- 87e3bef Reland "Switch runtime SkSL to always sample at explicit coords" by Brian Osman · 4 years, 6 months ago
- d4bf54e Revert "Switch runtime SkSL to always sample at explicit coords" by Brian Salomon · 4 years, 6 months ago
- b1e9971 Switch runtime SkSL to always sample at explicit coords by Brian Osman · 4 years, 6 months ago
- b962eff Revert "Revert "Complete rewrite of the SkSL interpreter"" by Ethan Nicholas · 4 years, 6 months ago
- 470e0ac Revert "Revert "Revert "Complete rewrite of the SkSL interpreter""" by Ben Wagner · 4 years, 6 months ago
- 7deb1c2 Revert "Revert "Complete rewrite of the SkSL interpreter"" by Ethan Nicholas · 4 years, 6 months ago
- 99c54f0 Revert "Complete rewrite of the SkSL interpreter" by Ethan Nicholas · 4 years, 6 months ago
- 2cde3a1 Complete rewrite of the SkSL interpreter by Ethan Nicholas · 4 years, 6 months ago
- 107c666 Make it safe to include SkRuntimeEffect.h from client code by Brian Osman · 4 years, 7 months ago
- db80f69 SkSL now supports functions defined in sksl_gpu.inc by Ethan Nicholas · 4 years, 8 months ago
- fc671ad Reland "Fixed some GrSkSLFP limitations." by Ethan Nicholas · 4 years, 8 months ago
- 056358a Revert "Fixed some GrSkSLFP limitations." by Ethan Nicholas · 4 years, 8 months ago
- 190157b Fixed some GrSkSLFP limitations. by Ethan Nicholas · 4 years, 8 months ago
- b0fd4b1 Reland "Revert "Revert "Rename gl_SampleMask to sk_SampleMask""" by Chris Dalton · 4 years, 9 months ago
- 1e058a5 Reland "Revert "Rename gl_SampleMask to sk_SampleMask"" by Greg Daniel · 4 years, 9 months ago
- 4ac3763 Revert "Revert "Rename gl_SampleMask to sk_SampleMask"" by Ethan Nicholas · 4 years, 9 months ago
- 40b815d Revert "Rename gl_SampleMask to sk_SampleMask" by Robert Phillips · 4 years, 9 months ago
- 23716d4 Rename gl_SampleMask to sk_SampleMask by Chris Dalton · 4 years, 9 months ago
- 9b8b455 Change ByteCode and ByteCodeFunction to classes by Brian Osman · 4 years, 10 months ago
- 2e29ab5 added support for user-defined functions to GrSKSLFP by Brian Osman · 4 years, 10 months ago
- 3257dda Fix standalone SkSL build after adding SkOnce to SkSLByteCode by Brian Osman · 4 years, 10 months ago
- 3b1e4c2 Add coord transform to GrSKSLFP, support CTM/local matrix in runtime shaders by Brian Osman · 5 years ago
- 8da1e65 restructured SkSL include files by Ethan Nicholas · 5 years ago
- 91164d1 added external value support to SkSL interpreter by Ethan Nicholas · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- 1400382 Delete SkSL::Compiler copy constructor and assignment operator by Brian Osman · 5 years ago
- 0e9401d Initial checkin of new SkSL interpreter. by Ethan Nicholas · 5 years ago
- 4100b7c added SK_API to SkSK::Compiler by Ethan Nicholas · 5 years ago
- ce00811 converted arithmetic FP to new FP structure by Ethan Nicholas · 6 years ago
- cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
- e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
- 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
- 0054311 Re-re-land "added GrSkSLFP and converted DitherEffect to use it" by Ethan Nicholas · 6 years ago
- 49d14e9 sksl: Add a "sk_Clockwise" built-in by Chris Dalton · 6 years ago
- b8eeb80 added integration for non-moltenvk use of SkSLC MSL generator by Timothy Liang · 6 years ago
- 6c48e4d Reland "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
- 97ae0c8 Revert "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
- f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 6 years ago
- dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 6 years ago
- 3c6ae62 cache SkSL headers by Ethan Nicholas · 6 years ago
- eab2baa added sk_LastFragColor by Ethan Nicholas · 6 years ago
- 26a9aad initial SkSLJIT checkin by Ethan Nicholas · 6 years ago
- 9eded2c switched SPIR-V vertexid to vertexindex by Ethan Nicholas · 6 years ago
- 16c1196 fix SkSL SPIR-V geometry shaders' entry point declaration by Ethan Nicholas · 6 years ago
- fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
- 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
- e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
- cc30577 preliminary SkSL Metal backend by Ethan Nicholas · 7 years ago
