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gerrit-public.fairphone.software
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platform
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external
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skia
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90e8fb1d98e149643960e5ed27b89cf1fa08e4cc
/
samplecode
/
SampleCCPRGeometry.cpp
90e8fb1
Reland "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 7 years ago
d23c7c4
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 7 years ago
e3877ce
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 7 years ago
2871436
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Brian Osman
· 7 years ago
a8f6aef
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 7 years ago
2326177
CCPR: Don't use instanced draw calls with geometry shaders
by Chris Dalton
· 7 years ago
be4ffab
CCPR: Combine loops and serpentines back into a single shader
by Chris Dalton
· 7 years ago
a3e9271
CCPR: Eliminate texel buffers
by Chris Dalton
· 7 years ago
ede860e
Delete even more unused views code
by Brian Osman
· 7 years ago
c17bf32
Convert geometry shaders to operate in Skia device space
by Chris Dalton
· 7 years ago
6a3dbee
Refactor CCPR coverage shaders for a vertex impl
by Chris Dalton
· 7 years ago
d6365e5
Revert "Refactor CCPR coverage shaders for a vertex impl"
by Eric Boren
· 7 years ago
e501033
Refactor CCPR coverage shaders for a vertex impl
by Chris Dalton
· 7 years ago
8d17769
CCPR: Remove kCombinedTriangleHullsAndEdges
by Chris Dalton
· 7 years ago
9a725dd
Use shader based blending to clamp kPlus mode w/F16
by Brian Osman
· 7 years ago
a640c49
Minor cleanups for CCPR
by Chris Dalton
· 7 years ago
7f578bf
CCPR: Remove cubic insets and MSAA borders
by Chris Dalton
· 7 years ago
c1e5963
CCPR: Rewrite path parsing
by Chris Dalton
· 7 years ago
419a94d
Add a GrCCPRGeometry file
by Chris Dalton
· 7 years ago
500d58b
Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
by Greg Daniel
· 7 years ago
b072bb6
CCPR: Process quadratic flat edges without soft msaa
by Chris Dalton
· 7 years ago
2890fbf
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
by Robert Phillips
· 7 years ago
1a325d2
Coverage counting path renderer
by Chris Dalton
· 7 years ago