1. 717d386 Remove more remnants of SkVertices bone support by Brian Osman · 4 years, 4 months ago
  2. ceeb256 Wrap copy-tool path in quotes. by John Stiles · 4 years, 4 months ago
  3. a01c6b0 reformat GN files by Mike Klein · 4 years, 4 months ago
  4. f76cbfc Use bundle_resources_dir for iOS plist. by Jim Van Verth · 4 years, 4 months ago
  5. 9aa9a68 Implement local version of gr_cp and use for GrD3DTextureResourceInfo. by Jim Van Verth · 4 years, 4 months ago
  6. 507e486 Revert "Enable deprecated-copy-dtor warning." by Ben Wagner · 4 years, 4 months ago
  7. e990fcc Enable deprecated-copy-dtor warning. by Ben Wagner · 4 years, 4 months ago
  8. 8e75147 Allow GrD3DTextureResourceInfo to include declared D3D12 types. by Jim Van Verth · 4 years, 4 months ago
  9. 853c15c remove unused SkLightingShader by Mike Reed · 4 years, 4 months ago
  10. 713ac8a Remove some legacy GN defines for Flutter by Brian Osman · 4 years, 4 months ago
  11. 7363af8 Fix gcc 9 warnings. by Ben Wagner · 4 years, 4 months ago
  12. ffa1614 Add GrD3DPipelineState class and setup vertex input information. by Greg Daniel · 4 years, 4 months ago
  13. 07e5b8f Rename TessellatingPathRendererTests.cpp -> "Triangulating" by Chris Dalton · 4 years, 4 months ago
  14. 0a22b1e Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer by Chris Dalton · 4 years, 4 months ago
  15. 7345d88 gn format gn/BUILD.gn by Ben Wagner · 4 years, 4 months ago
  16. e1bbfab Remove GrSRGBEffect by Brian Osman · 4 years, 4 months ago
  17. 833313b Add back deprecated warnings. by Ben Wagner · 4 years, 4 months ago
  18. fd89e0b Add GrD3DRenderTarget and GrD3DTextureRenderTarget. by Jim Van Verth · 4 years, 4 months ago
  19. 6ec5688 Rename GrD3DTextureInfo to GrD3DTextureResourceInfo. by Jim Van Verth · 4 years, 4 months ago
  20. 17dc418 Rename CPU tessellation to "triangulation" by Chris Dalton · 4 years, 4 months ago
  21. a6adc5c ccpr: Polyfill buffer mapping when not supported by Chris Dalton · 4 years, 4 months ago
  22. 2b59890 Bootstrap a very simple viewer implementation in CanvasKit by Chris Dalton · 4 years, 4 months ago
  23. 8b932b1 Fill in the D3DTexture class. by Jim Van Verth · 4 years, 4 months ago
  24. 4519134 Implement GrTAllocator in terms of GrBlockAllocator by Michael Ludwig · 4 years, 4 months ago
  25. 9b00f1f Make skia_use_xps option work on Windows by Robert Phillips · 4 years, 4 months ago
  26. c227f4a Add support for tagging link annotations in PDFs. by Dominic Mazzoni · 4 years, 4 months ago
  27. e52c978 Add GrD3DCommandList class. by Greg Daniel · 4 years, 4 months ago
  28. 05d0919 Flesh out backend textures and rendertargets to support Direct3D. by Jim Van Verth · 4 years, 4 months ago
  29. f4ba4ec Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" by Brian Salomon · 4 years, 4 months ago
  30. f832c0a Allows Skia users to disable use of API_AVAILABLE in the Metal backend. by Chinmay Garde · 4 years, 4 months ago
  31. 1171d31 Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""" by Brian Salomon · 4 years, 4 months ago
  32. 6cafe73 Remove MoltenVK support by Brian Salomon · 4 years, 4 months ago
  33. 430c5a1 hide bitmap virtuals by Mike Reed · 4 years, 4 months ago
  34. fb27c9a Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"" by Brian Salomon · 4 years, 4 months ago
