1. 532b3f9 Remove clamping of kPlus with F16 configs by Brian Osman · 6 years ago
  2. d818ebf Revert "Some scissor state cleanup." by Brian Salomon · 6 years ago
  3. a219419 Some scissor state cleanup. by Brian Salomon · 6 years ago
  4. 4934890 Refactor GrPipeline dynamic state. by Brian Salomon · 6 years ago
  5. 1471df9 Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h by Brian Salomon · 6 years ago
  6. 9f2dab0 ccpr: Implement conics by Chris Dalton · 6 years ago
  7. e7fbafe Revert "ccpr: Implement conics" by Chris Dalton · 6 years ago
  8. 98b2415 ccpr: Implement conics by Chris Dalton · 6 years ago
  9. 7ca3b7b ccpr: Remove fCurrAnchorPoint from GrCCGeometry by Chris Dalton · 6 years ago
  10. 703b476 ccpr: Remove WindMethod from GrCCCoverageProcessor by Chris Dalton · 6 years ago
  11. 8dfc70f ccpr: Various cleanups by Chris Dalton · 6 years ago
  12. 52076d1 ccpr: Use a more stable formula to find quadratic coordinates by Chris Dalton · 7 years ago
  13. 8d38a7f ccpr: Update the sample to use proper coverage count buffers by Chris Dalton · 7 years ago
  14. 8738cf4 ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
  15. baf3e78 Revert "ccpr: Draw curves in a single pass" by Chris Dalton · 7 years ago
  16. fe462ef Revert "ccpr: Simplify triangle corners" by Chris Dalton · 7 years ago
  17. 622650a ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
  18. df04ce2 ccpr: Draw curves in a single pass by Chris Dalton · 7 years ago
  19. 5183e64 ccpr: Combine GS triangle hulls and edges into a single draw by Chris Dalton · 7 years ago
  20. 84403d7 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  21. 82040a9 Revert "ccpr: Tessellate fans for very large and/or simple paths" by Cary Clark · 7 years ago
  22. 4138c97 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  23. 27059d3 ccpr: Use primitive restart feature on ARM by Chris Dalton · 7 years ago
  24. 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 7 years ago
  25. 274218e move largest apis into private by Mike Reed · 7 years ago
  26. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  27. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  28. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  29. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  30. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  31. 2326177 CCPR: Don't use instanced draw calls with geometry shaders by Chris Dalton · 7 years ago
  32. be4ffab CCPR: Combine loops and serpentines back into a single shader by Chris Dalton · 7 years ago
  33. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 7 years ago
  34. ede860e Delete even more unused views code by Brian Osman · 7 years ago
  35. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
  36. 6a3dbee Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  37. d6365e5 Revert "Refactor CCPR coverage shaders for a vertex impl" by Eric Boren · 7 years ago
  38. e501033 Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  39. 8d17769 CCPR: Remove kCombinedTriangleHullsAndEdges by Chris Dalton · 7 years ago
  40. 9a725dd Use shader based blending to clamp kPlus mode w/F16 by Brian Osman · 7 years ago
  41. a640c49 Minor cleanups for CCPR by Chris Dalton · 7 years ago
  42. 7f578bf CCPR: Remove cubic insets and MSAA borders by Chris Dalton · 7 years ago
  43. c1e5963 CCPR: Rewrite path parsing by Chris Dalton · 7 years ago
  44. 419a94d Add a GrCCPRGeometry file by Chris Dalton · 7 years ago
  45. 500d58b Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU. by Greg Daniel · 7 years ago
  46. b072bb6 CCPR: Process quadratic flat edges without soft msaa by Chris Dalton · 7 years ago
  47. 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
  48. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago