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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
992df579a4a8832c7085dc67ebc5794dc9c522dd
/
src
/
gpu
/
mtl
/
GrMtlPipelineStateBuilder.mm
992df57
Revert "Experimental: Add R_16 and RG_1616 to Ganesh"
by Greg Daniel
· 5 years ago
93d0146
Experimental: Add R_16 and RG_1616 to Ganesh
by Robert Phillips
· 5 years ago
cf23f58
ARC cleanup and memory leak fix.
by Jim Van Verth
· 5 years ago
9756c36
Metal: Add check for invalid shader functions
by Jim Van Verth
· 5 years ago
c0bd9f9
rewrite includes to not need so much -Ifoo
by Mike Klein
· 6 years ago
dd15d69
More buffer changes for Metal.
by Jim Van Verth
· 6 years ago
c03cfaf
Add Metal support for dynamic buffers.
by Jim Van Verth
· 6 years ago
6c431d5
Towards a simpler SkSL -> GLSL pipeline (and better shader reflection)
by Brian Osman
· 6 years ago
f16e074
Fix some more Metal and iOS leaks
by Jim Van Verth
· 6 years ago
d7291ba
Restore support for multisample locations
by Chris Dalton
· 6 years ago
2e4287f
Fix stencil setup in Metal
by Jim Van Verth
· 6 years ago
1223e7f
Add GrMtlPipelineStateCache.
by Jim Van Verth
· 6 years ago
3d48299
Set correct uniform size for Metal.
by Jim Van Verth
· 6 years ago
ae64c19
Convert GrBufferType to enum class, rename, and remove dead values
by Brian Salomon
· 6 years ago
9da87e0
Rename GrContext::contextPriv to priv
by Robert Phillips
· 6 years ago
c1541ae
Move GrContextOptions to GrContext_Base and make GrContextThreadSafeProxy be derived from GrContext_Base
by Robert Phillips
· 6 years ago
d0fe875
Remove destination GrRenderTargetProxy from GrPipeline
by Robert Phillips
· 6 years ago
12d2264
Convert GrBuffer owners to sk_sp
by Brian Salomon
· 6 years ago
2d2c09f
Don't store the length and checksom on the GrProgramDesc key itself.
by Greg Daniel
· 6 years ago
9a51a86
Pass in actual sampled texture and sample params to gpu uniform builders.
by Greg Daniel
· 6 years ago
f04fb3c
Change how GPs configure attributes
by Brian Osman
· 6 years ago
3674336
Reland "make enum santizer fatal"
by Mike Klein
· 6 years ago
f2b35e4
Revert "make enum santizer fatal"
by Mike Klein
· 6 years ago
166dbd3
make enum santizer fatal
by Mike Klein
· 6 years ago
0106351
Metal stencil support
by Ethan Nicholas
· 6 years ago
a5c578f
Add Short4 vertex attributes, and benchmark them as 4.12 colors
by Brian Osman
· 6 years ago
90d2d93
Revert "Add Short4 vertex attributes, and benchmark them as 4.12 colors"
by Brian Osman
· 6 years ago
d2ca047
Add Short4 vertex attributes, and benchmark them as 4.12 colors
by Brian Osman
· 6 years ago
d4c2970
Specify CPU (buffer) and GPU (shader) types explicitly in Attribute
by Brian Osman
· 6 years ago
e6ab998
Revert "added support for sk_Dimensions to SkSL"
by Greg Daniel
· 6 years ago
9335c28
added support for sk_Dimensions to SkSL
by Ethan Nicholas
· 6 years ago
de0be80
only set color index if using dual source blending in Metal gpu backend
by Timothy Liang
· 6 years ago
6ed6396
implemented GrMtlPipelineState for metal gpu backend
by Timothy Liang
· 6 years ago
44636e9
created GrMtlPipelineStateDataManager for metal gpu backend
by Timothy Liang
· 6 years ago
057c390
attached uniform and varying handlers to GrMtlPipelineStateBuilder
by Timothy Liang
· 6 years ago
512875a
changed SkASSERT -> SkAssertResult in GrMtlPipelineStateBuilder.mm
by Timothy Liang
· 6 years ago
7ac582e
implemented the pipeline state builder for metal gpu backend
by Timothy Liang
· 6 years ago