  35. 0b1e5fc Remove GrGLSLUtil by Brian Osman · 4 years, 4 months ago
  36. 00ba5ef Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots" by Brian Salomon · 4 years, 4 months ago
  37. f6784a8 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots by Brian Salomon · 4 years, 4 months ago
  38. cd01979 Refactor GrMemoryPool into reusable GrBlockAllocator by Michael Ludwig · 4 years, 4 months ago
  39. 3b946c1 Check fullness and purge on every strike lookup by Herb Derby · 4 years, 4 months ago
  40. a30aeae impl SkTDynamicHash with SkTHashTable by Mike Klein · 4 years, 4 months ago
  41. eb694b7 Rename GrMesh to GrSimpleMesh by Chris Dalton · 4 years, 4 months ago
  42. 320c32b Remove mips workarounds for Android. by Derek Sollenberger · 4 years, 5 months ago
  43. 019385e remove LerpRed shader by Mike Reed · 4 years, 5 months ago
  44. 5082df1 Remove need for gpu when unrefing managed resources. by Jim Van Verth · 4 years, 5 months ago
  45. 3a74f83 remove -D_GLIBCXX_DEBUG by Mike Klein · 4 years, 5 months ago
  46. fdf9404 Remove exotic legacy bitmap drawing entry points: Nine, Lattice by Mike Reed · 4 years, 5 months ago
  47. 3e19216 Hoist GrVkResource up so it can be used for D3D and Metal. by Jim Van Verth · 4 years, 5 months ago
  48. a77f30c Reland "Split building encoding from decoding" by Leon Scroggins III · 4 years, 5 months ago
  49. e65c5fc Enable skia_use_icu for iOS by Julia Lavrova · 4 years, 5 months ago
  50. 02c4590 Add empty GrD3DResourceProvider class. by Greg Daniel · 4 years, 5 months ago
  51. c569504 fall back to vswhere.exe to find msvc by Martin Vejdarski · 4 years, 5 months ago
  52. 2e19af0 Revert "Move interpreter disassemble to out-of-line member of ByteCode" by Brian Osman · 4 years, 5 months ago
  53. 1b0124f Move interpreter disassemble to out-of-line member of ByteCode by Brian Osman · 4 years, 5 months ago
  54. 9d4b788 Revert "Split building encoding from decoding" by Mike Klein · 4 years, 5 months ago
  55. 6e58290 set lib_switch to empty for the msvc toolchain by Martin Vejdarski · 4 years, 5 months ago
  56. 5b632d8 Add GrD3DResource. by Jim Van Verth · 4 years, 5 months ago
  57. 94aaf7c Split building encoding from decoding by Leon Scroggins III · 4 years, 5 months ago
  58. beaaf47 fix print functions for python3 gn scripts by Martin Vejdarski · 4 years, 5 months ago
  59. 491df6b remove SkTLS by Mike Klein · 4 years, 5 months ago
  60. 456f9b5 Reland "Move GrGpuResource GrSurface and GrTexture into src." by Greg Daniel · 4 years, 5 months ago
  61. f6ed96d Revert "Move GrGpuResource GrSurface and GrTexture into src." by Greg Daniel · 4 years, 5 months ago
  62. e5a06ce Move GrGpuResource GrSurface and GrTexture into src. by Greg Daniel · 4 years, 5 months ago
  63. a2cf8ae switch to virtual with no bones by Mike Reed · 4 years, 5 months ago
  64. 71fe945 Prevent unbounded listener growth on SkPixelRefs. by Brian Salomon · 4 years, 5 months ago
  65. 99a813c Avoid unbounded listener growth on SkImage_Lazy when textures are purged by Brian Salomon · 4 years, 5 months ago
  66. c529681 Fix CompatibleCoverageAsAlpha flag when reducing src-over to src. by Greg Daniel · 4 years, 5 months ago
  67. 55f681f Splitup GrSimpleMeshDrawOpHelper.h by Robert Phillips · 4 years, 5 months ago
