecessary-copy-initialization. by John Stiles · 4 years, 3 months ago
- 6507e63 Update how the GrSmallPathRenderer's cache entries are created and destroyed by Robert Phillips · 4 years, 3 months ago
- 6e2c56f move SkArenaAlloc reset to its own class by Herb Derby · 4 years, 3 months ago
- de240ac Revert "Disable the coverage-as-alpha optimization flag for the Bicubic effect." by John Stiles · 4 years, 3 months ago
- ec9b4aa Enable ClangTidy check readability-const-return-type. by John Stiles · 4 years, 3 months ago
- b35c3b8 Replace `unimpl` comments with `= delete`. by John Stiles · 4 years, 3 months ago
- b3231b1 Disable the coverage-as-alpha optimization flag for the Bicubic effect. by John Stiles · 4 years, 3 months ago
- c262a12 Fix IWYU error in metal-code generator, re-gen dither effect by Brian Osman · 4 years, 3 months ago
- 9b01c9c5 Update the DitherEffect @test to ensure non-zero dithering. by John Stiles · 4 years, 3 months ago
- a6841be Enable ClangTidy check llvm-namespace-comment. by John Stiles · 4 years, 3 months ago
- 70df33d use a single point as DirectMaskSubRun's vertex data by Herb Derby · 4 years, 3 months ago
- 76e7a7f Begin wrapping GrSmallPathRenderer atlas accesses by Robert Phillips · 4 years, 3 months ago
- 34949e3 Pull ShapeData into its own header file and rename to GrSmallPathShapeData by Robert Phillips · 4 years, 3 months ago
- 672c476 Replace 'master' with 'top-level' or 'gradient' by Michael Ludwig · 4 years, 3 months ago
- 6397e80 Specify aa type of draw to the GrClip by Michael Ludwig · 4 years, 3 months ago
- b7531c5 Simplify GrSmallPathRenderer::visitProxies by Robert Phillips · 4 years, 3 months ago
- 374b154 Don't allow transferring between special queues in vulkan in surface flush. by Greg Daniel · 4 years, 3 months ago
- 17d9caa remove unused scale for direct masks by Herb Derby · 4 years, 3 months ago
- a8486d1 Revert "Revert "Revert "Put top level FPs into their own functions""" by Brian Osman · 4 years, 3 months ago
- 7e3616a Reland "Revise GrMtlGpu::onUpdateBackendTexture." by Jim Van Verth · 4 years, 3 months ago
- 80e3d42 Fix inversion tracking across simplifies in GrShape by Michael Ludwig · 4 years, 3 months ago
- 3000d6b Validate function return and parameter types in IR generator by Brian Osman · 4 years, 3 months ago
- f37f5d1 Revert "Revise GrMtlGpu::onUpdateBackendTexture." by Jim Van Verth · 4 years, 3 months ago
- 1318e45 move source padding to the AtlasLocator for small path by Herb Derby · 4 years, 3 months ago
- c2dc572 Revise GrMtlGpu::onUpdateBackendTexture. by Jim Van Verth · 4 years, 3 months ago
- 71984a4 move source padding to the AtlasLocator by Herb Derby · 4 years, 3 months ago
- e7809c7 Always send premul paint color to shader FPs by Brian Osman · 4 years, 3 months ago
- fbd050b Enable ClangTidy check modernize-make-unique. by John Stiles · 4 years, 3 months ago
- 1788380 Fix texture errors on iOS Metal by Jim Van Verth · 4 years, 3 months ago
- a52442a Remove unused dynamic allocation code from GrMtlResourceProvider. by Jim Van Verth · 4 years, 3 months ago
- 4b9b345 Migrate GrGetIntelGpuFamily into a cpp file. by John Stiles · 4 years, 3 months ago
- 1cf1593 Remove GrTextureGradientColorizer and use GrTextureEffect instead. by John Stiles · 4 years, 3 months ago
- fada8bd Avoid passing gradient-layout Y coordinate to colorizer. by John Stiles · 4 years, 3 months ago
- a2800c4 specialize addGlyphToAtlas padding to bilerp case by Herb Derby · 4 years, 3 months ago
- 982fff2 Remove "sanity"/"insane" to comply with Android's inclusive language guidance by Leon Scroggins III · 4 years, 3 months ago
- 7225788 update size GrTextBlob size calculation by Herb Derby · 4 years, 3 months ago
- 6d3996c Update gradient colorizers to take coords instead of colors. by John Stiles · 4 years, 3 months ago
- 6bf1125 Fix bug(s) in combining and chaining GrTextureOps by Robert Phillips · 4 years, 3 months ago
- 2d01ed9 Replace manually-implemented lerp with mix(). by John Stiles · 4 years, 3 months ago
- 1e95010 Use staging buffers for Metal uploads by Jim Van Verth · 4 years, 3 months ago
- c18bb51 SkSL include files are now stored in a binary format by Ethan Nicholas · 4 years, 3 months ago
- 078f875 Rename GrTessellateStroke* -> GrStrokeTessellate* and friends by Chris Dalton · 4 years, 3 months ago
- 128ed7b Add view matrix support to tessellated stroking by Chris Dalton · 4 years, 3 months ago
- bd3ffa4 Fix range-based for loops which copy the loop variable unnecessarily. by John Stiles · 4 years, 3 months ago
- 7e829b2 Hoist up uniform GrRingBuffer to GrGpu by Jim Van Verth · 4 years, 3 months ago
- f02c048 Update command buffer and finishProc processing in Metal by Jim Van Verth · 4 years, 3 months ago
- 284190b Check vendor and render string for Freedreno driver by Shawn Guo · 4 years, 3 months ago