- 8580d51 Add sk_InstanceID by Chris Dalton · 7 years ago
- f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
- 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
- 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
- 5b5f096 Revert "Revert "Switch to the new SkSL lexer."" by Ethan Nicholas · 7 years ago
- 3585154 Revert "Switch to the new SkSL lexer." by Ethan Nicholas · 7 years ago
- c576e93 Switch to the new SkSL lexer. by Ethan Nicholas · 7 years ago
- 6e1cbc0 fixed sksl static ifs to work for CircleEffect by Ethan Nicholas · 7 years ago
- 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
- c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- ed50200 Revert "sksl fragment processor support" by Ethan Nicholas · 7 years ago
- ccf5991 sksl fragment processor support by Ethan Nicholas · 7 years ago
- 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
- 84cda40 Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""" by Mike Reed · 7 years ago
- f66d28d Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"" by Ethan Nicholas · 7 years ago
- 8ea6073 Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl" by Greg Daniel · 7 years ago
- d5d323f implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
- cb67096 Improved skslc optimizer, particularly around vectors. by Ethan Nicholas · 7 years ago
- 0df1b04 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 7 years ago
- 9bd301d Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual" by Ethan Nicholas · 7 years ago
- f3333c8 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 7 years ago
- bcf35f8 Revert "skslc can now be compiled with no Skia dependencies, in preparation for" by Ethan Nicholas · 7 years ago
- 7833466 skslc can now be compiled with no Skia dependencies, in preparation for by Ethan Nicholas · 7 years ago
- d3b6597 Mark overridden destructors with 'override' and remove 'virtual' by Brian Salomon · 7 years ago
- 52cad15 sksl support for geometry shaders by Ethan Nicholas · 7 years ago
- 67d6460 added support for sk_ClipDistance by Ethan Nicholas · 7 years ago
- cac5b12 Revert "added support for sk_ClipDistance" by Ethan Nicholas · 7 years ago
- 8b8c765 added support for sk_ClipDistance by Ethan Nicholas · 7 years ago
- a51740c added support for sk_VertexID by Ethan Nicholas · 7 years ago
- e1d9cb8 Revert "Added dead variable / code elimination to skslc." by Ethan Nicholas · 7 years ago
- 113628d Added dead variable / code elimination to skslc. by Ethan Nicholas · 7 years ago
- 86a4340 Added constant propagation and better variable liveness tracking to skslc. by Ethan Nicholas · 8 years ago
- 6415e0d Revert "Added constant propagation and better variable liveness tracking to" by Ethan Nicholas · 8 years ago
- f54b071 Added constant propagation and better variable liveness tracking to skslc. by Ethan Nicholas · 8 years ago
- 941e7e2 re-land of added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
- e8e4a3e Revert "added sk_FragCoord support to skslc" by Greg Daniel · 8 years ago
- ce33f10 added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
- 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
- 3605ace sksl programs can now directly query GLSL caps by Ethan Nicholas · 8 years ago
- 9e1138d re-land of switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
- 792d0f1 Revert "switched skslc from std::string to SkString" by Greg Daniel · 8 years ago
- d8df21a switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
- 7ef4b74 re-re-land of skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
- 857cb97 Revert "re-land of skslc now uses standard Skia caps" by Leon Scroggins · 8 years ago
- 498d403 re-land of skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
- b0b5360 Revert "skslc now uses standard Skia caps" by Leon Scroggins · 8 years ago
- 8af38a9 skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
- 22f939e added basic dataflow analysis to skslc by ethannicholas · 8 years ago
- 5961bc9 Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
- 9df16b5 Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://codereview.chromium.org/2288033003/ ) by jvanverth · 8 years ago
- ccb1dd8 Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago