1. 319ba3d Move shader register setup to SkRasterPipelineBlitter. by Mike Klein · 8 years ago
  2. a9e8ef0 SkRasterPipeline: implement support for SkTableColorFilter by Mike Klein · 8 years ago
  3. efaad3c Remove SkColorCubeFilter. It is unused. by Mike Klein · 8 years ago
  4. 5b2f579 Replace raster pipeline nextafter() calls with SkNu nudging by Florin Malita · 8 years ago
  5. abddea0 Just clamp to limit-epsilon. by Mike Klein · 8 years ago
  6. c86e470 SkRasterPipeline impl for 2-stop linear gradients by Florin Malita · 8 years ago
  7. 1da27ef Add F16 support to SkPNGImageEncoder by Matt Sarett · 8 years ago
  8. 5bee0b6 Reland "Respect full precision for RGB16 PNGs" (part 2) by Matt Sarett · 8 years ago
  9. dfff166 Revert "Respect full precision for RGB16 PNGs" by Matt Sarett · 8 years ago
  10. 7a090c4 Respect full precision for RGB16 PNGs by Matt Sarett · 8 years ago
  11. 1d8e198 Revert "Optimize SkBlend by using NEON intrinsics" by Mike Klein · 8 years ago
  12. c55bc9a Fix out of bounds read in RP::load_tables_u16_be() by Matt Sarett · 8 years ago
  13. 7adde14 Optimize SkBlend by using NEON intrinsics by Joel Liang · 8 years ago
  14. e71b167 Attempt 3: SkRasterPipelineBlitter: support A8 by Mike Klein · 8 years ago
  15. 379938e Use RasterPipeline to support full precision on 16-bit RGBA pngs by Matt Sarett · 8 years ago
  16. 25b6083 Revert "Use RasterPipeline to support full precision on 16-bit RGBA pngs" by Matt Sarett · 8 years ago
  17. bb2339d Use RasterPipeline to support full precision on 16-bit RGBA pngs by Matt Sarett · 8 years ago
  18. d32303e disable runtime detected AVX2 raster pipelines by Mike Klein · 8 years ago
  19. c0a7a08 remove xbyak experiment by Mike Klein · 8 years ago
  20. 1523dbd SkXbyak: loop inside, only body by Mike Klein · 8 years ago
  21. 86d55b3 Revert "Retry "SkRasterPipelineBlitter: support A8"..." by Mike Klein · 8 years ago
  22. d052042 Fix Sk8f::Store4 (for HSW) by Matt Sarett · 8 years ago
  23. 83f532e Add a real SkXbyak bench, implement enough to run it. by Mike Klein · 8 years ago
  24. 9953737 Avoid SkFixed overflow in decal bitmap procs by Florin Malita · 8 years ago
  25. 7f71d88 SkXbyak basics by Mike Klein · 8 years ago
  26. f55ea6a Retry "SkRasterPipelineBlitter: support A8"... by Mike Klein · 8 years ago
  27. 8c8cb5b simplify by removing _d stages by Mike Klein · 8 years ago
  28. a2d25ec Use stack instead of malloc() for most calls to SkRasterPipeline::run(). by Mike Klein · 8 years ago
  29. 4a224f6 Revert "SkRasterPipelineBlitter: support A8" by Mike Klein · 8 years ago
  30. f44373c SkRasterPipelineBlitter: support A8 by Mike Klein · 8 years ago
  31. 464e6a1 Retry trim another instruction off SkRasterPipeline overhead by Mike Klein · 8 years ago
  32. e2b66a7 auto-generate _d stages by Mike Klein · 8 years ago
  33. 9ea894b Revert "trim another instruction off SkRasterPipeline overhead" by Mike Klein · 8 years ago
  34. e61c407 trim another instruction off SkRasterPipeline overhead by Mike Klein · 8 years ago
  35. 40a82bd remove MIPS DSP optimizations by Mike Klein · 8 years ago
  36. 2410717 Fix swapped interpretation of c and e in SkColorSpace_ICC by Matt Sarett · 8 years ago
  37. d1c550e Consolidate TILEX_LOW_BITS/TILEY_LOW_BITS -> EXTRACT_LOW_BITS by Florin Malita · 8 years ago
  38. 9752454 Added optimized sRGB/2.2 gamma stages into A2B color xform by raftias · 8 years ago
  39. 0d413f0 Revert "Revert "SkNx basically always is fast now."" by Mike Klein · 8 years ago
  40. d37d5d9 Revert "Revert "clamp to premul when reading premul sRGB"" by Mike Klein · 8 years ago
  41. 2e018f5 Revert "clamp to premul when reading premul sRGB" by Mike Klein · 8 years ago
  42. 8ba64d1 Revert "SkNx basically always is fast now." by Mike Klein · 8 years ago
  43. 04e10da clamp to premul when reading premul sRGB by Mike Klein · 8 years ago
  44. 21f7838 SkNx basically always is fast now. by Mike Klein · 8 years ago
  45. 4958006 funnel f16 through standard load/store/gather by Mike Klein · 8 years ago
  46. 0e18de9 Convert image width and height (used by tiling) to float once. by Mike Klein · 8 years ago
