1. f06ead9 Add support for transfer functions to GrColorSpaceXform by Brian Osman · 7 years ago
  2. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
  3. 51ebd66 Add vector GrSLTypes for shorts by Chris Dalton · 7 years ago
  4. 6dd0d8a Revert "Add vector GrSLTypes for shorts" by Chris Dalton · 7 years ago
  5. af37a53 Add vector GrSLTypes for shorts by Chris Dalton · 7 years ago
  6. fdde34e Remove precision from GrGLSLVaryingHandler by Chris Dalton · 7 years ago
  7. 63fd760 Remove trailing whitespace. by Ben Wagner · 7 years ago
  8. fa7ee24 changed vertex attribute precisions to be actual types by Ethan Nicholas · 7 years ago
  9. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  10. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  11. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  12. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  13. f3eac71 Revert "fix for uninitialized GrGLSLFragmentShaderBuilder field" by Ethan Nicholas · 7 years ago
  14. 4543e75 fix for uninitialized GrGLSLFragmentShaderBuilder field by Ethan Nicholas · 7 years ago
  15. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  16. f95b175 Retract Gr*Priv.h includes a bit by Robert Phillips · 7 years ago
  17. fb4a20c Remove kDefault_GrSurfaceOrigin by Robert Phillips · 7 years ago
  18. 8296e75 Switch atlas clients over to using absolute texture coordinates (take 2) by Robert Phillips · 7 years ago
  19. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  20. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  21. b4aab9a Replace SkFAIL with SK_ABORT. by Ben Wagner · 7 years ago
  22. 7f23543 Minor geometry processor clarification. by Brian Salomon · 7 years ago
  23. 1a39d3f Guard against D3D NaN/Infinity literals bug in color burn by Brian Osman · 7 years ago
  24. 369e8b7 Fix cleanup on program creation failure by Robert Phillips · 7 years ago
  25. dff5d43 Guard against D3D NaN/Infinity literals bug by Brian Osman · 7 years ago
  26. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  27. 16d8ec6 Pull non-substantive changes out of omnibus GrSurface CL by Robert Phillips · 7 years ago
  28. 6cd51b5 Remove GrSingleTextureEffect by Brian Salomon · 7 years ago
  29. 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
  30. 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  31. 84cda40 Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""" by Mike Reed · 7 years ago
  32. f66d28d Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"" by Ethan Nicholas · 7 years ago
  33. 8ea6073 Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl" by Greg Daniel · 7 years ago
  34. d5d323f implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  35. 646e429 Retract GrTexture*.h & GrRenderTarget*.h from other headers by Robert Phillips · 7 years ago
  36. c9c06d4 Remove GrTGpuResourceRef specializations by Robert Phillips · 7 years ago
  37. 6b3542a move Coeff into blendmode by Mike Reed · 7 years ago
  38. e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
  39. 18166ee Omnibus: Push instantiation of GrTextures later (post TextureSampler) by Robert Phillips · 7 years ago
  40. fa6d865 Do color correction of vertex colors in GPU drawVertices by Brian Osman · 7 years ago
  41. bb581ce Convert DstTexture to DstProxy (take 2) by Robert Phillips · 7 years ago
  42. 9bee2e5 Revise system for checking for uninstantiated proxies by Robert Phillips · 7 years ago
  43. ac1e496 Workaround Mali static analysis bug by Brian Osman · 7 years ago
  44. 5592382 Remove setting of alpha coverage in text ops when in LCD mode by Greg Daniel · 7 years ago
  45. d547fb6 Comment out lcd assert to make GLPrograms test happy by Greg Daniel · 7 years ago
  46. 6ebe4b9 Fix gpu lcd blending to semi-correctly handle alpha coverage by Greg Daniel · 7 years ago
  47. c375704 Revert "Convert DstTexture to DstProxy" by Robert Phillips · 7 years ago
  48. 87f7f1c Convert DstTexture to DstProxy by Robert Phillips · 7 years ago
  49. 8a02f65 Switch ImageStorageAccess over to GrTextureProxies by Robert Phillips · 7 years ago
  50. 2983f40 Re-land of "eliminated GrGLSLExpr". by Ethan Nicholas · 7 years ago
  51. bc5d4d7 Split tracking of TexelBuffers from normal samplers by Greg Daniel · 7 years ago
  52. 421fe44 Revert "Revert "Revert "eliminated GrGLSLExpr""" by Ethan Nicholas · 7 years ago
