1. 96be9df Revert "Reduce dependence on GrSurface's origin field" by Robert Phillips · 7 years ago
  2. 467022b Reduce dependence on GrSurface's origin field by Robert Phillips · 7 years ago
  3. fbcef6e Clean up GrResourceProvider usage by Robert Phillips · 7 years ago
  4. 646e429 Retract GrTexture*.h & GrRenderTarget*.h from other headers by Robert Phillips · 7 years ago
  5. 9bee2e5 Revise system for checking for uninstantiated proxies by Robert Phillips · 7 years ago
  6. 2983f40 Re-land of "eliminated GrGLSLExpr". by Ethan Nicholas · 7 years ago
  7. 421fe44 Revert "Revert "Revert "eliminated GrGLSLExpr""" by Ethan Nicholas · 7 years ago
  8. 796001c Revert "Revert "eliminated GrGLSLExpr"" by Ethan Nicholas · 7 years ago
  9. 5e550ab Revert "eliminated GrGLSLExpr" by Brian Salomon · 7 years ago
  10. 93f20f5 eliminated GrGLSLExpr by Ethan Nicholas · 7 years ago
  11. ab015ef Move the ability to access textures, buffers, and image storages out from GrProcessor. by Brian Salomon · 7 years ago
  12. 3798c86 Remove GrFragmentProcessor-derived class' GrTexture-based ctors by Robert Phillips · 7 years ago
  13. 296b1cc Retract GrContext from src/gpu/effects by Robert Phillips · 7 years ago
  14. c624d9d Refactor GrColorSpaceXformHelper by Brian Osman · 7 years ago
  15. cb30bb2 Remove GrFragmentProcessor::computeInvariantOutput by Brian Salomon · 7 years ago
  16. 6f6961e make GR_TEST_UTILS=0 work by Hal Canary · 7 years ago
  17. 40fd7c9 Push GrTextureProxy down to more effects by Robert Phillips · 7 years ago
  18. 587e08f Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations."" by Brian Salomon · 7 years ago
  19. 052fd51 Revert "Start of rewrite of GrFragmentProcessor optimizations." by Ethan Nicholas · 7 years ago
  20. 85eb422 Start of rewrite of GrFragmentProcessor optimizations. by Brian Salomon · 7 years ago
  21. 67c18d6 Continue making Ganesh use absolute texture coordinates - take 2 by Robert Phillips · 7 years ago
  22. a7d61a6 Revert "Continue making Ganesh use absolute texture coordinates" by Joe Gregorio · 8 years ago
  23. 4493a9d Continue making Ganesh use absolute texture coordinates by Robert Phillips · 8 years ago
  24. e98234f Start making texture coordinates be absolute by Robert Phillips · 8 years ago
  25. a3fa2ef Revert "Revert "Hard code bicubic coefficients in the shader"" by Brian Osman · 8 years ago
  26. b38db9a Revert "Hard code bicubic coefficients in the shader" by Brian Osman · 8 years ago
  27. 81ad5f7 Hard code bicubic coefficients in the shader by Brian Osman · 8 years ago
  28. 0857527 Cleanup GrBicubicEffect by Brian Osman · 8 years ago
  29. 864f6bd Add comment explaining the derivation of our Mitchell coefficients by Brian Osman · 8 years ago
  30. 1edc5b9 Rename vars and functions from 'glslcaps'->'shadercaps' by Brian Salomon · 8 years ago
  31. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
  32. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  33. 514baff Rename GrTextureParams to GrSamplerParams by Brian Salomon · 8 years ago
  34. db4183d In GrProcessor::TextureSampler drop the "get", it's cleaner by Brian Salomon · 8 years ago
  35. 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
  36. e2f732f Start supplying random color space xforms to FP tests by Brian Osman · 8 years ago
  37. 1a1aa93 Remove unneeded GrGLSLTransformedCoordsArray type by bsalomon · 8 years ago
  38. 5192475 Two changes: by brianosman · 8 years ago
  39. 77320db Add color gamut xform helpers to GrGLSLShaderBuilder by brianosman · 8 years ago
  40. 9f97882 Simplify color space xform storage and usage (float[] vs. SkMatrix44) by brianosman · 8 years ago
  41. 54f30c1 Introduce GrColorSpaceXform, for gamut conversion on textures by brianosman · 8 years ago
  42. 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
  43. 3f6f76f Rename EmitArgs::fSamplers to fTexSamplers by cdalton · 8 years ago
  44. 8528541 Add more specialized fragment builders by cdalton · 8 years ago
  45. 5e58cee Add GrShaderFlags enum by cdalton · 8 years ago
  46. 9cdb992 Clean up GrGLSLFragmentProcessor-derived classes by robertphillips · 8 years ago
  47. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  48. a2e3e0f Move glsl onto EmitArgs struct for emitCode by egdaniel · 9 years ago
  49. 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
  50. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  51. 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
  52. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
  53. 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
  54. 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
  55. 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
  56. c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  57. a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
  58. ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
  59. 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
  60. b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
  61. 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
  62. 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
  63. 5f10b5c More threading of GrProcessorDataManager by joshualitt · 9 years ago
  64. 0067ff5 fix up test create functions by joshualitt · 9 years ago
  65. 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
  66. 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
  67. cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
  68. 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
  69. 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
  70. 56995b5 Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  71. 8c0f615 Revert of Remove GP from drawstate, revision of invariant output for GP (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) by joshualitt · 10 years ago
  72. c6bc58e Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
  73. 422f56f Make addUniform take a precision by bsalomon · 10 years ago
  74. eb2a676 Remove backend factories by joshualitt · 10 years ago
  75. 267ce48 remove proc key by joshualitt · 10 years ago
  76. 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
  77. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  78. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  79. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  80. 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
  81. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  82. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  83. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  84. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  85. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  86. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  87. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  88. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  89. 838f62d Replace op== with CombineIfPossible in GrDrawState. by bsalomon · 10 years ago
  90. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  91. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  92. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  93. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  94. 9927bd3 Centralize decision about whether to do bicubic filtering, and fallbacks to mip, bilerp, or nearest by commit-bot@chromium.org · 10 years ago
  95. 7d7f314 Use GrTextureDomain in GrBicubicEffect to perform non-bleeding HQ filter drawBitmap. by commit-bot@chromium.org · 11 years ago
  96. bc91fd7 Make GrBicubicEffect take tile modes rather than GrTextureParams. by commit-bot@chromium.org · 11 years ago
  97. dec6150 HQ filtering for tiled/bleed drawBitmap sample at pix center in bicubic by commit-bot@chromium.org · 11 years ago
  98. d3baf20 Added support for Chrome's gpu command buffer extension BindUniformLocation. by commit-bot@chromium.org · 11 years ago
  99. 759befb use the supplied matrix instead of the texture w/h div for the bicubic GPU effect by commit-bot@chromium.org · 11 years ago
  100. a34995e Implement SkColorFilter as a GrGLEffect by commit-bot@chromium.org · 11 years ago