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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
8b6394c24f755db39936e4e5111a3f251cc56857
/
experimental
/
SkPerlinNoiseShader2
773ceda
Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )"
by reed
· 9 years ago
e38bcaf
Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )
by halcanary
· 9 years ago
d812fb4
enforce 16byte alignment in shader contexts
by reed
· 9 years ago
8d9f2e4
Add ContextRec param to SkShader::contextSize()
by fmalita
· 9 years ago
5e58cee
Add GrShaderFlags enum
by cdalton
· 9 years ago
d3b32bf
Last bit of GrGLSLFragmentProcessor-derived class cleanup
by robertphillips
· 9 years ago
bf536af
Next round of GrGLSLFragmentProcessor-derived class cleanup
by robertphillips
· 9 years ago
0152cc3
remove 565 effects shaders
by caryclark
· 9 years ago
7ea439b
Create GLSLUniformHandler class for gpu backend
by egdaniel
· 9 years ago
4ca2e60
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
by egdaniel
· 9 years ago
57d3b03
Rename some processor functions from GL to GLSL
by egdaniel
· 9 years ago
64c4728
Make all GrFragmentProcessors GL independent.
by egdaniel
· 9 years ago
2d721d3
Move all ShaderBuilder files to GLSL
by egdaniel
· 9 years ago
478c04e
Update sample to use new perlin noise shader, and make cloud like
by egdaniel
· 9 years ago
417011c
added experimental improved Perlin noise shader
by ethannicholas
· 9 years ago