1. 9713dcf ccpr: Clip quadratic hulls more efficiently by Chris Dalton · 7 years ago
  2. 4c23934 ccpr: Make curve corners more seamless by Chris Dalton · 7 years ago
  3. b709f27 ccpr: Use Manhattan distance for curve AA by Chris Dalton · 7 years ago
  4. 21ba551 ccpr: Replace curve corner MSAA with analytic attenuation by Chris Dalton · 7 years ago
  5. 52076d1 ccpr: Use a more stable formula to find quadratic coordinates by Chris Dalton · 7 years ago
  6. 04a1de5 ccpr: Add an attenuation parameter to triangle corners by Chris Dalton · 7 years ago
  7. baf3e78 Revert "ccpr: Draw curves in a single pass" by Chris Dalton · 7 years ago
  8. fe462ef Revert "ccpr: Simplify triangle corners" by Chris Dalton · 7 years ago
  9. 622650a ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
  10. df04ce2 ccpr: Draw curves in a single pass by Chris Dalton · 7 years ago
  11. 6028361 Drop unused shader support for sample variables by Chris Dalton · 7 years ago
  12. 7b04631 ccpr: Don't use flat interpolation when it is slow by Chris Dalton · 8 years ago
  13. f510e26 ccpr: Pack wind into existing varyings by Chris Dalton · 8 years ago
  14. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 8 years ago
  15. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 8 years ago
  16. 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 8 years ago[Renamed (76%) from src/gpu/ccpr/GrCCPRQuadraticShader.cpp]
  17. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 8 years ago
  18. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 8 years ago
  19. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 8 years ago
  20. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 8 years ago
  21. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 8 years ago
  22. de5a814 CCPR: Merge triangle hull and edge shaders by Chris Dalton · 8 years ago
  23. 1fbdb61 CCPR: Optimize Hull geometry by Chris Dalton · 8 years ago
  24. 4364653 CCPR: Move flatness checks from geometry shaders to CPU by Chris Dalton · 8 years ago
  25. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 8 years ago
  26. cc0ab7e Address CCPR TODOs now that we are in device space by Chris Dalton · 8 years ago
  27. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 8 years ago
  28. fdde34e Remove precision from GrGLSLVaryingHandler by Chris Dalton · 8 years ago
  29. 6a3dbee Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 8 years ago
  30. d6365e5 Revert "Refactor CCPR coverage shaders for a vertex impl" by Eric Boren · 8 years ago
  31. e501033 Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 8 years ago