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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
9713dcfecc457161e01a421729f016bdaee887c9
/
src
/
gpu
/
ccpr
/
GrCCQuadraticShader.cpp
9713dcf
ccpr: Clip quadratic hulls more efficiently
by Chris Dalton
· 7 years ago
4c23934
ccpr: Make curve corners more seamless
by Chris Dalton
· 7 years ago
b709f27
ccpr: Use Manhattan distance for curve AA
by Chris Dalton
· 7 years ago
21ba551
ccpr: Replace curve corner MSAA with analytic attenuation
by Chris Dalton
· 7 years ago
52076d1
ccpr: Use a more stable formula to find quadratic coordinates
by Chris Dalton
· 7 years ago
04a1de5
ccpr: Add an attenuation parameter to triangle corners
by Chris Dalton
· 7 years ago
baf3e78
Revert "ccpr: Draw curves in a single pass"
by Chris Dalton
· 7 years ago
fe462ef
Revert "ccpr: Simplify triangle corners"
by Chris Dalton
· 7 years ago
622650a
ccpr: Simplify triangle corners
by Chris Dalton
· 7 years ago
df04ce2
ccpr: Draw curves in a single pass
by Chris Dalton
· 7 years ago
6028361
Drop unused shader support for sample variables
by Chris Dalton
· 7 years ago
7b04631
ccpr: Don't use flat interpolation when it is slow
by Chris Dalton
· 8 years ago
f510e26
ccpr: Pack wind into existing varyings
by Chris Dalton
· 8 years ago
7f86192
Revert "Drop support for unused MSAA extensions"
by Robert Phillips
· 8 years ago
7df2746
Drop support for unused MSAA extensions
by Chris Dalton
· 8 years ago
383a2ef
CCPR: Rename GrCCPR* -> GrCC*
by Chris Dalton
· 8 years ago
[Renamed (76%) from src/gpu/ccpr/GrCCPRQuadraticShader.cpp]
90e8fb1
Reland "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 8 years ago
d23c7c4
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 8 years ago
e3877ce
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 8 years ago
2871436
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Brian Osman
· 8 years ago
a8f6aef
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 8 years ago
de5a814
CCPR: Merge triangle hull and edge shaders
by Chris Dalton
· 8 years ago
1fbdb61
CCPR: Optimize Hull geometry
by Chris Dalton
· 8 years ago
4364653
CCPR: Move flatness checks from geometry shaders to CPU
by Chris Dalton
· 8 years ago
a3e9271
CCPR: Eliminate texel buffers
by Chris Dalton
· 8 years ago
cc0ab7e
Address CCPR TODOs now that we are in device space
by Chris Dalton
· 8 years ago
c17bf32
Convert geometry shaders to operate in Skia device space
by Chris Dalton
· 8 years ago
fdde34e
Remove precision from GrGLSLVaryingHandler
by Chris Dalton
· 8 years ago
6a3dbee
Refactor CCPR coverage shaders for a vertex impl
by Chris Dalton
· 8 years ago
d6365e5
Revert "Refactor CCPR coverage shaders for a vertex impl"
by Eric Boren
· 8 years ago
e501033
Refactor CCPR coverage shaders for a vertex impl
by Chris Dalton
· 8 years ago