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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
94c415170b6f62fa80b598fe30bf2f99f0aecf6a
/
src
/
gpu
/
effects
/
GrYUVtoRGBEffect.cpp
6267f81
Move MakeDivByTextureWHMatrix to GrCoordTransform
by bsalomon
· 10 years ago
30ba436
Initial refactor of shaderbuilder to prepare for geometry shaders
by joshualitt
· 11 years ago
63e99f7
Allow GrGLEffects to produce variable length keys.
by bsalomon
· 11 years ago
848faf0
This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together.
by bsalomon
· 11 years ago
83d081a
Goodbye GrEffectRef.
by bsalomon
· 11 years ago
55fad7a
Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.
by bsalomon
· 11 years ago
97b9ab7
Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
by bsalomon
· 11 years ago
24dcac2
YUV to RGB converter
by sugoi
· 11 years ago