  68. 62a644b Add GrD3DUtil. by Jim Van Verth · 4 years, 5 months ago
  69. 31a7b07 Add stubbed out GrD3DOpsRenderPass class. by Greg Daniel · 4 years, 5 months ago
  70. 6422722 Reland "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 4 years, 5 months ago
  71. 251ee1d Remove SkDDLTmpRedirect.h by Robert Phillips · 4 years, 5 months ago
  72. 2a016ba Allow passing multiple node IDs per PDF structure node. by Dominic Mazzoni · 4 years, 5 months ago
  73. 03b8ab2 Reland "Create D3D device and queue" by Jim Van Verth · 4 years, 5 months ago
  74. 16656fc Revert "Create D3D device and queue" by Leandro Lovisolo · 4 years, 5 months ago
  75. 4d5594d Move SkDeferredDisplayList.h into include\core (take 2) by Robert Phillips · 4 years, 5 months ago
  76. 29dc430 Create D3D device and queue by Jim Van Verth · 4 years, 5 months ago
  77. 305033b Revert "Move SkDeferredDisplayList.h into include\core" by Robert Phillips · 4 years, 5 months ago
  78. ad3b2c9 Move SkDeferredDisplayList.h into include\core by Robert Phillips · 4 years, 5 months ago
  79. df283d0 Revert "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 4 years, 5 months ago
  80. af5f9f0 Remove GrDeviceSpaceTextureDecalFragmentProcessor. by Brian Salomon · 4 years, 5 months ago
  81. ca85b9b Add temporary header to shift clients over to include/core/SkDeferredDisplayList.h by Robert Phillips · 4 years, 5 months ago
  82. 9d4e31d rm Sk3D.h -- long live SkMat4 by Mike Reed · 4 years, 5 months ago
  83. c024391 Reland "Add SkSLCompiler::toHLSL, using SPIRV-Cross" by Brian Osman · 4 years, 5 months ago
  84. 7dfb46e Re-land: Support adding attributes to PDF document structure nodes. by Dominic Mazzoni · 4 years, 5 months ago
  85. d2d4c5e Add GrD3DGpu and GrD3DCaps. by Jim Van Verth · 4 years, 5 months ago
  86. e3f57a4 Revert "Add SkSLCompiler::toHLSL, using SPIRV-Cross" by Brian Osman · 4 years, 5 months ago
  87. cf7c7e3 Add SkSLCompiler::toHLSL, using SPIRV-Cross by Brian Osman · 4 years, 5 months ago
  88. 28abea5 dip our toes into c++11 style [[attributes]] by Mike Klein · 4 years, 5 months ago
  89. d3b3bf3 Reland "Move runtime shader/colorfilter into SkRuntimeEffect.cpp" by Brian Osman · 4 years, 5 months ago
  90. 86b4388 Revert "Support adding attributes to PDF document structure nodes." by Mike Reed · 4 years, 5 months ago
  91. cfdfb22 remove -Wno-bad-function-cast by Mike Klein · 4 years, 5 months ago
  92. a9609ea turn on -Wreturn-std-move-in-c++11 by Mike Klein · 4 years, 5 months ago
  93. b01e12b Start adding D3D backend by Jim Van Verth · 4 years, 5 months ago
  94. 7281a86 Revert "Move runtime shader/colorfilter into SkRuntimeEffect.cpp" by Brian Osman · 4 years, 5 months ago
  95. 8980acd Move runtime shader/colorfilter into SkRuntimeEffect.cpp by Brian Osman · 4 years, 5 months ago
  96. 8047415 Support adding attributes to PDF document structure nodes. by Dominic Mazzoni · 4 years, 5 months ago
  97. a09d232 Enable Windows host build for Skia by Leon Scroggins III · 4 years, 5 months ago
  98. 4d17001 move SkDeque.h into private by Mike Reed · 4 years, 5 months ago
  99. 81e84a6 Make SkStrikeCache::Node be SkStrike. by Herb Derby · 4 years, 5 months ago
  100. 251eff6 Multithread SkStrike test by Herb Derby · 4 years, 6 months ago