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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
8cefe40ab094bfbea532761dad1a857eb3d4b831
/
src
/
utils
/
SkShadowUtils.cpp
3c5cfb0
Remove exec bit from source files.
by Ben Wagner
· 8 years ago
aff27a2
Use SkVertices for tessellated spot and ambient shadow rendering.
by Brian Salomon
· 8 years ago
67386d4
ShadowUtils: Fix umbra inset calculation when determining if umbra is fully occluded.
by Brian Salomon
· 8 years ago
a84898d
Have ShadowTessellators transform path; add SkShadowTessellator base class
by Jim Van Verth
· 8 years ago
d1ac982
Improved SkShadowUtils caching
by Brian Salomon
· 8 years ago
0dda9cb
Make shadow tessellators fail gracefully and add unit test for this.
by Brian Salomon
· 8 years ago
0bd699e
Add a GM for SkShadowUtils and fix a few issues.
by Brian Salomon
· 8 years ago
5e68952
Add caching of ambient and spot shadow meshes.
by Brian Salomon
· 8 years ago
958fbc4
Make SkShadowUtils tessellations ref counted in preparation for caching them.
by Brian Salomon
· 8 years ago
efe3ded
Change shadow tessellators to use SkColor and move to util.
by Jim Van Verth
· 8 years ago
2103cf0
Split ShadowMaskFilter into separate ambient and spot mask filters
by Jim Van Verth
· 8 years ago
43475ad
Move Android shadow rendering interface to util library.
by Jim Van Verth
· 8 years ago