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gerrit-public.fairphone.software
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platform
/
external
/
skia
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8bbf753a021dee09eaa83c0d85f3df36c57d0b51
/
samplecode
/
Sample3D.cpp
d9bde07
Add SkRuntimeShaderBuilder, clean up SkRuntimeEffect API a bit
by Brian Osman
· 6 years ago
f59a961
Add layout(marker) to SkSL
by Brian Osman
· 6 years ago
548de74
Change Marker IDs to be strings
by Brian Osman
· 6 years ago
1985466
Clean up Sample3D math a bit, fix a bug with world-space
by Brian Osman
· 6 years ago
73e3344
fix computation for localToWorld
by Mike Reed
· 6 years ago
7fe6ee3
Add markCTM(id) api, to replace functionality of saveCamera.
by Mike Reed
· 6 years ago
aa9983a
Add usage field to SkVertices::Attribute
by Brian Osman
· 6 years ago
3ef77dd
clean up public m44 and camera api
by Mike Reed
· 6 years ago
613deb0
In 3D sample, fix the matrix used for normal transformation
by Brian Osman
· 6 years ago
fab6198
share code around animating the rotating cube
by Mike Reed
· 6 years ago
415cace
adopt new name convention
by Mike Reed
· 6 years ago
46f5c5f
Make SkM44 public
by Mike Reed
· 6 years ago
bd3de19
clean up leftovers from 3d samples
by Mike Reed
· 6 years ago
e1a81ba
move SkVec2 into shared header
by Mike Reed
· 6 years ago
2382366
simplify rotation calc
by Mike Reed
· 6 years ago
5263837
add fling to rotating cube
by Mike Reed
· 6 years ago
cfee8ee
add skotties to cube demo
by Mike Reed
· 6 years ago
7353dc5
Change SkSL main() from (float x, float y) to (float2 p)
by Brian Osman
· 6 years ago
46b2b00
Fix bump3d use of sample()
by Brian Osman
· 6 years ago
d589916
Potentially-uninitialized Sk3LookAt result
by Florin Malita
· 6 years ago
5a36a3a
don't need to include deprecated Sk3D.h
by Mike Reed
· 6 years ago
2d4a28e
use vsphere to control light
by Mike Reed
· 6 years ago
e580995
virtual sphere
by Mike Reed
· 6 years ago
00a9764
consolidate examples to 1 matrix type
by Mike Reed
· 6 years ago
78184a3
Revert "convert sample completely to SkM4"
by Mike Reed
· 6 years ago
e455d2e
convert sample completely to SkM4
by Mike Reed
· 6 years ago
07d32b4
remove some memory-based methods, add rc()
by Mike Reed
· 6 years ago
9262555
remove fun operator overloads
by Mike Reed
· 6 years ago
808f021
Improve error handling in SkSL ByteCode
by Brian Osman
· 6 years ago
ea7711d
Tweak pointlight3d sample to work in Raster backend
by Brian Osman
· 6 years ago
8c2ccc0
use real normal-map texture
by Mike Reed
· 6 years ago
9f22f1f
use transpose of inverse for transforming normals
by Mike Reed
· 6 years ago
f0b7edf
hack up bump-map
by Mike Reed
· 6 years ago
ee3216d
Use SkSL to do point-light shading
by Mike Reed
· 6 years ago
d4d3b33
Make converting from 4x4 to 3x3 explicit
by Mike Reed
· 6 years ago
c43f2a0
mark all exerimental (3d) apis as such
by Mike Reed
· 6 years ago
b18e74d
Expose camera matrix in SkCanvas
by Mike Reed
· 6 years ago
c4b8eef
move SkV3 into header
by Mike Reed
· 6 years ago
ee0a03a
experimental: saveCamera()
by Mike Reed
· 6 years ago
7543587
clean-up 3d sample's use of matrices
by Mike Reed
· 6 years ago
69ace2a
sample3d
by Mike Reed
· 6 years ago