- 6b2602e Remove remaining usages of skvx::mad by Elliot Evans · 4 years, 3 months ago
- 958a3bb Move paint modulation after color space xform when drawing images by Brian Osman · 4 years, 3 months ago
- de53ba5 Just use paint color as text blob color by Brian Osman · 4 years, 3 months ago
- 9fdddf6 Remove non-nested usages of skvx::mad by Elliot Evans · 4 years, 3 months ago
- e393c61 Dawn: update for API changes (Buffer). by Stephen White · 4 years, 3 months ago
- 7b45c2f Remove constexpr workarounds for no-longer-supported compilers. by John Stiles · 4 years, 3 months ago
- 1aaf41b Change GrRingBuffer::finishSubmit to be a finishedProc by Jim Van Verth · 4 years, 3 months ago
- e5b6eec Make tessellation join type values negative by Chris Dalton · 4 years, 3 months ago
- 3e03e11 Reland "Metal: Hold refs for input buffers from bindBuffer calls." by Jim Van Verth · 4 years, 3 months ago
- c34efe0 Fix use of undefined TARGET_OS_SIMULATOR for Non-Metal builds. by Lei Zhang · 4 years, 3 months ago
- 3557ab4 Initialize temp vertex array for GrAAHairlinePathRenderer. by Jim Van Verth · 4 years, 3 months ago
- f735351 Add nearest MIP filtering to GPU and wire up to SkImageShader by Brian Salomon · 4 years, 3 months ago
- f7f5433 Remove GrSurfacePriv and GrRenderTargetPriv by Brian Salomon · 4 years, 3 months ago
- 45f5b03 Allow GLSL processor keys to use floats with full precision. by John Stiles · 4 years, 3 months ago
- 0ca6440 add final to all the leaf SubRuns by Herb Derby · 4 years, 3 months ago
- bad0914 consolidate common vertex filling code by Herb Derby · 4 years, 3 months ago
- 8501afd Use std::move when constructing GrSurfaceProxyViews by Adlai Holler · 4 years, 3 months ago
- 48025a0 Enable move construction for OpChain and SkTArray<OpChain>. by John Stiles · 4 years, 3 months ago
- 569f07c Add texture size to Android's GPU upload trace by Leon Scroggins III · 4 years, 3 months ago
- 53453f7 split transformed mask from SDFT by Herb Derby · 4 years, 3 months ago
- 7c7a7e5 Report the effect type when TestCreate returns null. by John Stiles · 4 years, 3 months ago
- 1bf2b4f Undo drawRRect+clipRRect merging outside of Android framework by Michael Ludwig · 4 years, 3 months ago
- 6926791 Remove resource from GrD3DBuffer. by Greg Daniel · 4 years, 3 months ago
- b42706c properly account for GrTextBlob arena size by Herb Derby · 4 years, 3 months ago
- 711b039 Reland "Make GrRingBuffer more generic so it can be used over all backends" by Jim Van Verth · 4 years, 3 months ago
- b5f0f52 SkSL: Salt inline identifiers in PipelineStage and FragmentProcessor passes by Brian Osman · 4 years, 3 months ago
- 6b050f6 Using staging buffers for uploads of d3d static buffers. by Greg Daniel · 4 years, 3 months ago
- 8513867 Don't std::move fTriangleBuffer in tessellation by Chris Dalton · 4 years, 3 months ago
- 43ad791 make calls to SubRun and AtlasSubRun const by Herb Derby · 4 years, 3 months ago
- e888fb2 Remove GrYUVProvider. by Brian Salomon · 4 years, 3 months ago
- 3b0200b Revert "Metal: Hold refs for input buffers from bindBuffer calls." by Jim Van Verth · 4 years, 3 months ago
- d3feb6f Simplify GrPipeline by removing unused functionality. by John Stiles · 4 years, 3 months ago
- c8bc99f Revert "Make GrRingBuffer more generic so it can be used over all backends" by Jim Van Verth · 4 years, 3 months ago
- b38781c Remove unused RunInSeries processor. by John Stiles · 4 years, 3 months ago
- f743d4e Rename Xfermode fragment processor to Blend. by John Stiles · 4 years, 3 months ago
- a75dc33 Metal: Hold refs for input buffers from bindBuffer calls. by Jim Van Verth · 4 years, 3 months ago
- 4cfae3b Remove GrTexturePriv by Brian Salomon · 4 years, 3 months ago
- 13e3fae reduce mutex use and switch to spinlock by Herb Derby · 4 years, 3 months ago
- b6d4ad9 Make GrRingBuffer more generic so it can be used over all backends by Jim Van Verth · 4 years, 3 months ago
- f617b4d Rename GrStrokeGeometry -> GrStrokePatchBuilder by Chris Dalton · 4 years, 3 months ago
- 9eea916 Write GPU buffers directly from GrStrokeGeometry by Chris Dalton · 4 years, 3 months ago
- 024d745 Add GrFragmentProcessor::Compose for composing two processors. by John Stiles · 4 years, 3 months ago
- 59e18dc Combine coverage in GrAppliedClip using RunInSeries. by John Stiles · 4 years, 3 months ago
- cc848b5 Rename GrTAllocator to GrTBlockList by Michael Ludwig · 4 years, 3 months ago
- c0e7110 Disable MIP filtering on D3D using maxLOD. by Brian Salomon · 4 years, 3 months ago
- 4348d65 Fix Chrome pixel tests after separating Mip from MinMag filtering. by Brian Salomon · 4 years, 3 months ago
- 95afafb Reland "Add GrContext api to update compressed backend textures." by Greg Daniel · 4 years, 3 months ago