1. 8c0f615 Revert of Remove GP from drawstate, revision of invariant output for GP (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) by joshualitt · 11 years ago
  2. c6bc58e Remove GP from drawstate, revision of invariant output for GP by joshualitt · 11 years ago
  3. 2e3b3e3 This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated). by joshualitt · 11 years ago
  4. 309e346 Rename CustomCoordTextureEffect to GrBitmapTextGeoProc. by egdaniel · 11 years ago[Renamed (65%) from src/gpu/effects/GrCustomCoordsTextureEffect.cpp]
  5. eb2a676 Remove backend factories by joshualitt · 11 years ago
  6. 87f48d9 create and thread batch tracker object by joshualitt · 11 years ago
  7. 841a6b5 Revert of create and thread batch tracker object (patchset #9 id:160001 of https://codereview.chromium.org/772513002/) by joshualitt · 11 years ago
  8. c3a6eb2 create and thread batch tracker object by joshualitt · 11 years ago
  9. 2dd1ae0 First step to moving vertex attributes to the geometryProcessor by joshualitt · 11 years ago
  10. f8449ba Update invariant output computation for various texture effects. by egdaniel · 11 years ago
  11. 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 11 years ago
  12. 4973d9d Default geometry processor by joshualitt · 11 years ago
  13. ee0ea3f Revert of Default geometry processor (patchset #9 id:160001 of https://codereview.chromium.org/678953002/) by joshualitt · 11 years ago
  14. ff34307 Default geometry processor by joshualitt · 11 years ago
  15. 74077b9 Added varying struct by joshualitt · 11 years ago
  16. c6f3e2c Revert of Added varying struct (patchset #9 id:160001 of https://codereview.chromium.org/671023002/) by joshualitt · 11 years ago
  17. 852ae80 Added varying struct by joshualitt · 11 years ago
  18. c369e7c GP Emit Code takes a struct by joshualitt · 11 years ago
  19. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 11 years ago
  20. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 11 years ago
  21. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 11 years ago
  22. 47bb382 Cleanup of shader building system by joshualitt · 11 years ago
  23. db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 11 years ago
  24. fe1233c Cleanup of shader building system by joshualitt · 11 years ago
  25. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 11 years ago
  26. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 11 years ago
  27. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 11 years ago
  28. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 11 years ago
  29. 408d612 Breaking out full program and frag only by joshualitt · 11 years ago
  30. 49586be removing GrDrawEffect by joshualitt · 11 years ago
  31. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 11 years ago
  32. 8ddbe8b removing GrDrawEffect by joshualitt · 11 years ago
  33. 249af15 BUG=skia: by joshualitt · 11 years ago
  34. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 11 years ago
  35. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 11 years ago
  36. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 11 years ago
  37. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 11 years ago
  38. 83d081a Goodbye GrEffectRef. by bsalomon · 11 years ago
  39. 261dc56 Move VertexBuilder to a GrGLFullShaderBuilder subclass by commit-bot@chromium.org · 12 years ago
  40. 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 12 years ago
  41. 76eaf74 Add a GrCustomCoordsTextureEffect class by commit-bot@chromium.org · 12 years ago