  47. b0b17d1 bicubic, attempt gazillion by Mike Klein · 8 years ago
  48. 2979b1a Added clamps in SkRasterPipeline's gamma stages. by raftias · 8 years ago
  49. 64d8be0 Make sure all the convolve functions are defined. by Mike Klein · 8 years ago
  50. 4adac2e Add AVX2 version of ConvolveVertically by xiangze.zhang · 8 years ago
  51. 886cf53 Refactor bilerp a little. by Mike Klein · 8 years ago
  52. cc63173 remove upper limit on number of pipeline stages by Mike Klein · 8 years ago
  53. e2e2ae2 Manual byte -> float conversion. by Mike Klein · 8 years ago
  54. 3e05671 Tricky float -> byte conversion in store_8888. by Mike Klein · 8 years ago
  55. 9c77ea1 SkNf_round, use it in store_565 and store_tables. by Mike Klein · 8 years ago
  56. 87185f7 use fma in store_8888 by Mike Klein · 8 years ago
  57. abf8ba3 SkColorSpaceXform bug fixes attempt 2 by Matt Sarett · 8 years ago
  58. f6878ba Reland "Add RasterPipeline implementation for SkColorSpaceXform" by Matt Sarett · 8 years ago
  59. 0c32496 Avoid creating std::function in run_pipeline(). by Mike Klein · 8 years ago
  60. 5476128 Added CMYK support for ICC profiles. by raftias · 8 years ago
  61. b6d4e13 Revert "Add RasterPipeline implementation for SkColorSpaceXform" by Brian Osman · 8 years ago
  62. dd19ac7 Add RasterPipeline implementation for SkColorSpaceXform by Matt Sarett · 8 years ago
  63. 62458a6 Revert "Added CMYK support for ICC profiles." by Mike Klein · 8 years ago
  64. 51c3fcd Added CMYK support for ICC profiles. by raftias · 8 years ago
  65. 14c8f82 move all memset() logic into blitter by Mike Klein · 8 years ago
  66. 21aa3d0 fold more in SkRasterPipelineBlitter by Mike Klein · 8 years ago
  67. babd93e constant means constant by Mike Klein · 8 years ago
  68. c789b61 Bring back SkRasterPipeline::run() for one-off uses. by Mike Klein · 8 years ago
  69. 9452898 restore sRGB memset optimization by Mike Klein · 8 years ago
  70. 7a14734d support a8 by Mike Klein · 8 years ago
  71. a0c4c34 teach MSAN about maskload by Mike Klein · 8 years ago
  72. f7657e9 gather_i8 by Mike Klein · 8 years ago
  73. 56b5079 Make gather() look and work more like load(). by Mike Klein · 8 years ago
  74. bddd234 document x_tail encoding by Mike Klein · 8 years ago
  75. c51c18f use fma() in accumulate by Mike Klein · 8 years ago
  76. 2c8104e SkNx_abi is unused. by Mike Klein · 8 years ago
  77. 729b582 Consistent naming. by Mike Klein · 8 years ago
  78. 2cbc33d simplify by Mike Klein · 8 years ago
  79. e03339a Convert blitter over to new style from_srgb, to_srgb. by Mike Klein · 8 years ago
  80. b04c352 Split srgb out of accum stages. by Mike Klein · 8 years ago
  81. 5a13011 Fix unpremul stage. by Mike Klein · 8 years ago
  82. e9f78b4 Guard against buggy ucrt\math.h. by Mike Klein · 8 years ago
  83. d5de013 Some simple pipeline refactoring. by Mike Klein · 8 years ago
  84. 6b77f1c 4444 and gray 8 by Mike Klein · 8 years ago
  85. cb5338c Support sRGB 565. by Mike Klein · 8 years ago
  86. cb2c12b accum_565 and accum_f16 by Mike Klein · 8 years ago
  87. 46e66a2 bilerp by Mike Klein · 8 years ago
  88. f7f883b Rearrange NN sampling to more naturally support bilerp. by Mike Klein · 8 years ago
  89. 43c847b Simplify shader paint alpha modulation. by Mike Klein · 8 years ago
  90. 2e35e8a mirror tiling by Mike Klein · 8 years ago
  91. d2265e5 Port convolve functions to SkOpts by xiangze.zhang · 8 years ago
  92. c01e7df perspective matrix by Mike Klein · 8 years ago
  93. b273fc4 repeat tiling by Mike Klein · 8 years ago
  94. 4e9bb74 Initialize all values we load. by Mike Klein · 8 years ago
  95. b6ab4ae Be careful about types in SkNx_neon.h. by Mike Klein · 8 years ago
  96. 06a65e2 Support SkImageShader in SkRasterPipeline blitter by Mike Klein · 8 years ago
  97. db4d406 Hook into parametric and table raster pipeline stages by Matt Sarett · 8 years ago
  98. a9312fd Add trace and registers stages. by Mike Klein · 8 years ago
  99. cfcf624 add {parametric,table}_{r,g,b} stages. by Mike Klein · 8 years ago
  100. fb191da More shader preliminaries / refactoring by Mike Klein · 8 years ago