1. 3c5cfb0 Remove exec bit from source files. by Ben Wagner · 8 years ago
  2. aff27a2 Use SkVertices for tessellated spot and ambient shadow rendering. by Brian Salomon · 8 years ago
  3. 67386d4 ShadowUtils: Fix umbra inset calculation when determining if umbra is fully occluded. by Brian Salomon · 8 years ago
  4. a84898d Have ShadowTessellators transform path; add SkShadowTessellator base class by Jim Van Verth · 8 years ago
  5. d1ac982 Improved SkShadowUtils caching by Brian Salomon · 8 years ago
  6. 0dda9cb Make shadow tessellators fail gracefully and add unit test for this. by Brian Salomon · 8 years ago
  7. 0bd699e Add a GM for SkShadowUtils and fix a few issues. by Brian Salomon · 8 years ago
  8. 5e68952 Add caching of ambient and spot shadow meshes. by Brian Salomon · 8 years ago
  9. 958fbc4 Make SkShadowUtils tessellations ref counted in preparation for caching them. by Brian Salomon · 8 years ago
  10. efe3ded Change shadow tessellators to use SkColor and move to util. by Jim Van Verth · 8 years ago
  11. 2103cf0 Split ShadowMaskFilter into separate ambient and spot mask filters by Jim Van Verth · 8 years ago
  12. 43475ad Move Android shadow rendering interface to util library. by Jim Van Verth · 8 years ago