1. 6267f81 Move MakeDivByTextureWHMatrix to GrCoordTransform by bsalomon · 10 years ago
  2. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 11 years ago
  3. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 11 years ago
  4. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 11 years ago
  5. 83d081a Goodbye GrEffectRef. by bsalomon · 11 years ago
  6. 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 11 years ago
  7. 97b9ab7 Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. by bsalomon · 11 years ago
  8. 24dcac2 YUV to RGB converter by sugoi · 11 years ago