1. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  2. 9a725dd Use shader based blending to clamp kPlus mode w/F16 by Brian Osman · 7 years ago
  3. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  4. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  5. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  6. 4127456 Disable flat interpolation in TextureOp on Qualcomm by Brian Salomon · 7 years ago
  7. f1748f5 Change visitProxies signature by Robert Phillips · 7 years ago
  8. b493eeb Add method to iterate over a GrOp's GrSurfaceProxies by Robert Phillips · 7 years ago
  9. 3261eb2 Remove repeated conditional in TextureOp. by Brian Salomon · 7 years ago
  10. 336ce7b Revert "Revert "Make TextureOp use multitexturing to batch draws of different SkImages."" by Brian Salomon · 7 years ago
  11. 4e95a88 Revert "Make TextureOp use multitexturing to batch draws of different SkImages." by Robert Phillips · 7 years ago
  12. 2e50d0f Make TextureOp use multitexturing to batch draws of different SkImages. by Brian Salomon · 7 years ago
  13. 2bbdcc4 Rework GrSamplerParams to be more compact and use its own wrap mode enum. by Brian Salomon · 7 years ago
  14. 977b54c Use high precision for TextureOp texture coord varying by Brian Salomon · 7 years ago
  15. 3416969 Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible"""" by Brian Salomon · 7 years ago
  16. a184ac7 Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible""" by Brian Salomon · 7 years ago
  17. 20af6d1 Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible"" by Brian Salomon · 7 years ago
  18. ceef4fb Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible" by Brian Salomon · 7 years ago
  19. 3fd2955 Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible by Brian Salomon · 7 years ago