1. 992df57 Revert "Experimental: Add R_16 and RG_1616 to Ganesh" by Greg Daniel · 5 years ago
  2. 93d0146 Experimental: Add R_16 and RG_1616 to Ganesh by Robert Phillips · 5 years ago
  3. cf23f58 ARC cleanup and memory leak fix. by Jim Van Verth · 5 years ago
  4. 9756c36 Metal: Add check for invalid shader functions by Jim Van Verth · 5 years ago
  5. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 6 years ago
  6. dd15d69 More buffer changes for Metal. by Jim Van Verth · 6 years ago
  7. c03cfaf Add Metal support for dynamic buffers. by Jim Van Verth · 6 years ago
  8. 6c431d5 Towards a simpler SkSL -> GLSL pipeline (and better shader reflection) by Brian Osman · 6 years ago
  9. f16e074 Fix some more Metal and iOS leaks by Jim Van Verth · 6 years ago
  10. d7291ba Restore support for multisample locations by Chris Dalton · 6 years ago
  11. 2e4287f Fix stencil setup in Metal by Jim Van Verth · 6 years ago
  12. 1223e7f Add GrMtlPipelineStateCache. by Jim Van Verth · 6 years ago
  13. 3d48299 Set correct uniform size for Metal. by Jim Van Verth · 6 years ago
  14. ae64c19 Convert GrBufferType to enum class, rename, and remove dead values by Brian Salomon · 6 years ago
  15. 9da87e0 Rename GrContext::contextPriv to priv by Robert Phillips · 6 years ago
  16. c1541ae Move GrContextOptions to GrContext_Base and make GrContextThreadSafeProxy be derived from GrContext_Base by Robert Phillips · 6 years ago
  17. d0fe875 Remove destination GrRenderTargetProxy from GrPipeline by Robert Phillips · 6 years ago
  18. 12d2264 Convert GrBuffer owners to sk_sp by Brian Salomon · 6 years ago
  19. 2d2c09f Don't store the length and checksom on the GrProgramDesc key itself. by Greg Daniel · 6 years ago
  20. 9a51a86 Pass in actual sampled texture and sample params to gpu uniform builders. by Greg Daniel · 6 years ago
  21. f04fb3c Change how GPs configure attributes by Brian Osman · 6 years ago
  22. 3674336 Reland "make enum santizer fatal" by Mike Klein · 6 years ago
  23. f2b35e4 Revert "make enum santizer fatal" by Mike Klein · 6 years ago
  24. 166dbd3 make enum santizer fatal by Mike Klein · 6 years ago
  25. 0106351 Metal stencil support by Ethan Nicholas · 6 years ago
  26. a5c578f Add Short4 vertex attributes, and benchmark them as 4.12 colors by Brian Osman · 6 years ago
  27. 90d2d93 Revert "Add Short4 vertex attributes, and benchmark them as 4.12 colors" by Brian Osman · 6 years ago
  28. d2ca047 Add Short4 vertex attributes, and benchmark them as 4.12 colors by Brian Osman · 6 years ago
  29. d4c2970 Specify CPU (buffer) and GPU (shader) types explicitly in Attribute by Brian Osman · 6 years ago
  30. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  31. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  32. de0be80 only set color index if using dual source blending in Metal gpu backend by Timothy Liang · 6 years ago
  33. 6ed6396 implemented GrMtlPipelineState for metal gpu backend by Timothy Liang · 6 years ago
  34. 44636e9 created GrMtlPipelineStateDataManager for metal gpu backend by Timothy Liang · 6 years ago
  35. 057c390 attached uniform and varying handlers to GrMtlPipelineStateBuilder by Timothy Liang · 6 years ago
  36. 512875a changed SkASSERT -> SkAssertResult in GrMtlPipelineStateBuilder.mm by Timothy Liang · 6 years ago
  37. 7ac582e implemented the pipeline state builder for metal gpu backend by Timothy Liang · 6 years ago