  53. 796001c Revert "Revert "eliminated GrGLSLExpr"" by Ethan Nicholas · 7 years ago
  54. 5e550ab Revert "eliminated GrGLSLExpr" by Brian Salomon · 7 years ago
  55. 93f20f5 eliminated GrGLSLExpr by Ethan Nicholas · 7 years ago
  56. 5338f99 rectangle texture scaling is now handled in skslc by Ethan Nicholas · 7 years ago
  57. 33aa2c7 Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 7 years ago
  58. ab015ef Move the ability to access textures, buffers, and image storages out from GrProcessor. by Brian Salomon · 7 years ago
  59. 5869ea9 Fully remove coord transform precision code by Brian Osman · 7 years ago
  60. 18dfa98 Store the dst texture used by an XP in GrPipeline rather than in the XP. by Brian Salomon · 7 years ago
  61. dffe982 Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""" by Brian Osman · 7 years ago
  62. ec53c63 Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"" by Brian Osman · 7 years ago
  63. 903c3f7 Revert "Allow FPs to elevate default precision for the entire fragment program" by Brian Osman · 7 years ago
  64. 92d7cca Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 7 years ago
  65. c624d9d Refactor GrColorSpaceXformHelper by Brian Osman · 7 years ago
  66. 42c456f Remove PLS path renderer by Brian Salomon · 7 years ago
  67. 2e777ea Add a workaround for platforms with broken geo shader invocations by csmartdalton · 8 years ago
  68. 936f81b Move the rt adjust uniform into GP EmitArgs by csmartdalton · 8 years ago
  69. 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  70. 75864b0 Add GrGLSLShaderBuilder::declareGlobal by csmartdalton · 8 years ago
  71. 84645e3 re-land of skslc type constructor cleanups by Ethan Nicholas · 8 years ago
  72. 5d4cd9e Re-enable processor optimization test with some fixes. by Brian Salomon · 8 years ago
  73. 49a36ba Revert "skslc type constructor cleanups" by Ethan Nicholas · 8 years ago
  74. 6f22328 skslc type constructor cleanups by Ethan Nicholas · 8 years ago
  75. cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 8 years ago
  76. 67c18d6 Continue making Ganesh use absolute texture coordinates - take 2 by Robert Phillips · 8 years ago
  77. de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  78. a7d61a6 Revert "Continue making Ganesh use absolute texture coordinates" by Joe Gregorio · 8 years ago
  79. 4493a9d Continue making Ganesh use absolute texture coordinates by Robert Phillips · 8 years ago
  80. 0bd783f Clamp premul colors correctly after a gamut change by Brian Osman · 8 years ago
  81. 8c852be Removing tracking of whether GP/FP coverage calculations are used by XP. by Brian Salomon · 8 years ago
  82. 92aee3d This renames methods and classes that relate to static analysis of combinations of GrDrawOps and GrPipelines. by Brian Salomon · 8 years ago
  83. 941e7e2 re-land of added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  84. e8e4a3e Revert "added sk_FragCoord support to skslc" by Greg Daniel · 8 years ago
  85. ce33f10 added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  86. 1edc5b9 Rename vars and functions from 'glslcaps'->'shadercaps' by Brian Salomon · 8 years ago
  87. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
  88. f9f4512 Reland image storage with fixes. by Brian Salomon · 8 years ago
  89. 2b3dab6 removed textureProj() and legacy texture functions from sksl by Ethan Nicholas · 8 years ago
  90. 6762dd6 baked in a few more precision modifiers by Ethan Nicholas · 8 years ago
  91. 0e39f97 Revert "Revert "make it illegal to include SkXfermode.h"" by Mike Reed · 8 years ago
  92. e9d1b29 Revert "make it illegal to include SkXfermode.h" by Greg Daniel · 8 years ago
  93. 07764ce make it illegal to include SkXfermode.h by Mike Reed · 8 years ago
  94. 59dc411 Revert "Initial OpenGL Image support." by Brian Salomon · 8 years ago
  95. be34882 Initial OpenGL Image support. by Brian Salomon · 8 years ago
  96. 1fc83b1 removed appendPrecisionModifier by Ethan Nicholas · 8 years ago
  97. 276cc41 Revive geometry shaders by csmartdalton · 8 years ago
  98. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  99. 101b844 Remove GrGLSLSampler type and subclasses by Brian Salomon · 8 years ago
  100. f31ae49 Remove unnecessary attribute and varying type modifiers by Brian Salomon · 8 years ago